#include "audio.h" AudioGeneratorMP3 *mp3; AudioFileSourceID3 *id3; AudioFileSourceLittleFS *file; AudioOutputI2S *out; uint8_t audio_current_Song = 0; String nextAudioFile = ""; uint8_t n = 0; bool audioState = false; bool audioInitOk = false; const char *waveFile[] = {"/ringoffire.mp3", "/Let_it_be.mp3", "/Billy-Jean.mp3"}; // Called when a metadata event occurs (i.e. an ID3 tag, an ICY block, etc. void MDCallback(void *cbData, const char *type, bool isUnicode, const char *string) { // (void)cbData; // log_i("ID3 callback for: %s = '", type); (void)cbData; Serial.printf("ID3 callback for: %s = '", type); if (isUnicode) { string += 2; } while (*string) { char a = *(string++); if (isUnicode) { string++; } Serial.printf("%c", a); } Serial.printf("'\n"); Serial.flush(); } // Called when there's a warning or error (like a buffer underflow or decode hiccup) void StatusCallback(void *cbData, int code, const char *string) { const char *ptr = reinterpret_cast(cbData); // Note that the string may be in PROGMEM, so copy it to RAM for printf char s1[64]; strncpy_P(s1, string, sizeof(s1)); s1[sizeof(s1) - 1] = 0; log_i("STATUS(%s) '%d' = '%s'\n", ptr, code, s1); } // void playSong(uint8_t index) // { // if (index > AUDIONSONGS) // return; // log_i("now playing %s\n", waveFile[index]); // file = new AudioFileSourceLittleFS(waveFile[index]); // id3 = new AudioFileSourceID3(file); // id3->RegisterMetadataCB(MDCallback, (void *)"ID3TAG"); // mp3->RegisterStatusCB(StatusCallback, (void *)"mp3"); // mp3->begin(id3, out); // } void playSong(String filename) { if (filename != "") { nextAudioFile = filename; log_i("now playing %s\n", filename.c_str()); file = new AudioFileSourceLittleFS(filename.c_str()); id3 = new AudioFileSourceID3(file); id3->RegisterMetadataCB(MDCallback, (void *)"ID3TAG"); mp3->RegisterStatusCB(StatusCallback, (void *)"mp3"); mp3->begin(id3, out); } else { log_e("no filename specified"); } } void initAudio() { log_i("init Audio"); audioLogger = &Serial; delay(500); out = new AudioOutputI2S(); out->SetPinout(I2S_BCLK, I2S_WCLK, I2S_DATA); // bclk, wclk, data out->SetGain(AUDIOGAIN); pinMode(DAC_SDMODE, OUTPUT); setAudioState(false); mp3 = new AudioGeneratorMP3(); audioInitOk = true; log_i("init Audio Done"); } void setAudioState(bool state) { if(state == audioState) return; audioState = state; if (state) { digitalWrite(DAC_SDMODE, HIGH); } else { digitalWrite(DAC_SDMODE, LOW); } log_i("set Audio state %d", state); } bool getAudioState(void) { return audioState; } bool getAudioInitStatus(void) { return audioInitOk; } void handleAudio() { if (!audioState) { if (mp3->isRunning()) { log_w("Audio: stop playback"); mp3->stop(); } } else { if (mp3->isRunning()) { if (!mp3->loop()) { mp3->stop(); log_w("Audio: loop"); playSong(nextAudioFile); } } } }