This commit is contained in:
Stephan Mühl
2023-03-22 12:15:18 +01:00
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# Config file found in Arduino Language Server (https://github.com/arduino/arduino-language-server/blob/0.6.0/ls/ls_formatter.go)
# CHANGES:
# - ReflowComments: true
# - MaxEmptyLinesToKeep: 1
# - ColumnLimit: 100
# - BreakStringLiterals: true
# - AlignConsecutiveMacros: AcrossEmptyLines
# - AlignArrayOfStructures: Left
Language: Cpp
# LLVM is the default style setting, used when a configuration option is not set here
BasedOnStyle: LLVM
AccessModifierOffset: -2
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
AlignConsecutiveBitFields: false
AlignConsecutiveDeclarations: false
AlignConsecutiveMacros: false
AlignEscapedNewlines: DontAlign
AlignOperands: Align
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: true
AllowAllConstructorInitializersOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: Always
AllowShortCaseLabelsOnASingleLine: true
AllowShortEnumsOnASingleLine: true
AllowShortFunctionsOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: Always
AllowShortLambdasOnASingleLine: Empty
AllowShortLoopsOnASingleLine: true
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: No
BinPackArguments: true
BinPackParameters: true
# Only used when "BreakBeforeBraces" set to "Custom"
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterFunction: false
AfterNamespace: false
#AfterObjCDeclaration:
AfterStruct: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
# Java-specific
#BreakAfterJavaFieldAnnotations:
BreakBeforeBinaryOperators: NonAssignment
BreakBeforeBraces: Attach
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
BreakInheritanceList: BeforeColon
BreakStringLiterals: true
ColumnLimit: 100
# "" matches none
CommentPragmas: ""
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 2
ContinuationIndentWidth: 2
Cpp11BracedListStyle: false
DeriveLineEnding: true
DerivePointerAlignment: true
DisableFormat: false
# Docs say "Do not use this in config files". The default (LLVM 11.0.1) is "false".
#ExperimentalAutoDetectBinPacking:
FixNamespaceComments: false
ForEachMacros: []
IncludeBlocks: Preserve
IncludeCategories: []
# "" matches none
IncludeIsMainRegex: ""
IncludeIsMainSourceRegex: ""
IndentCaseBlocks: true
IndentCaseLabels: true
IndentExternBlock: Indent
IndentGotoLabels: false
IndentPPDirectives: None
IndentWidth: 2
IndentWrappedFunctionNames: false
InsertTrailingCommas: None
# Java-specific
#JavaImportGroups:
# JavaScript-specific
#JavaScriptQuotes:
#JavaScriptWrapImports
KeepEmptyLinesAtTheStartOfBlocks: true
MacroBlockBegin: ""
MacroBlockEnd: ""
# Set to a large number to effectively disable
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
NamespaceMacros: []
# Objective C-specific
#ObjCBinPackProtocolList:
#ObjCBlockIndentWidth:
#ObjCBreakBeforeNestedBlockParam:
#ObjCSpaceAfterProperty:
#ObjCSpaceBeforeProtocolList
PenaltyBreakAssignment: 1
PenaltyBreakBeforeFirstCallParameter: 1
PenaltyBreakComment: 1
PenaltyBreakFirstLessLess: 1
PenaltyBreakString: 1
PenaltyBreakTemplateDeclaration: 1
PenaltyExcessCharacter: 1
PenaltyReturnTypeOnItsOwnLine: 1
# Used as a fallback if alignment style can't be detected from code (DerivePointerAlignment: true)
PointerAlignment: Right
RawStringFormats: []
ReflowComments: true
SortIncludes: false
SortUsingDeclarations: false
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 2
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInConditionalStatement: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Auto
StatementMacros: []
TabWidth: 2
TypenameMacros: []
# Default to LF if line endings can't be detected from the content (DeriveLineEnding).
UseCRLF: false
UseTab: Never
WhitespaceSensitiveMacros: []
AlignConsecutiveMacros: AcrossEmptyLines
AlignArrayOfStructures: Left

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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{"type": "library", "name": "Melody Player", "version": "2.4.0", "spec": {"owner": "fabianoriccardi", "id": 7443, "name": "Melody Player", "requirements": null, "uri": null}}

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That's all there is to it!

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# Melody Player
[![arduino-library-badge](https://www.ardu-badge.com/badge/Melody%20Player.svg)](https://www.ardu-badge.com/Melody%20Player) ![Compile Library Examples](https://github.com/fabianoriccardi/melody-player/actions/workflows/LibraryBuild.yml/badge.svg)
Melody Player is an Arduino library to play melodies on buzzers on ESP8266 and ESP32 in a non-blocking manner. Melodies can be written directly in code or loaded from file. It supports Ring Tone Text Transfer Language (RTTTL) format and a custom format developed specifically to enjoy all the benefits of this library.
## Motivation
Arduino cores provide tone() function to emit a PWM signal, and it is often used to play beeps on a buzzer. Modulating the PWM frequency, you can play sounds at a given frequency, i.e., you can play a note, and it is relatively easy to play a monophonic melody. However, the Arduino ecosystem lacks of a structured and easy way to accomplish this task (i.e., each developer have to write bloating code for it). So, I started to write a simple snippet to asynchronously play sequences of notes on a buzzer without bloating user-code with long parsing and playback methods. Moreover, since ESP8266 and ESP32 cores provide a file system for the embedded flash melody, I wanted a melody format easy to remember, human-readable and editable with a simple text editor. From this context Melody Player was born, improved, and extended over time.
## Features
* Non-blocking playback
* Support RTTTL format (allow reuse of ringtones popular on old mobile phones)
* Support custom format to allow finer control of frequencies
* For ESP8266 and ESP32
* Load melodies from file (support both LittleFS and SPIFFS file systems)
* Control the melody playback through trivial *play*, *pause*, *stop* methods
* Support multiple playing buzzers
* *Migration* and *duplication* of melodies among buzzers
## Installation
You can find Melody Player on Arduino and PlatformIO library registries. You can install it through Arduino IDE, or you can use the respective command-line tools running:
arduino-cli lib install "Melody Player"
or:
pio lib install "fabianoriccardi/Melody Player"
## Usage
Here a quick overview of the main methods to use this library. Initialize MelodyPlayer by specifying the pin where the buzzer is attached to:
MelodyPlayer player(4);
Load the RTTTL melody from file (remember to initialize the file system before this call):
Melody melody = MelodyFactory.loadRtttlFile("/the-anthem.rtttl");
Check if the melody is loaded correctly:
if(!melody) {
Serial.println("Cannot play this melody");
}
Play it using blocking or non-blocking methods:
player.play(melody);
or
player.playAsync(melody);
In case of non-blocking playback, you can check if the melody is running:
if(player.isPlaying()){
Serial.println("Playing...");
}
and pause/continue to play/stop the melody through:
player.pause();
player.play();
player.stop();
## Details about the custom format
You can write a melody in a text file, accordingly to the following specifications:
title={Name of the melody}
timeUnit={Base time in millisecond}
length={Array length}
format={This value can be "integer" or "string", and it specifies how the tone frequency is represented in the following array}
{Array composed by pair <frequency; duration> and spit by '|' (pipe character)}
where:
* *frequency* can be either an integer number or a string, depending on what specified in "format" parameter. If format type is "string", it represents a note in English convention e.g. E5, F1
* *duration* is an integer expressed in "timeUnits"
A small pause is automatically added between 2 consecutive pairs. You can add comments using '#' at the begin of the line.
Example 1: this melody codifies 2 "beeps" using the "string" codification:
title=Beep
timeUnit=200
length=1
format=string
G7,3|SILENCE,1|G7,3
Example 2: the same melody using the "integer" codification:
title=Beep
timeUnit=200
length=1
format=integer
3136,3|0,1|3136,3
## Useful links
* <https://panuworld.net/nuukiaworld/download/nokix/rtttl.htm>: RTTTL specification
* <https://adamonsoon.github.io/rtttl-play/>: Test and listen RTTTL melodies

