firmware recovery 1.3RC

This commit is contained in:
2021-06-14 08:19:45 +02:00
parent d32deb73b5
commit f4e23386ef
15 changed files with 237 additions and 203 deletions

View File

@@ -1,60 +1,59 @@
#ifndef GAMEH
#define GAMEH
#include "led.h"
#define GAMESELECTTIMEOUT 10000 // 10sec * 1000ms
typedef enum
enum e_game
{
none,
simpleled,
chaingame,
magicswitchboard
} e_game;
magicswitchboard,
detectled
};
typedef enum
enum e_gamestate
{
disabled,
init,
active
} e_gamestate;
active,
init_error
};
typedef enum
enum e_state
{
state_init,
state_idle,
state_play
}e_state;
};
class c_game
{
protected:
const e_game _gameindex;
e_gamestate _status;
const e_ledcolor _gamecolor;
public:
c_game(e_game index) : _gameindex(index) { _status = disabled; }
c_game(e_game index, e_ledcolor gamecolor) : _gameindex(index), _gamecolor(gamecolor) { _status = disabled; }
virtual void runGame(void);
virtual void initGame(void);
virtual bool initGame(void);
virtual void resetGame(void);
e_gamestate getStatus(void) { return _status; }
e_game getIndex(void) { return _gameindex; }
void setStatus(e_gamestate newstate) { _status = newstate; }
void setStatus(e_gamestate newstate);
e_ledcolor getGameColor(void) { return _gamecolor; }
};
c_game *getGame(e_game game);
c_game *getGame(e_game game, e_ledcolor gamecolor);
void runGame(e_game game);
void runGames(void);
void activateGame(e_game nextgame);
void initGames(void);
//void HandleGameSelectTimeout(void);
//void HandleGameIdle( void );
//void setGameState(e_state newstate);
//e_state getCurrentState( void );
void handleGames();
#endif //GAMEH