Files
muziekdoos/FW/leo_muziekdoos_esp32/src/audio.cpp

152 lines
3.0 KiB
C++

#include "audio.h"
AudioGeneratorMP3 *mp3;
AudioFileSourceID3 *id3;
AudioFileSourceLittleFS *file;
AudioOutputI2S *out;
uint8_t audio_current_Song = 0;
String nextAudioFile = "";
uint8_t n = 0;
bool audioState = false;
bool audioInitOk = false;
const char *waveFile[] =
{"/ringoffire.mp3",
"/Let_it_be.mp3",
"/Billy-Jean.mp3"};
// Called when a metadata event occurs (i.e. an ID3 tag, an ICY block, etc.
void MDCallback(void *cbData, const char *type, bool isUnicode, const char *string)
{
// (void)cbData;
// log_i("ID3 callback for: %s = '", type);
(void)cbData;
Serial.printf("ID3 callback for: %s = '", type);
if (isUnicode)
{
string += 2;
}
while (*string)
{
char a = *(string++);
if (isUnicode)
{
string++;
}
Serial.printf("%c", a);
}
Serial.printf("'\n");
Serial.flush();
}
// Called when there's a warning or error (like a buffer underflow or decode hiccup)
void StatusCallback(void *cbData, int code, const char *string)
{
const char *ptr = reinterpret_cast<const char *>(cbData);
// Note that the string may be in PROGMEM, so copy it to RAM for printf
char s1[64];
strncpy_P(s1, string, sizeof(s1));
s1[sizeof(s1) - 1] = 0;
log_i("STATUS(%s) '%d' = '%s'\n", ptr, code, s1);
}
// void playSong(uint8_t index)
// {
// if (index > AUDIONSONGS)
// return;
// log_i("now playing %s\n", waveFile[index]);
// file = new AudioFileSourceLittleFS(waveFile[index]);
// id3 = new AudioFileSourceID3(file);
// id3->RegisterMetadataCB(MDCallback, (void *)"ID3TAG");
// mp3->RegisterStatusCB(StatusCallback, (void *)"mp3");
// mp3->begin(id3, out);
// }
void playSong(String filename)
{
if (filename != "")
{
nextAudioFile = filename;
log_i("now playing %s\n", filename.c_str());
file = new AudioFileSourceLittleFS(filename.c_str());
id3 = new AudioFileSourceID3(file);
id3->RegisterMetadataCB(MDCallback, (void *)"ID3TAG");
mp3->RegisterStatusCB(StatusCallback, (void *)"mp3");
mp3->begin(id3, out);
}
else
{
log_e("no filename specified");
}
}
void initAudio()
{
log_i("init Audio");
audioLogger = &Serial;
delay(500);
out = new AudioOutputI2S();
out->SetPinout(I2S_BCLK, I2S_WCLK, I2S_DATA); // bclk, wclk, data
out->SetGain(AUDIOGAIN);
pinMode(DAC_SDMODE, OUTPUT);
setAudioState(false);
mp3 = new AudioGeneratorMP3();
audioInitOk = true;
log_i("init Audio Done");
}
void setAudioState(bool state)
{
if(state == audioState) return;
audioState = state;
if (state)
{
digitalWrite(DAC_SDMODE, HIGH);
}
else
{
digitalWrite(DAC_SDMODE, LOW);
}
log_i("set Audio state %d", state);
}
bool getAudioState(void)
{
return audioState;
}
bool getAudioInitStatus(void)
{
return audioInitOk;
}
void handleAudio()
{
if (!audioState)
{
if (mp3->isRunning())
{
log_w("Audio: stop playback");
mp3->stop();
}
}
else
{
if (mp3->isRunning())
{
if (!mp3->loop())
{
mp3->stop();
log_w("Audio: loop");
playSong(nextAudioFile);
}
}
}
}