281 lines
7.5 KiB
Markdown
281 lines
7.5 KiB
Markdown
The OLED library is migration from [https://github.com/ThingPulse/esp8266-oled-ssd1306](https://github.com/ThingPulse/esp8266-oled-ssd1306)
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## Features
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* Draw pixels at given coordinates
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* Draw lines from given coordinates to given coordinates
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* Draw or fill a rectangle with given dimensions
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* Draw Text at given coordinates:
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* Define Alignment: Left, Right and Center
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* Set the Fontface you want to use (see section Fonts below)
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* Limit the width of the text by an amount of pixels. Before this widths will be reached, the renderer will wrap the text to a new line if possible
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* Display content in automatically side scrolling carousel
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* Define transition cycles
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* Define how long one frame will be displayed
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* Draw the different frames in callback methods
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* One indicator per frame will be automatically displayed. The active frame will be displayed from inactive once
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## API
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### Display Control
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```C++
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// Initialize the display
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void init();
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// Free the memory used by the display
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void end();
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// Cycle through the initialization
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void resetDisplay(void);
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// Connect again to the display through I2C
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void reconnect(void);
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// Turn the display on
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void displayOn(void);
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// Turn the display offs
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void displayOff(void);
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// Clear the local pixel buffer
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void clear(void);
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// Write the buffer to the display memory
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void display(void);
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// Inverted display mode
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void invertDisplay(void);
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// Normal display mode
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void normalDisplay(void);
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// Set display contrast
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// really low brightness & contrast: contrast = 10, precharge = 5, comdetect = 0
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// normal brightness & contrast: contrast = 100
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void setContrast(uint8_t contrast, uint8_t precharge = 241, uint8_t comdetect = 64);
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// Convenience method to access
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void setBrightness(uint8_t);
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// Turn the display upside down
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void flipScreenVertically();
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// Draw the screen mirrored
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void mirrorScreen();
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```
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## Pixel drawing
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```C++
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/* Drawing functions */
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// Sets the color of all pixel operations
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// color : BLACK, WHITE, INVERSE
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void setColor(OLEDDISPLAY_COLOR color);
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// Draw a pixel at given position
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void setPixel(int16_t x, int16_t y);
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// Draw a line from position 0 to position 1
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void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1);
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// Draw the border of a rectangle at the given location
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void drawRect(int16_t x, int16_t y, int16_t width, int16_t height);
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// Fill the rectangle
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void fillRect(int16_t x, int16_t y, int16_t width, int16_t height);
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// Draw the border of a circle
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void drawCircle(int16_t x, int16_t y, int16_t radius);
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// Fill circle
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void fillCircle(int16_t x, int16_t y, int16_t radius);
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// Draw a line horizontally
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void drawHorizontalLine(int16_t x, int16_t y, int16_t length);
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// Draw a lin vertically
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void drawVerticalLine(int16_t x, int16_t y, int16_t length);
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// Draws a rounded progress bar with the outer dimensions given by width and height. Progress is
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// a unsigned byte value between 0 and 100
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void drawProgressBar(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t progress);
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// Draw a bitmap in the internal image format
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void drawFastImage(int16_t x, int16_t y, int16_t width, int16_t height, const uint8_t *image);
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// Draw a XBM
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void drawXbm(int16_t x, int16_t y, int16_t width, int16_t height, const char* xbm);
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```
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## Text operations
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``` C++
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void drawString(int16_t x, int16_t y, String text);
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// Draws a String with a maximum width at the given location.
