clean-up display modes

This commit is contained in:
Tobias Gunkel
2025-08-23 00:45:44 +02:00
parent 454b482148
commit 41e111ba96
2 changed files with 91 additions and 68 deletions
+2
View File
@@ -30,6 +30,8 @@ build_flags =
-DENABLE_SDCARD=1
-DENABLE_LCD_DMA=1
-DENABLE_LCD_FRAMEBUFFER=1
-DENABLE_FRAMEBUFFER_FLIP_X_Y=1
-DENABLE_DOUBLE_BUFFERING=1
-DENABLE_USB_STORAGE_DEVICE=0
-DPEANUT_FULL_GBC_SUPPORT=1
-DUSE_TINYUSB
+89 -68
View File
@@ -19,9 +19,24 @@
TFT_eSPI tft = TFT_eSPI();
#if ENABLE_LCD_FRAMEBUFFER
static TFT_eSprite framebuffer = TFT_eSprite(&tft);
#if ENABLE_FRAMEBUFFER_FLIP_X_Y
#define FRAMEBUFFER_WIDTH DISPLAY_HEIGHT
#define FRAMEBUFFER_HEIGHT DISPLAY_WIDTH
#else
static TFT_eSPI& framebuffer = tft;
#define FRAMEBUFFER_WIDTH DISPLAY_WIDTH
#define FRAMEBUFFER_HEIGHT DISPLAY_HEIGHT
#endif
#define FRAMEBUFFER_PIXELS (FRAMEBUFFER_WIDTH * FRAMEBUFFER_HEIGHT)
#if ENABLE_LCD_DMA && ENABLE_DOUBLE_BUFFERING
#define BUFFER_COUNT 2
#else // !ENABLE_LCD_DMA
#define BUFFER_COUNT 1 // no use in double buffering without DMA
#endif
static uint16_t framebuffers[BUFFER_COUNT][FRAMEBUFFER_PIXELS];
static int8_t activeFramebufferId = 0;
#else // !ENABLE_LCD_FRAMEBUFFER
// Note DMA mode does not have a measurable effect without a framebuffer
static uint16_t linebuffer[DISPLAY_WIDTH];
#endif
static uint8_t scaledLineOffsetTable[LCD_HEIGHT]; // scaled to 240 lines
@@ -45,13 +60,24 @@ static void calcExtraLineTable() {
void lcd_init(bool isCore1) {
tft.init();
#if ENABLE_LCD_DMA
// do not enable DMA on core0 as it fails on core1 if it is already enabled
if (isCore1 && !tft.initDMA(/*ctrl_cs not supported in RP2040 implementation*/)) {
error("Failed to initialize TFT DMA");
}
#endif
tft.setRotation(1);
bool rotate = true;
#if ENABLE_FRAMEBUFFER_FLIP_X_Y
// the rotation only flips x and y in GRAM but does not change the LCD screen refresh direction.
// If the display is a native portrait (and not landscape) lcd, rotating the lcd to landscape results in ugly
// diagonal update lines. Keeping it in portrait mode and Flipping x and y in the framebuffer results in nicer
// horizontal update lines. Even better would be VSync or TE line handling (which is not present in most cheap displays)
rotate = !isCore1; // rotate in start menu but not in-game
#endif
tft.setRotation(rotate ? 1 : 0);
tft.fillScreen(TFT_BLACK);
}
@@ -73,37 +99,39 @@ void lcd_draw_line(struct gb_s* gb, const uint8_t pixels[LCD_WIDTH], const uint_
}
#if ENABLE_LCD_FRAMEBUFFER
void lcd_pushColors(size_t offset, const uint16_t* pixels, uint_fast16_t count) {
uint16_t* image = (uint16_t*) framebuffer.getPointer();
memcpy(&image[offset], pixels, count * sizeof(uint16_t));
}
void lcd_pushLine(uint16_t screenColOffset, uint16_t screenLineOffset, uint16_t line, const uint16_t* pixels, uint_fast16_t width) {
uint16_t* framebuffer = framebuffers[activeFramebufferId];
#if ENABLE_FRAMEBUFFER_FLIP_X_Y
uint_fast16_t pos = (screenColOffset * DISPLAY_HEIGHT) + DISPLAY_HEIGHT - (screenLineOffset + line) - 1;
for (uint_fast16_t i = 0; i < width; ++i) {
framebuffer[pos] = pixels[i];
pos += DISPLAY_HEIGHT;
}
#else
void lcd_pushColors(uint16_t colOffset, uint16_t lineOffset, const uint16_t* pixels, uint_fast16_t count) {
framebuffer.setAddrWindow(colOffset, lineOffset, count, 1);