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Melody KEYWORD1
MelodyPlayer KEYWORD1
MelodyFactory KEYWORD1
play KEYWORD2
playAsync KEYWORD2
isPlaying KEYWORD2
stop KEYWORD2
pause KEYWORD2
transferMelodyTo KEYWORD2
duplicateMelodyTo KEYWORD2
getTitle KEYWORK2
getTimeUnit KEYWORD2
getLength KEYWORD2
getNote KEYWORD2
getAutomaticSilence KEYWORD2
isValid KEYWORD2
load KEYWORD2

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{
"name": "Melody Player",
"version": "2.4.0",
"authors": {
"name": "Fabiano Riccardi",
"email": "fabiano.riccardi@outlook.com"
},
"description": "This library provides an intuitive interface to play melodies on buzzers. The melodies can be stored in file systems (SPIFFS or LittleFS) or hardcoded in your sketch. Support RTTTL.",
"keywords": [
"buzzer",
"tune",
"melody",
"rtttl",
"piezo",
"arduino-library",
"sound"
],
"repository": {
"type": "git",
"url": "https://github.com/fabianoriccardi/melody-player"
},
"licence": "LGPL-2.1-or-later",
"frameworks": [
"arduino"
],
"platforms": [
"espressif8266",
"espressif32"
],
"examples": [
{
"name": "1_simple_play",
"base": "examples/1_simple_play",
"files": [
"1_simple_play.ino"
]
},
{
"name": "2_control_melody",
"base": "examples/2_control_melody",
"files": [
"2_control_melody.ino"
]
},
{
"name": "3_load_melody_from_file",
"base": "examples/3_load_melody_from_file",
"files": [
"3_load_melody_from_file.ino"
]
},
{
"name": "4_load_rtttl_melody",
"base": "examples/4_load_rtttl_melody",
"files": [
"4_load_rtttl_melody.ino"
]
},
{
"name": "5_play_melodies_simultaneously",
"base": "examples/5_play_melodies_simultaneously",
"files": [
"5_play_melodies_simultaneously.ino"
]
},
{
"name": "6_transfer_playing_melody",
"base": "examples/6_transfer_playing_melody",
"files": [
"6_transfer_playing_melody.ino"
]
},
{
"name": "7_duplicate_playing_melody",
"base": "examples/7_duplicate_playing_melody",
"files": [
"7_duplicate_playing_melody.ino"
]
}
]
}

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name=Melody Player
version=2.4.0
author=Fabiano Riccardi <fabiano.riccardi@outlook.com>
maintainer=Fabiano Riccardi <fabiano.riccardi@outlook.com>
sentence=This library provides an intuitive interface to play melodies on buzzers
paragraph=The melodies can be stored in file systems (SPIFFS or LittleFS) or hardcoded in your sketch. Support RTTTL.
category=Device Control
url=https://github.com/fabianoriccardi/melody-player
architectures=esp8266,esp32

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[env]
monitor_speed = 115200
upload_speed = 921600
#upload_port = COM6
build_flags = -Wall -Wextra
#board_build.filesystem = littlefs
[platformio]
# Uncomment the example to need to compile
src_dir = examples/1_simple_play
#src_dir = examples/2_control_melody
#src_dir = examples/3_load_melody_from_file
#src_dir = examples/4_load_rtttl_melody
#src_dir = examples/5_play_melodies_simultaneously
#src_dir = examples/6_transfer_playing_melody
#src_dir = examples/7_duplicate_playing_melody
lib_dir = .
#data_dir=examples/4_load_rtttl_melody/data
[env:esp8266]
platform = espressif8266
board = d1_mini
framework = arduino
[env:esp32]
platform = espressif32
board = lolin32
framework = arduino

