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2021-05-01 16:38:52 +02:00
commit a8a3e7d503
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
lib_deps = erropix/ESP32 AnalogWrite@^0.2

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#include <Arduino.h>
#include "analogWrite.h"
#define DIM_FL 18 //
#define DIM_FR 27 //
#define BLINK_FL 4
#define BLINK_FR 17 //
#define DIM_RL 14
#define DIM_RR 26 //
#define INTERIOUR 5 //
#define BLINKSPEED 400
#define NUM_LEDS 7
#define DIM_TIME 1000
#define DIM_RES 1024
#define DIM_STEP 255
#define DIM_STEPMS (DIM_TIME / DIM_STEP)
uint64_t lastmillis = 0;
typedef enum
{
Dim_FL,
Dim_FR,
Dim_RL,
Dim_RR,
Blink_FL,
Blink_FR,
Interiour
} e_leds;
typedef enum
{
led_off,
led_dim_on,
led_on,
led_dim_off,
led_blink
} e_ledstate;
class c_led
{
//const e_leds _led;
const uint8_t _pin;
e_ledstate _state;
uint64_t _timer;
uint32_t _dimmer;
bool _newstate;
uint64_t _dimstepms;
uint32_t _dimstep;
public:
c_led(uint8_t pin) : _pin(pin)
{
if (DIM_STEP == 0 || DIM_TIME < DIM_STEP)
{
_dimstepms = 1;
_dimstep = 10;
}
else
{
_dimstepms = DIM_TIME / DIM_STEP;
_dimstep = DIM_RES / DIM_STEP;
}
_dimmer = 0;
_timer = 0;
_state = led_off;
_newstate = true;
}
void begin(void)
{
pinMode(_pin, OUTPUT);
digitalWrite(_pin, false);
}
void update(void)
{
switch (_state)
{
case led_off:
{
digitalWrite(_pin, false);
}
break;
case led_dim_on:
{
if (_newstate)
{
_dimmer = 0;
_timer = millis();
}
uint64_t currentmillis = millis();
if (currentmillis - _timer > _dimstepms)
{
_timer = currentmillis;
analogWrite(_pin, _dimmer, DIM_RES);
_dimmer += _dimstep;
}
if (_dimmer > DIM_RES)
{
setState(led_on);
}
_newstate = false;
}
break;
case led_on:
{
digitalWrite(_pin, true);
_newstate = false;
}
}
}
void setState(e_ledstate newstate)
{
_state = newstate;
_newstate = true;
}
void toggle(void)
{
switch (_state)
{
case led_on:
setState(led_off);
break;
case led_dim_on:
setState(led_off);
break;
case led_off:
setState(led_on);
break;
case led_dim_off:
setState(led_on);
break;
default:
setState(led_off);
}
}
};
c_led ledarray[] = {
c_led(DIM_FL),
c_led(DIM_FR),
c_led(DIM_RL),
c_led(DIM_RR),
c_led(BLINK_FL),
c_led(BLINK_FR),
c_led(INTERIOUR)};
void sceneBlinkLeft(void)
{
}
void setup()
{
// put your setup code here, to run once:
for (auto led : ledarray)
{
led.begin();
}
analogWriteResolution(10);
ledarray[Dim_FL].setState(led_on);
ledarray[Dim_FR].setState(led_on);
ledarray[Dim_RL].setState(led_on);
ledarray[Dim_RR].setState(led_on);
ledarray[Interiour].setState(led_on);
}
void loop()
{
// put your main code here, to run repeatedly:
for (auto led : ledarray)
{
led.update();
}
uint64_t currentmillis = millis();
if (currentmillis - lastmillis > BLINKSPEED)
{
ledarray[Blink_FR].toggle();
ledarray[Blink_FL].toggle();
ledarray[Dim_FL].toggle();
ledarray[Dim_FR].toggle();
ledarray[Dim_RL].toggle();
ledarray[Dim_RR].toggle();
lastmillis = currentmillis;
}
}

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This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html