uint32_t offset = screenColOffset + (uint32_t)(screenLineOffset + line) * DISPLAY_WIDTH;
memcpy(&framebuffer[offset], pixels, width * sizeof(uint16_t));
#endif
}
#else // !ENABLE_LCD_FRAMEBUFFER
void lcd_pushLine(uint16_t screenColOffset, uint16_t screenLineOffset, uint16_t line, const uint16_t* pixels, uint_fast16_t width) {
tft.setAddrWindow(screenColOffset, screenLineOffset + line, width, 1);
#if ENABLE_LCD_DMA
// DMA mode does not have a measurable effect without a framebuffer
static uint16_t dmaBuffer[DISPLAY_WIDTH];
tft.dmaWait();
memcpy(dmaBuffer, pixels, count * sizeof(uint16_t));
memcpy(linebuffer, pixels, width * sizeof(uint16_t));
tft.setSwapBytes(true);
tft.startWrite(); // manual start required as DMA transfer is asynchronous
tft.pushPixelsDMA((uint16_t*) dmaBuffer, count);
tft.pushPixelsDMA((uint16_t*) linebuffer, width);
//tft.endWrite(); // do not call endWrite(), as it will wait for the DMA transfer to finish, which results in no performance gain
#else
tft.pushColors((uint16_t*) pixels, count, true);
tft.pushColors((uint16_t*) pixels, width, true);
#endif
}
#endif
void lcd_write_pixels_normal(const uint16_t* pixels, uint8_t line, uint_fast16_t count) {
const uint16_t colOffset = (DISPLAY_WIDTH - count) / 2;
const uint16_t colOffset = (DISPLAY_WIDTH - LCD_WIDTH) / 2;
const uint16_t screenLineOffset = (DISPLAY_HEIGHT - LCD_HEIGHT) / 2;
const uint16_t lineOffset = screenLineOffset + line;
#if ENABLE_LCD_FRAMEBUFFER
lcd_pushColors(lineOffset * DISPLAY_WIDTH + colOffset, pixels, count);
#else
lcd_pushColors(colOffset, lineOffset, pixels, count);
#endif
lcd_pushLine(colOffset, screenLineOffset, line, pixels, count);
}
void lcd_write_pixels_stretched(const uint16_t* pixels, uint8_t line, uint_fast16_t count) {
@@ -117,18 +145,10 @@ void lcd_write_pixels_stretched(const uint16_t* pixels, uint8_t line, uint_fast1
const uint8_t lineRepeated = IS_REPEATED(line);
const uint16_t lineOffset = scaledLineOffsetTable[line];
#if ENABLE_LCD_FRAMEBUFFER
size_t offset = lineOffset * DISPLAY_WIDTH;
lcd_pushColors(offset, doubledPixels, stretchedWidth);
lcd_pushLine(0, 0, lineOffset, doubledPixels, stretchedWidth);
if (lineRepeated) {
lcd_pushColors(offset + DISPLAY_WIDTH, doubledPixels, stretchedWidth);
lcd_pushLine(0, 0, lineOffset + 1, doubledPixels, stretchedWidth);
}
#else
lcd_pushColors(0, lineOffset, doubledPixels, stretchedWidth);
if (lineRepeated) {
lcd_pushColors(0, lineOffset + 1, doubledPixels, stretchedWidth);
}
#endif
}
void lcd_write_pixels_stretched_keep_aspect(const uint16_t* pixels, uint8_t line, uint_fast16_t count) {
@@ -144,58 +164,65 @@ void lcd_write_pixels_stretched_keep_aspect(const uint16_t* pixels, uint8_t line
const uint16_t colOffset = (DISPLAY_WIDTH - stretchedWidth) / 2;
uint8_t lineRepeated = IS_REPEATED(line);
const uint8_t lineRepeated = IS_REPEATED(line);
const uint16_t lineOffset = scaledLineOffsetTable[line];
#if ENABLE_LCD_FRAMEBUFFER
size_t offset = lineOffset * DISPLAY_WIDTH + colOffset;
lcd_pushColors(offset, doubledPixels, stretchedWidth);
lcd_pushLine(colOffset, 0, lineOffset, doubledPixels, stretchedWidth);
if (lineRepeated) {
lcd_pushColors(offset + DISPLAY_WIDTH, doubledPixels, stretchedWidth);
lcd_pushLine(colOffset, 0, lineOffset + 1, doubledPixels, stretchedWidth);