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/***************************************************************************
* This file is part of Melody Player, a library for Arduino *
* to play notes on piezoelectric buzzers. *
* *
* Copyright (C) 2020-2022 Fabiano Riccardi *
* *
* This library is free software; you can redistribute *
* it and/or modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this library; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#ifndef MELODY_H
#define MELODY_H
#include <Arduino.h>
#include <memory>
#include <vector>
/**
* A note and its duration.
*/
struct NoteDuration {
// The note frequency.
unsigned short frequency;
// The note duration. The representation can be either relative (fixed-point, decimal
// part = 1 bit) to time units or absolute (in milliseconds)
unsigned short duration;
};
/**
* This class stores the data melody (notes and metadata).
* To ease the creation of a melody, you should use MelodyFactory class.
*/
class Melody {
public:
Melody() : notes(nullptr){};
Melody(String title, unsigned short timeUnit, std::shared_ptr<std::vector<NoteDuration>> notes, bool automaticSilence)
: title(title), timeUnit(timeUnit), notes(notes), automaticSilence(automaticSilence){};
/**
* Return the title of the melody.
*/
String getTitle() const {
return title;
};
/**
* Return the time unit (i.e. the minimum length of a note), in milliseconds.
*/
unsigned short getTimeUnit() const {
return timeUnit;
};
/**
* Get the number of notes.
*/
unsigned short getLength() const {
if (notes == nullptr) return 0;
return (*notes).size();
}
/**
* Get the note at the given position.
* If the melody or the position is invalid, return a zeroed NoteDuration.
*/
NoteDuration getNote(unsigned short i) const {
if (i < getLength()) { return (*notes)[i]; }
return { 0, 0 };
}
/**
* Return true if the melody should be played with a small delay between each note.
*/
bool getAutomaticSilence() const {
return automaticSilence;
}
/**
* Return true if the melody is valid, false otherwise.
*/
bool isValid() const {
return notes != nullptr && (*notes).size() != 0;
}
/**
* Return true if the melody is valid, false otherwise.
*/
explicit operator bool() const {
return isValid();
}
private:
String title;
// in milliseconds
unsigned short timeUnit;
std::shared_ptr<std::vector<NoteDuration>> notes;
const static unsigned short maxLength = 1000;
bool automaticSilence;
// Enable debug messages over serial port
const static bool debug = false;
};
#endif // END MELODY_H

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/***************************************************************************
* This file is part of Melody Player, a library for Arduino *
* to play notes on piezoelectric buzzers. *
* *
* Copyright (C) 2020-2022 Fabiano Riccardi *
* *
* This library is free software; you can redistribute *
* it and/or modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this library; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include "melody_factory.h"
#include "notes_array.h"
#include <LittleFS.h>
#include <algorithm>
static void removeCarriageReturn(String& s) {
if (s.charAt(s.length() - 1) == '\r') { s = s.substring(0, s.length() - 1); }
}
Melody MelodyFactoryClass::load(String filepath, FS& fs) {
File f = LittleFS.open(filepath, "r");
f.setTimeout(0);
if (!f) {
if (debug) Serial.println("Opening file error");
return Melody();
}
// Skip multi-line comments at the begin of the file
String line = f.readStringUntil('\n');
while (line.charAt(0) == '#') { line = f.readStringUntil('\n'); }
bool success = false;
success = loadTitle(line);
if (!success) { return Melody(); }
success = loadTimeUnit(f.readStringUntil('\n'));
if (!success) { return Melody(); }
success = loadNumberOfNotes(f.readStringUntil('\n'));
if (!success) { return Melody(); }
NoteFormat noteFormat = loadNoteFormat(f.readStringUntil('\n'));
if (noteFormat == NoteFormat::ERROR) {
return Melody();
} else {
this->noteFormat = noteFormat;
}
if (debug)
Serial.println(String("This melody object will take at least: ") + (sizeof(NoteDuration) * nNotes) + "bytes");
if (nNotes < maxLength) {
notes = std::make_shared<std::vector<NoteDuration>>();
notes->reserve(nNotes);
bool error = false;
while (f.available() && notes->size() < nNotes && !error) {
// get a token
String noteDuration = f.readStringUntil('|');
error = !loadNote(noteDuration);
}
if (error) {
if (debug) Serial.println("error during the tokens loading!");
return Melody();
}
}
return Melody(title, timeUnit, notes, true);
}
Melody MelodyFactoryClass::load(String title, unsigned short timeUnit, String notesToLoad[],
unsigned short nNotesToLoad, bool autoSilence) {
if (title.length() == 0 && timeUnit <= 20) { return Melody(); }
if (nNotesToLoad == 0 || nNotesToLoad > maxLength) { return Melody(); }
if (notesToLoad == nullptr) { return Melody(); }
notes = std::make_shared<std::vector<NoteDuration>>();
notes->reserve(nNotesToLoad);
noteFormat = NoteFormat::STRING;
bool error = false;
while (this->notes->size() < nNotesToLoad && !error) {
String noteDuration = notesToLoad[notes->size()] + ",1";
error = !loadNote(noteDuration);
}
if (error) { return Melody(); }
return Melody(title, timeUnit, notes, autoSilence);
}
Melody MelodyFactoryClass::load(String title, unsigned short timeUnit, int frequenciesToLoad[],
unsigned short nFrequenciesToLoad, bool autoSilence) {
if (title.length() == 0 && timeUnit <= 20) { return Melody(); }
if (nFrequenciesToLoad == 0 || nFrequenciesToLoad > maxLength) { return Melody(); }
if (frequenciesToLoad == nullptr) { return Melody(); }
notes = std::make_shared<std::vector<NoteDuration>>();
notes->reserve(nFrequenciesToLoad);
noteFormat = NoteFormat::INTEGER;
bool error = false;
while (this->notes->size() < nFrequenciesToLoad && !error) {
String noteDuration = String(frequenciesToLoad[notes->size()]) + ",1";
error = !loadNote(noteDuration);
}
if (error) { return Melody(); }
return Melody(title, timeUnit, notes, autoSilence);
}
bool MelodyFactoryClass::loadTitle(String line) {
removeCarriageReturn(line);
if (debug) Serial.println(String("Reading line:--") + line + "-- Len:" + line.length());
if (line.startsWith("title")) {
// Skip also '='
String title = line.substring(6);
this->title = title;
return true;
}
return false;
}
bool MelodyFactoryClass::loadTimeUnit(String line) {
removeCarriageReturn(line);
if (debug) Serial.println(String("Reading line:--") + line + "-- Len:" + line.length());
if (line.startsWith("timeUnit")) {
// Skip '='
String t = line.substring(9);
this->timeUnit = t.toInt();
if (debug) Serial.println(this->timeUnit);
if (this->timeUnit > 20) { return true; }
}
return false;
}
bool MelodyFactoryClass::loadNumberOfNotes(String line) {
removeCarriageReturn(line);
if (debug) Serial.println(String("Reading line:--") + line + "-- Len:" + line.length());
if (line.startsWith("length")) {
// Skip also '='
String len = line.substring(7);
this->nNotes = len.toInt();
if (debug) Serial.println(this->nNotes);
return true;
}
return false;
}
MelodyFactoryClass::NoteFormat MelodyFactoryClass::loadNoteFormat(String line) {
removeCarriageReturn(line);
if (debug) Serial.println(String("Reading line:--") + line + "-- Len:" + line.length());
String format;
if (line.startsWith("format")) {
// Skip also '='
format = line.substring(7);
if (debug) Serial.println(format);
}
NoteFormat noteFormat = NoteFormat::ERROR;
if (format == "string") {
noteFormat = NoteFormat::STRING;
} else if (format == "integer") {
noteFormat = NoteFormat::INTEGER;
}
return noteFormat;
}
bool MelodyFactoryClass::loadNote(String token) {
token.trim();
NoteDuration note;
if (debug) Serial.println(String("note+duration: ") + token);
String aux;
unsigned int j = 0;
// Get the frequency
while (j < token.length() && token.charAt(j) != ',') {
aux += token.charAt(j);
j++;
}
if (noteFormat == NoteFormat::STRING) {
auto n = std::find_if(noteMapping.cbegin(), noteMapping.cend(),
[&aux](std::pair<StringView, unsigned short> e) {
return e.first == aux.c_str();
});
if (n != noteMapping.cend()) {
note.frequency = n->second;
} else {
if (debug) Serial.println(String("This note doesn't exist: ") + aux);
return false;
}
} else if (noteFormat == NoteFormat::INTEGER) {
note.frequency = aux.toInt();
}
if (debug) Serial.println(String("freq: ") + note.frequency);
j++;
aux = "";
while (j < token.length()) {
aux += token.charAt(j);
j++;
}
note.duration = aux.toInt();
if (debug) Serial.println(String("duration: ") + note.duration);
// The representation of relative note duration is fixed-point with decimal part length = 1bit
note.duration *= 2;
notes->push_back(note);
return true;
}
MelodyFactoryClass MelodyFactory;