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// If the given String is wider than the specified width
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// The text will be wrapped to the next line at a space or dash
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void drawStringMaxWidth(int16_t x, int16_t y, int16_t maxLineWidth, String text);
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// Returns the width of the const char* with the current
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// font settings
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uint16_t getStringWidth(const char* text, uint16_t length);
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// Convencience method for the const char version
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uint16_t getStringWidth(String text);
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// Specifies relative to which anchor point
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// the text is rendered. Available constants:
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// TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER_BOTH
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void setTextAlignment(OLEDDISPLAY_TEXT_ALIGNMENT textAlignment);
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// Sets the current font. Available default fonts
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// ArialMT_Plain_10, ArialMT_Plain_16, ArialMT_Plain_24
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// Or create one with the font tool at http://oleddisplay.squix.ch
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void setFont(const uint8_t* fontData);
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```
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## Ui Library (OLEDDisplayUi)
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The Ui Library is used to provide a basic set of Ui elements called, `Frames` and `Overlays`. A `Frame` is used to provide
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information the default behaviour is to display a `Frame` for a defined time and than move to the next. The library also provides an `Indicator` that will be updated accordingly. An `Overlay` on the other hand is a pieces of information (e.g. a clock) that is displayed always at the same position.
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```C++
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/**
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* Initialise the display
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*/
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void init();
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/**
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* Configure the internal used target FPS
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*/
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void setTargetFPS(uint8_t fps);
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/**
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* Enable automatic transition to next frame after the some time can be configured with
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* `setTimePerFrame` and `setTimePerTransition`.
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*/
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void enableAutoTransition();
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/**
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* Disable automatic transition to next frame.
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*/
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void disableAutoTransition();
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/**
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* Set the direction if the automatic transitioning
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*/
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void setAutoTransitionForwards();
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void setAutoTransitionBackwards();
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/**
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* Set the approx. time a frame is displayed
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*/
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void setTimePerFrame(uint16_t time);
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/**
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* Set the approx. time a transition will take
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*/
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void setTimePerTransition(uint16_t time);
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/**
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* Draw the indicator.
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* This is the default state for all frames if
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* the indicator was hidden on the previous frame
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* it will be slided in.
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*/
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void enableIndicator();
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/**
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* Don't draw the indicator.
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* This will slide out the indicator
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* when transitioning to the next frame.
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*/
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void disableIndicator();
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/**
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* Enable drawing of all indicators.
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*/
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void enableAllIndicators();
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/**
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* Disable drawing of all indicators.
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*/
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void disableAllIndicators();
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/**
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* Set the position of the indicator bar.
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*/
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void setIndicatorPosition(IndicatorPosition pos);
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/**
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* Set the direction of the indicator bar. Defining the order of frames ASCENDING / DESCENDING
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*/
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void setIndicatorDirection(IndicatorDirection dir);
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/**
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* Set the symbol to indicate an active frame in the indicator bar.
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*/
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void setActiveSymbol(const char* symbol);
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/**
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* Set the symbol to indicate an inactive frame in the indicator bar.
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*/
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void setInactiveSymbol(const char* symbol);
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/**
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* Configure what animation is used to transition from one frame to another
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*/
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void setFrameAnimation(AnimationDirection dir);
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/**
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* Add frame drawing functions
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*/
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void setFrames(FrameCallback* frameFunctions, uint8_t frameCount);
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/**
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* Add overlays drawing functions that are draw independent of the Frames
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*/
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void setOverlays(OverlayCallback* overlayFunctions, uint8_t overlayCount);
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/**
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* Set the function that will draw each step
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* in the loading animation
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*/
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void setLoadingDrawFunction(LoadingDrawFunction loadingDrawFunction);
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/**
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* Run the loading process
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*/
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void runLoadingProcess(LoadingStage* stages, uint8_t stagesCount);
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// Manuell Controll
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void nextFrame();
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void previousFrame();
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/**
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* Switch without transition to frame `frame`.
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*/
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void switchToFrame(uint8_t frame);
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/**
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* Transition to frame `frame`, when the `frame` number is bigger than the current
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* frame the forward animation will be used, otherwise the backwards animation is used.
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*/
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void transitionToFrame(uint8_t frame);
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// State Info
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OLEDDisplayUiState* getUiState();
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// This needs to be called in the main loop
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// the returned value is the remaining time (in ms)
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// you have to draw after drawing to keep the frame budget.
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int8_t update();
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```
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