}
#else
lcd_pushColors(colOffset, lineOffset, doubledPixels, stretchedWidth);
if (lineRepeated) {
lcd_pushColors(colOffset, lineOffset + 1, doubledPixels, stretchedWidth);
}
#endif
}
// Writes pixels to screen or framebuffer
void lcd_write_pixels(const uint16_t* pixels, uint8_t line, uint_fast16_t nmemb) {
void lcd_write_pixels(const uint16_t* pixels, uint8_t line, uint_fast16_t count) {
switch (scalingMode)
{
case ScalingMode::STRETCH:
lcd_write_pixels_stretched(pixels, line, nmemb);
lcd_write_pixels_stretched(pixels, line, count);
break;
case ScalingMode::STRETCH_KEEP_ASPECT:
lcd_write_pixels_stretched_keep_aspect(pixels, line, nmemb);
lcd_write_pixels_stretched_keep_aspect(pixels, line, count);
break;
case ScalingMode::NORMAL:
default:
lcd_write_pixels_normal(pixels, line, nmemb);
lcd_write_pixels_normal(pixels, line, count);
break;
}
}
#if ENABLE_LCD_FRAMEBUFFER
// Writes framebuffer to screen
void lcd_write_framebuffer_to_screen() {
tft.setSwapBytes(true);
#ifdef ENABLE_LCD_DMA
tft.startWrite(); // manual start required as DMA transfer is asynchronous
tft.pushImageDMA(0, 0, framebuffer.width(), framebuffer.height(), (uint16_t *) framebuffer.getPointer());
//tft.endWrite(); // do not call endWrite(), as it will wait for the DMA transfer to finish, which results in no performance gain
#else
tft.pushImage(0, 0, framebuffer.width(), framebuffer.height(), (uint16_t *) framebuffer.getPointer());
void lcd_swap_buffers() {
#if BUFFER_COUNT == 2
activeFramebufferId = (activeFramebufferId == 0) ? 1 : 0;
#endif
}
// Writes framebuffer to screen
void lcd_write_framebuffer_to_screen() {
uint16_t* framebuffer = framebuffers[activeFramebufferId];
tft.setSwapBytes(true);
#if ENABLE_LCD_DMA
tft.startWrite(); // manual start required as DMA transfer is asynchronous
tft.pushImageDMA(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, framebuffer);
//tft.endWrite(); // do not call endWrite(), as it will wait for the DMA transfer to finish, which results in no performance gain
lcd_swap_buffers();
#else
tft.pushImage(0, 0, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT, framebuffer);
#endif
}
#endif
void lcd_fill(uint16_t color) {
void lcd_clear() {
#if ENABLE_LCD_FRAMEBUFFER
framebuffer.fillSprite(color);
memset(framebuffers[0], 0, FRAMEBUFFER_PIXELS * sizeof(uint16_t));
#if BUFFER_COUNT == 2
memset(framebuffers[1], 0, FRAMEBUFFER_PIXELS * sizeof(uint16_t));
#endif
#else
tft.fillScreen(color);
tft.fillScreen(TFT_BLACK);
#endif
}
@@ -226,7 +253,7 @@ void core1_lcd_draw_line(const uint_fast8_t line) {
void core1DispatchLoop() {
union core_cmd cmd;
/* Handle commands coming from core0. */
// Handle commands coming from core0
cmd.full = multicore_fifo_pop_blocking();
switch (cmd.cmd) {
case CORE_CMD_LCD_LINE:
@@ -234,7 +261,7 @@ void core1DispatchLoop() {
break;
case CORE_CMD_IDLE_SET:
lcd_fill(TFT_BLACK);
lcd_clear();
break;
case CORE_CMD_NOP:
@@ -244,16 +271,10 @@ void core1DispatchLoop() {
}
void core1_init() {
/* Initialise and control LCD on core 1. */
// Initialise and control LCD on core 1
lcd_init(true);
#if ENABLE_LCD_FRAMEBUFFER
framebuffer.setColorDepth(16);
framebuffer.createSprite(tft.width(), tft.height());
#endif
/* Clear LCD screen. */
lcd_fill(TFT_BLACK);
lcd_clear();
calcExtraLineTable();