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/***************************************************************************
* This file is part of Melody Player, a library for Arduino *
* to play notes on piezoelectric buzzers. *
* *
* Copyright (C) 2020-2022 Fabiano Riccardi *
* *
* This library is free software; you can redistribute *
* it and/or modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this library; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#ifndef MELODY_FACTORY_H
#define MELODY_FACTORY_H
#include "melody.h"
#include <FS.h>
#ifdef ESP32
#include <SPIFFS.h>
#endif
class MelodyFactoryClass {
public:
/**
* Load the melody from file in MelodyPlayer format.
*/
Melody load(String filePath, FS& fs = SPIFFS);
/**
* Load melody from file in RTTTL format. The file must contain only one melody.
*/
Melody loadRtttlFile(String filePath, FS& fs = SPIFFS);
/**
* Load melody with the given title from a file containing multiple RTTTL melody (one Melody per
* line).
*/
Melody loadRtttlDB(String filepath, String title, FS& fs = SPIFFS);
/**
* Load melody from string in RTTTL format.
*/
Melody loadRtttlString(const char rtttlMelody[]);
/**
* Create a melody with the given parameters.
* Notes are represented as string accordigly to english notation (i.e. "C4", "G3", "G6").
* This method assumes that each note lasts 1 beat.
* frequenciesToLoad are integer numbers expressing the real reproduced frequency.
* automaticSilence, if true, automatically inserts a small silence between 2 consecutive notes.
*/
Melody load(String title, unsigned short timeUnit, String notesToLoad[],
unsigned short nNotesToLoad, bool autoSilence = true);
/**
* Create a melody with the given parameters.
* This method assumes that each note lasts 1 beat.
* frequenciesToLoad are integer numbers expressing the real reproduced frequency.
* The last parameter, automaticSilence, if true, automatically inserts a small silence between 2
* consecutive notes.
*/
Melody load(String title, unsigned short timeUnit, int frequenciesToLoad[],
unsigned short nFrequenciesToLoad, bool autoSilence = true);
private:
enum class NoteFormat { ERROR, STRING, INTEGER };
String title;
unsigned short timeUnit;
NoteFormat noteFormat;
std::shared_ptr<std::vector<NoteDuration>> notes;
// Used to check how many notes are stored in a file.
unsigned short nNotes;
const unsigned short maxLength = 1000;
///////////// RTTTL helpers
/**
* The default duration of a note. For example,
* "4" means that each note with no duration specifier
* is by default considered a quarter note. Possibile values:
* 1 - whole note
* 2 - half note
* 4 - quarter note
* 8 - eighth note
* 16 - sixteenth note
* 32 - thirty-second note
*/
const unsigned short defaultDuration = 4;
unsigned short duration;
/**
* The default octave. There are four octaves in the RTTTL format [4-7].
*/
const unsigned short defaultOctave = 6;
unsigned short octave;
/**
* The default BPM (beats per minute) value. BPM is arbitrarily limited between 10 and 300. Look
* at the implementation of parseBeat for more info.
*/
const unsigned short defaultBeat = 63;
unsigned short beat;
/**
* Try to parse the default parameters of RTTTL melody.
* If user-defined defaults are not found it sets the default values as prescribed by RTTTL
* specification.
*/
void parseDefaultValues(String values);
unsigned int parseDuration(const String& s, int& startFrom);
unsigned int parseOctave(const String& s, int& startFrom);
unsigned int parseBeat(const String& s, int& startFrom);
bool parseRtttlNote(const String& s);
//////////// END RTTTL helpers
/**
* Parse the title from the given string.
* Return true on success.
*/
bool loadTitle(String line);
/**
* Parse the time unit from the given string.
* Return true on success.
*/
bool loadTimeUnit(String line);
/**
* Parse the number of notes from the given string.
* Return true on success.
*/
bool loadNumberOfNotes(String line);
/**
* Parse the note's format from the given string.
*/
NoteFormat loadNoteFormat(String line);
/**
* Parse a token (a note and its duration) from the given string.
* The format of this token is:
* <note> + ',' + <duration>.
* Return true if the parsing succeeds, false otherwise.
*/
bool loadNote(String token);
// Enable debug messages over serial port
static const bool debug = false;
};
extern MelodyFactoryClass MelodyFactory;
#endif // END MELODY_FACTORY_H

