Added icon upload script, fixed ledmatrix for different layout

This commit is contained in:
2021-01-07 11:02:50 +00:00
parent 1abe7b1773
commit 3fafd9bf35
3 changed files with 46 additions and 10 deletions

View File

@@ -1,8 +1,9 @@
{
"networks": [
{
"ssid":"yourWiFiSSID",
"password":"yourWiFiPassword"
"ssid":"poes",
"password":"Rijnstraat214"
},
{
"ssid":"otherWiFiSSID",
@@ -18,12 +19,13 @@
"debug": false,
"columns": 32,
"stride": 8,
"fps": 10
"fps": 10,
"rotation" : 0
},
"Boot": {
"intensity": 0.03
},
"Animation": {
"disabledAnimation": {
"intensity": 0.05,
"debug": false,
"icons": [
@@ -36,17 +38,17 @@
"icons/tv-movie.bin"
]
},
"Clock": {
"disabledClock": {
"intensity": 0.05,
"debug": true
},
"disabledDemo": {
"Demo": {
"intensity": 0.05
},
"Fire": {
"disabledFire": {
"intensity": 0.05
},
"Weather": {
"disabledWeather": {
"intensity": 0.05,
"debug": true,
"lat": 59.3293,

32
icondownload.sh Executable file
View File

@@ -0,0 +1,32 @@
# Download icons (see https://github.com/noahwilliamsson/lamatrix/tree/master/icons)
curl -o icons/game-brick.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=1524
curl -o icons/game-invaders-1.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=3405
curl -o icons/game-invaders-2.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=3407
curl -o icons/game-tetris.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=4007
curl -o icons/game-nintendo.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=5038
curl -o icons/game-pacman-ghosts.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=20117
curl -o icons/game-pingpong.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=4075
curl -o icons/game-snake.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=16036
curl -o icons/matrix.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=653
curl -o icons/newyears.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=9356
curl -o icons/tv-movie.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=7862
# Convert JSON to a less verbose binary representation
scripts/convert-animation.py icons/*.json
rm icons/*.json
# Download weather icons (see https://github.com/noahwilliamsson/lamatrix/tree/master/weather)
curl -o weather/sunny.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=1338
curl -o weather/sunny-with-clouds.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=8756
curl -o weather/cloud-partly.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=2286
curl -o weather/cloudy.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=12019
curl -o weather/fog.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=17056
curl -o weather/moon-stars.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=16310
curl -o weather/rain-snow.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=160
curl -o weather/rain.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=72
curl -o weather/snow-house.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=7075
curl -o weather/snowy.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=2289
curl -o weather/thunderstorm.json https://developer.lametric.com/api/v1/dev/preloadicons?icon_id=11428
# Convert JSON to a less verbose binary representation
scripts/convert-animation.py weather/*.json
rm weather/*.json

View File

@@ -77,13 +77,15 @@ class LedMatrix:
# one step to the east, and then south to north, before the cycle
# starts over.
stride = self.stride
phys_addr = ((x-1)%self.panelcolumn) + ((y-1)*self.panelcolumn) + (self.round_down((x-1)/self.panelcolumn) * self.panelcolumn * self.panelcolumn)
phys_addr = int(((x)%self.panelcolumn) + ((y)*self.panelcolumn) + (self.round_down((x)/self.panelcolumn) * self.panelcolumn * self.panelcolumn))
#MOD(x-1;panelCol) + ((y-1)*panelCol) + (FLOOR.MATH((x-1)/panelCol;1)*panelCol*panelRow)
#print("xy_to_phys x=",x," y=",y," phys=",phys_addr)
# if x & 1:
# phys_addr += stride - 1 - y
# else:
# phys_addr += y
# return phys_addr
return phys_addr
def get_pixel(self, x, y):
"""