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/***************************************************************************
* This file is part of Melody Player, a library for Arduino *
* to play notes on piezoelectric buzzers. *
* *
* Copyright (C) 2020-2022 Fabiano Riccardi *
* *
* This library is free software; you can redistribute *
* it and/or modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this library; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include "melody_factory.h"
#include "notes.h"
#include <LittleFS.h>
// clang-format off
const uint16_t sourceNotes[] = {
0,
NOTE_C4,
NOTE_CS4,
NOTE_D4,
NOTE_DS4,
NOTE_E4,
NOTE_F4,
NOTE_FS4,
NOTE_G4,
NOTE_GS4,
NOTE_A4,
NOTE_AS4,
NOTE_B4,
NOTE_C5,
NOTE_CS5,
NOTE_D5,
NOTE_DS5,
NOTE_E5,
NOTE_F5,
NOTE_FS5,
NOTE_G5,
NOTE_GS5,
NOTE_A5,
NOTE_AS5,
NOTE_B5,
NOTE_C6,
NOTE_CS6,
NOTE_D6,
NOTE_DS6,
NOTE_E6,
NOTE_F6,
NOTE_FS6,
NOTE_G6,
NOTE_GS6,
NOTE_A6,
NOTE_AS6,
NOTE_B6,
NOTE_C7,
NOTE_CS7,
NOTE_D7,
NOTE_DS7,
NOTE_E7,
NOTE_F7,
NOTE_FS7,
NOTE_G7,
NOTE_GS7,
NOTE_A7,
NOTE_AS7,
NOTE_B7,
2 * NOTE_C7,
2 * NOTE_CS7,
2 * NOTE_D7,
2 * NOTE_DS7,
2 * NOTE_E7,
2 * NOTE_F7,
2 * NOTE_FS7,
2 * NOTE_G7,
2 * NOTE_GS7,
2 * NOTE_A7,
2 * NOTE_AS7,
2 * NOTE_B7,
};
// clang-format on
Melody MelodyFactoryClass::loadRtttlFile(String filepath, FS& fs) {
File f = LittleFS.open(filepath, "r");
f.setTimeout(0);
if (!f) {
if (debug) Serial.println("Opening file error");
return Melody();
}
String title = f.readStringUntil(':');
title.trim();
if (debug) Serial.println(String("Title:") + title);
if (title.length() == 0) { return Melody(); }
String values = f.readStringUntil(':');
values.trim();
if (debug) Serial.println(String("Default values:") + values);
if (values.length() == 0) { return Melody(); }
parseDefaultValues(values);
// 32 because it is the shortest note!
int timeUnit = 60 * 1000 * 4 / beat / 32;
notes = std::make_shared<std::vector<NoteDuration>>();
bool result = true;
while (f.available() && notes->size() < maxLength && result) {
String s = f.readStringUntil(',');
s.trim();
result = parseRtttlNote(s);
}
if (result && notes->size() > 0) { return Melody(title, timeUnit, notes, false); }
return Melody();
}
Melody MelodyFactoryClass::loadRtttlDB(String filepath, String title, FS& fs) {
File f = LittleFS.open(filepath, "r");
f.setTimeout(0);
if (!f) {
if (debug) Serial.println("Opening file error");
return Melody();
}
if (title.length() == 0) {
if (debug) Serial.println("Title length = 0");
return Melody();
}
if (!f.find(title.c_str())) {
if (debug) Serial.println("Unable to find melody with title: " + String(title));
return Melody();
}
f.readStringUntil(':');
String values = f.readStringUntil(':');
values.trim();
if (debug) Serial.println(String("Default values:") + values);
if (values.length() == 0) { return Melody(); }
parseDefaultValues(values);
// 32 because it is the shortest note!
int timeUnit = 60 * 1000 * 4 / beat / 32;
size_t position = f.position();
int bytesUntilNewLine = f.readStringUntil('\n').length();
f.seek(position);
notes = std::make_shared<std::vector<NoteDuration>>();
bool result = true;
while (f.available() && notes->size() < maxLength && result && bytesUntilNewLine > 0) {
String s = f.readStringUntil(',');
if (s.length() > bytesUntilNewLine) { s = s.substring(0, bytesUntilNewLine); }
bytesUntilNewLine -= s.length() + 1;
s.trim();
result = parseRtttlNote(s);
}
if (result && notes->size() > 0) { return Melody(title, timeUnit, notes, false); }
return Melody();
}
Melody MelodyFactoryClass::loadRtttlString(const char rtttlMelody[]) {
String title;
int i = 0;
while (rtttlMelody[i] != 0 && rtttlMelody[i] != ':') {
title.concat(rtttlMelody[i]);
i++;
}
if (title.length() == 0 || rtttlMelody[i] == 0) { return Melody(); }
// skip ':'
i++;
String defaultParameters;
while (rtttlMelody[i] != 0 && rtttlMelody[i] != ':') {
defaultParameters.concat(rtttlMelody[i]);
i++;
}
if (rtttlMelody[i] == 0) { return Melody(); }
defaultParameters.trim();
parseDefaultValues(defaultParameters);
// 32 because it is the shortest note!
int timeUnit = 60 * 1000 * 4 / beat / 32;
// skip ':'
i++;
notes = std::make_shared<std::vector<NoteDuration>>();
// Read notes
while (rtttlMelody[i] != 0) {
String note;
while (rtttlMelody[i] != 0 && rtttlMelody[i] != ',') {
note.concat(rtttlMelody[i]);
i++;
}
note.trim();
parseRtttlNote(note);
if (rtttlMelody[i] == ',') { i++; }
}
if (notes->size() > 0) { return Melody(title, timeUnit, notes, false); }
return Melody();
}
/**
* Parse an unsigned integer starting from the given startFrom to the first non-digit char.
* Return zero if it cannot parse a number. *startFrom* will point to the first non-digit char.
*/
unsigned int getUnsignedInt(const String& s, int& startFrom) {
unsigned int temp = 0;
while (isDigit(s.charAt(startFrom))) {
temp = (temp * 10) + s.charAt(startFrom) - '0';
startFrom++;
}
return temp;
}
unsigned int MelodyFactoryClass::parseDuration(const String& s, int& startFrom) {
// Skip '='
startFrom++;
unsigned int temp = getUnsignedInt(s, startFrom);
if (temp != 1 && temp != 2 && temp != 4 && temp != 8 && temp != 16 && temp != 32) { return 0; }
// Discard ','
startFrom++;
return temp;
}
unsigned int MelodyFactoryClass::parseOctave(const String& s, int& startFrom) {
// Skip '='
startFrom++;
unsigned int temp = getUnsignedInt(s, startFrom);
if (temp < 4 || temp > 7) { return 0; }
// Discard ','
startFrom++;
return temp;
}
unsigned int MelodyFactoryClass::parseBeat(const String& s, int& startFrom) {
// Skip '='
startFrom++;
unsigned int temp = getUnsignedInt(s, startFrom);
// BPM is arbitrarily limited to 300. You may try to increase it, but remember that
// actually, the minimum note length is 60(seconds)/300(bpm)/32(minimum note length) = 6.25ms.
// If you reduce this duration, you may not be able to keep up the pace to play a smooth
// async playback while doing other operations.
if (!(10 <= temp && temp <= 300)) { return 0; }
// Discard ','
startFrom++;
return temp;
}
bool MelodyFactoryClass::parseRtttlNote(const String& s) {
int i = 0;
unsigned short relativeDuration = this->duration;
// Optional number: note duration (e.g 4=quarter note, ...)
if (isdigit(s.charAt(i))) {
unsigned int temp = getUnsignedInt(s, i);
if (temp) { relativeDuration = temp; }
}
// To match struct NoteDuration format, I need the direct
// note length, instead RTTTL provides the denominator
// of the whole note
if (relativeDuration == 32) {
relativeDuration = 1;
} else if (relativeDuration == 16) {
relativeDuration = 2;
} else if (relativeDuration == 8) {
relativeDuration = 4;
} else if (relativeDuration == 4) {
relativeDuration = 8;
} else if (relativeDuration == 2) {
relativeDuration = 16;
} else if (relativeDuration == 1) {
relativeDuration = 32;
} else {
relativeDuration = 0;
}
// note (p is silence)
int note = 0;
switch (s.charAt(i)) {
case 'c': note = 1; break;
case 'd': note = 3; break;
case 'e': note = 5; break;
case 'f': note = 6; break;
case 'g': note = 8; break;
case 'a': note = 10; break;
case 'b': note = 12; break;
case 'p':
default: note = 0;
}
i++;
// Optional #
if (s.charAt(i) == '#') {
note++;
i++;
}
// The representation of relative note duration is fixed-point with decimal part length = 1bit
relativeDuration *= 2;
// get optional '.' dotted note
// This note will last 50% more
if (s.charAt(i) == '.') {
relativeDuration += relativeDuration / 2;
i++;
}
int scale;
// now, get scale
if (isdigit(s.charAt(i))) {
scale = s.charAt(i) - '0';
i++;
} else {
scale = octave;
}
unsigned short freq;
if (note) {
freq = sourceNotes[(scale - 4) * 12 + note];
} else {
freq = 0;
}
notes->push_back({ .frequency = freq, .duration = relativeDuration });
return true;
}
void MelodyFactoryClass::parseDefaultValues(String values) {
int i = 0;
if (values.charAt(i) == 'd') { i++; }
duration = parseDuration(values, i);
if (duration == 0) { duration = defaultDuration; }
if (values.charAt(i) == 'o') { i++; }
octave = parseOctave(values, i);
if (octave == 0) { octave = defaultOctave; }
if (values.charAt(i) == 'b') {
i++;
beat = parseBeat(values, i);
}
if (beat == 0) { beat = defaultBeat; }
}

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@@ -0,0 +1,230 @@
/***************************************************************************
* This file is part of Melody Player, a library for Arduino *
* to play notes on piezoelectric buzzers. *
* *
* Copyright (C) 2020-2022 Fabiano Riccardi *
* *
* This library is free software; you can redistribute *
* it and/or modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this library; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include "melody_player.h"
/**
* https://stackoverflow.com/questions/24609271/errormake-unique-is-not-a-member-of-std
*/
template<typename T, typename... Args> std::unique_ptr<T> make_unique(Args&&... args) {
return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
}
void MelodyPlayer::play() {
if (melodyState == nullptr) { return; }
turnOn();
state = State::PLAY;
melodyState->advance();
while (melodyState->getIndex() + melodyState->isSilence() < melodyState->melody.getLength()) {
NoteDuration computedNote = melodyState->getCurrentComputedNote();
if (debug)
Serial.println(String("Playing: frequency:") + computedNote.frequency
+ " duration:" + computedNote.duration);
if (melodyState->isSilence()) {
#ifdef ESP32
ledcWriteTone(pwmChannel, 0);
#else
noTone(pin);
#endif
delay(0.3f * computedNote.duration);
} else {
#ifdef ESP32
ledcWriteTone(pwmChannel, computedNote.frequency);
#else
tone(pin, computedNote.frequency);
#endif
delay(computedNote.duration);
}
melodyState->advance();
}
stop();
}
void MelodyPlayer::play(Melody& melody) {
if (!melody) { return; }
melodyState = make_unique<MelodyState>(melody);
play();
}
void changeTone(MelodyPlayer* player) {
// The last silence is not reproduced
player->melodyState->advance();
if (player->melodyState->getIndex() + player->melodyState->isSilence()
< player->melodyState->melody.getLength()) {
NoteDuration computedNote(player->melodyState->getCurrentComputedNote());
float duration = player->melodyState->getRemainingNoteDuration();
if (duration > 0) {
player->melodyState->resetRemainingNoteDuration();
} else {
if (player->melodyState->isSilence()) {
duration = 0.3f * computedNote.duration;
} else {
duration = computedNote.duration;
}
}
if (player->debug)
Serial.println(String("Playing async: freq=") + computedNote.frequency + " dur=" + duration
+ " iteration=" + player->melodyState->getIndex());
if (player->melodyState->isSilence()) {
#ifdef ESP32
ledcWriteTone(player->pwmChannel, 0);
#else
tone(player->pin, 0);
#endif
#ifdef ESP32
player->ticker.once_ms(duration, changeTone, player);
#else
player->ticker.once_ms_scheduled(duration, std::bind(changeTone, player));
#endif
} else {
#ifdef ESP32
ledcWriteTone(player->pwmChannel, computedNote.frequency);
#else
tone(player->pin, computedNote.frequency);
#endif
#ifdef ESP32
player->ticker.once_ms(duration, changeTone, player);
#else
player->ticker.once_ms_scheduled(duration, std::bind(changeTone, player));
#endif
}
player->supportSemiNote = millis() + duration;
} else {
player->stop();
}
}
void MelodyPlayer::playAsync() {
if (melodyState == nullptr) { return; }
turnOn();
state = State::PLAY;
// Start immediately
#ifdef ESP32
ticker.once(0, changeTone, this);
#else
ticker.once_scheduled(0, std::bind(changeTone, this));
#endif
}
void MelodyPlayer::playAsync(Melody& melody) {
if (!melody) { return; }
melodyState = make_unique<MelodyState>(melody);
playAsync();
}
void MelodyPlayer::stop() {
if (melodyState == nullptr) { return; }
haltPlay();
state = State::STOP;
melodyState->reset();
}
void MelodyPlayer::pause() {
if (melodyState == nullptr) { return; }
haltPlay();
state = State::PAUSE;
melodyState->saveRemainingNoteDuration(supportSemiNote);
}
void MelodyPlayer::transferMelodyTo(MelodyPlayer& destPlayer) {
if (melodyState == nullptr) { return; }
destPlayer.stop();
bool playing = isPlaying();
haltPlay();
state = State::STOP;
melodyState->saveRemainingNoteDuration(supportSemiNote);
destPlayer.melodyState = std::move(melodyState);
if (playing) {
destPlayer.playAsync();
} else {
destPlayer.state = state;
}
}
void MelodyPlayer::duplicateMelodyTo(MelodyPlayer& destPlayer) {
if (melodyState == nullptr) { return; }
destPlayer.stop();
destPlayer.melodyState = make_unique<MelodyState>(*(this->melodyState));
destPlayer.melodyState->saveRemainingNoteDuration(supportSemiNote);
if (isPlaying()) {
destPlayer.playAsync();
} else {
destPlayer.state = state;
}
}
#ifdef ESP32
MelodyPlayer::MelodyPlayer(unsigned char pin, unsigned char pwmChannel, bool offLevel)
: pin(pin), pwmChannel(pwmChannel), offLevel(offLevel), state(State::STOP), melodyState(nullptr) {
pinMode(pin, OUTPUT);
digitalWrite(pin, offLevel);
};
#else
MelodyPlayer::MelodyPlayer(unsigned char pin, bool offLevel)
: pin(pin), offLevel(offLevel), state(State::STOP), melodyState(nullptr) {
pinMode(pin, OUTPUT);
digitalWrite(pin, offLevel);
};
#endif
void MelodyPlayer::haltPlay() {
// Stop player, but do not reset the melodyState
ticker.detach();
turnOff();
}
void MelodyPlayer::turnOn() {
#ifdef ESP32
const int resolution = 8;
// 2000 is a frequency, it will be changed at the first play
ledcSetup(pwmChannel, 2000, resolution);
ledcAttachPin(pin, pwmChannel);
ledcWrite(pwmChannel, 125);
#endif
}
void MelodyPlayer::turnOff() {
#ifdef ESP32
ledcWrite(pwmChannel, 0);
ledcDetachPin(pin);
#else
// Remember that this will set LOW output, it doesn't mean that buzzer is off (look at offLevel
// for more info).
noTone(pin);
#endif
pinMode(pin, LOW);
digitalWrite(pin, offLevel);
}

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@@ -0,0 +1,248 @@
/***************************************************************************
* This file is part of Melody Player, a library for Arduino *
* to play notes on piezoelectric buzzers. *
* *
* Copyright (C) 2020-2022 Fabiano Riccardi *
* *
* This library is free software; you can redistribute *
* it and/or modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this library; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#ifndef MELODY_PLAYER_H
#define MELODY_PLAYER_H
#include "melody.h"
#include <Ticker.h>
#include <memory>
class MelodyPlayer {
public:
#ifdef ESP32
/**
* pwmChannel is optional and you have to configure it only if you play will
* simultaneous melodies.
*/
MelodyPlayer(unsigned char pin, unsigned char pwmChannel = 0, bool offLevel = HIGH);
#else
MelodyPlayer(unsigned char pin, bool offLevel = HIGH);
#endif
/**
* Play the last melody in a synchrounus (blocking) way.
* If the melody is not valid, this call has no effect.
*/
void play();
/**
* Play the given melody in a synchronous (blocking) way.
* If the melody is not valid, this call has no effect.
*/
void play(Melody& melody);
/**
* Play the last melody in asynchronous way (return immediately).
* If the melody is not valid, this call has no effect.
*/
void playAsync();
/**
* Play the given melody in asynchronous way (return immediately).
* If the melody is not valid, this call has no effect.
*/
void playAsync(Melody& melody);
/**
* Stop the current melody.
* Then, if you will call play() or playAsync(), the melody restarts from the begin.
*/
void stop();
/**
* Pause the current melody.
* Then, if you will call play() or playAsync(), the melody continues from
* where it was paused.
*/
void pause();
/**
* Tell if playing.
*/
bool isPlaying() const {
return state == State::PLAY;
}
/**
* Move the current melody and player's state to the given destination Player.
* The source player stops and lose the reference to the actual melody (i.e. you have to call
* play(Melody) to make the source player play again).
*/
void transferMelodyTo(MelodyPlayer& destination);
/**
* Duplicate the current melody and player's state to the given destination Player.
* Both players remains indipendent from each other (e.g. the melody can be independently
* stopped/paused/played).
*/
void duplicateMelodyTo(MelodyPlayer& destination);
private:
unsigned char pin;
#ifdef ESP32
unsigned char pwmChannel;
#endif
/**
* The voltage to turn off the buzzer.
*
* NOTE: Passive buzzers have 2 states: the "rest" state (no power consumption) and the "active"
* state (high power consumption). To emit sound, it have to oscillate between these 2 states. If
* it stops in the active state, it doesn't emit sound, but it continues to consume energy,
* heating the buzzer and possibly damaging itself.
*/
bool offLevel;
/**
* Store the playback state of a melody and provide the methods to control it.
*/
class MelodyState {
public:
MelodyState() : first(true), index(0), remainingNoteTime(0){};
MelodyState(const Melody& melody)
: melody(melody), first(true), silence(false), index(0), remainingNoteTime(0){};
Melody melody;
unsigned short getIndex() const {
return index;
}
bool isSilence() const {
return silence;
}
/**
* Advance the melody index by one step. If there is a pending partial note it hasn't any
* effect.
*/
void advance() {
if (first) {
first = false;
return;
}
if (remainingNoteTime != 0) { return; }
if (melody.getAutomaticSilence()) {
if (silence) {
index++;
silence = false;
} else {
silence = true;
}
} else {
index++;
}
}
/**
* Reset the state of the melody (i.e. a melody just loaded).
*/
void reset() {
first = true;
index = 0;
remainingNoteTime = 0;
silence = false;
}
/**
* Save the time to finish the current note.
*/
void saveRemainingNoteDuration(unsigned long supportSemiNote) {
remainingNoteTime = supportSemiNote - millis();
// Ignore partial reproduction if the current value is below the threshold. This is needed
// since Ticker may struggle with tight timings.
if (remainingNoteTime < 10) { remainingNoteTime = 0; }
}
/**
* Clear the partial note duration. It should be called after reproduction of the partial note
* and it is propedeutic to advance() method.
*/
void resetRemainingNoteDuration() {
remainingNoteTime = 0;
}
/**
* Get the remaining duration of the latest "saved" note.
*/
unsigned short getRemainingNoteDuration() const {
return remainingNoteTime;
}
/**
* Get the current note. The duration is absolute and expressed in milliseconds.
*/
NoteDuration getCurrentComputedNote() const {
NoteDuration note = melody.getNote(getIndex());
note.duration = melody.getTimeUnit() * note.duration;
// because the fixed point notation
note.duration /= 2;
return note;
}
private:
bool first;
bool silence;
unsigned short index;
/**
* Variable to support precise pauses and move/duplicate melodies between Players.
* Value are expressed in milliseconds.
*/
unsigned short remainingNoteTime;
};
enum class State { STOP, PLAY, PAUSE };
State state;
std::unique_ptr<MelodyState> melodyState;
unsigned long supportSemiNote;
Ticker ticker;
const static bool debug = false;
/**
* Change the current note with the next one.
*/
friend void changeTone(MelodyPlayer* melody);
/**
* Halt the advancement of the melody reproduction.
* This is the shared method for pause and stop.
*/
void haltPlay();
/**
* Configure pin to emit PWM.
*/
void turnOn();
/**
* Disable PWM and put the buzzer is low-power state.
* This calls will fails if PWM is not initialized!
*/
void turnOff();
};
#endif // END MELODY_PLAYER_H

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#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978

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/***************************************************************************
* This file is part of Melody Player, a library for Arduino *
* to play notes on piezoelectric buzzers. *
* *
* Copyright (C) 2020-2022 Fabiano Riccardi *
* *
* This library is free software; you can redistribute *
* it and/or modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this library; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#ifndef PITCHES_UNORDERED_MAP_H
#define PITCHES_UNORDERED_MAP_H
#include <array>
/**
* This class resembles the std::string_view class introduced with c++17. MelodyPlayer uses this
* version to ensure retro-compatibility with esp8266-core v2.x.x, which uses GCC v4.8.2.
*/
struct StringView {
StringView() = delete;
constexpr StringView(const char* s) : str(s), lenght(__builtin_strlen(s)) {}
constexpr bool operator==(const StringView& other) const {
return lenght == other.lenght && (__builtin_memcmp(str, other.str, lenght) == 0);
}
constexpr size_t length() const {
return lenght;
}
constexpr const char* data() const {
return str;
}
private:
const char* str;
size_t lenght;
};
// clang-format off
constexpr std::array<std::pair<StringView, unsigned short>, 92> noteMapping{{
{"SILENCE", 0 },
{ "B0", 31 },
{ "C1", 33 },
{ "CS1", 35 },
{ "D1", 37 },
{ "DS1", 39 },
{ "D1", 37 },
{ "DS1", 39 },
{ "E1", 41 },
{ "F1", 44 },
{ "FS1", 46 },
{ "G1", 49 },
{ "GS1", 52 },
{ "A1", 55 },
{ "AS1", 58 },
{ "B1", 62 },
{ "C2", 65 },
{ "CS2", 69 },
{ "D2", 73 },
{ "DS2", 78 },
{ "E2", 82 },
{ "F2", 87 },
{ "FS2", 93 },
{ "G2", 98 },
{ "GS2", 104 },
{ "A2", 110 },
{ "AS2", 117 },
{ "B2", 123 },
{ "C3", 131 },
{ "CS3", 139 },
{ "D3", 147 },
{ "DS3", 156 },
{ "E3", 165 },
{ "F3", 175 },
{ "FS3", 185 },
{ "G3", 196 },
{ "GS3", 208 },
{ "A3", 220 },
{ "AS3", 233 },
{ "B3", 247 },
{ "C4", 262 },
{ "CS4", 277 },
{ "D4", 294 },
{ "DS4", 311 },
{ "E4", 330 },
{ "F4", 349 },
{ "FS4", 370 },
{ "G4", 392 },
{ "GS4", 415 },
{ "A4", 440 },
{ "AS4", 466 },
{ "B4", 494 },
{ "C5", 523 },
{ "CS5", 554 },
{ "D5", 587 },
{ "DS5", 622 },
{ "E5", 659 },
{ "F5", 698 },
{ "FS5", 740 },
{ "G5", 784 },
{ "GS5", 831 },
{ "A5", 880 },
{ "AS5", 932 },
{ "B5", 988 },
{ "C6", 1047},
{ "CS6", 1109},
{ "D6", 1175},
{ "DS6", 1245},
{ "E6", 1319},
{ "F6", 1397},
{ "FS6", 1480},
{ "G6", 1568},
{ "GS6", 1661},
{ "A6", 1760},
{ "AS6", 1865},
{ "B6", 1976},
{ "C7", 2093},
{ "CS7", 2217},
{ "D7", 2349},
{ "DS7", 2489},
{ "E7", 2637},
{ "F7", 2794},
{ "FS7", 2960},
{ "G7", 3136},
{ "GS7", 3322},
{ "A7", 3520},
{ "AS7", 3729},
{ "B7", 3951},
{ "C8", 4186},
{ "CS8", 4435},
{ "D8", 4699},
{ "DS8", 4978}
}};
// clang-format on
#endif // END PITCHES_UNORDERED_MAP_H