commit a8a3e7d5033c2fc1f5d237e487055576d056c1c8 Author: willem Date: Sat May 1 16:38:52 2021 +0200 initcode diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..89cc49c --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +.pio +.vscode/.browse.c_cpp.db* +.vscode/c_cpp_properties.json +.vscode/launch.json +.vscode/ipch diff --git a/.vscode/extensions.json b/.vscode/extensions.json new file mode 100644 index 0000000..0f0d740 --- /dev/null +++ b/.vscode/extensions.json @@ -0,0 +1,7 @@ +{ + // See http://go.microsoft.com/fwlink/?LinkId=827846 + // for the documentation about the extensions.json format + "recommendations": [ + "platformio.platformio-ide" + ] +} diff --git a/include/README b/include/README new file mode 100644 index 0000000..194dcd4 --- /dev/null +++ b/include/README @@ -0,0 +1,39 @@ + +This directory is intended for project header files. + +A header file is a file containing C declarations and macro definitions +to be shared between several project source files. You request the use of a +header file in your project source file (C, C++, etc) located in `src` folder +by including it, with the C preprocessing directive `#include'. + +```src/main.c + +#include "header.h" + +int main (void) +{ + ... +} +``` + +Including a header file produces the same results as copying the header file +into each source file that needs it. Such copying would be time-consuming +and error-prone. With a header file, the related declarations appear +in only one place. If they need to be changed, they can be changed in one +place, and programs that include the header file will automatically use the +new version when next recompiled. The header file eliminates the labor of +finding and changing all the copies as well as the risk that a failure to +find one copy will result in inconsistencies within a program. + +In C, the usual convention is to give header files names that end with `.h'. +It is most portable to use only letters, digits, dashes, and underscores in +header file names, and at most one dot. + +Read more about using header files in official GCC documentation: + +* Include Syntax +* Include Operation +* Once-Only Headers +* Computed Includes + +https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html diff --git a/lib/README b/lib/README new file mode 100644 index 0000000..6debab1 --- /dev/null +++ b/lib/README @@ -0,0 +1,46 @@ + +This directory is intended for project specific (private) libraries. +PlatformIO will compile them to static libraries and link into executable file. + +The source code of each library should be placed in a an own separate directory +("lib/your_library_name/[here are source files]"). + +For example, see a structure of the following two libraries `Foo` and `Bar`: + +|--lib +| | +| |--Bar +| | |--docs +| | |--examples +| | |--src +| | |- Bar.c +| | |- Bar.h +| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html +| | +| |--Foo +| | |- Foo.c +| | |- Foo.h +| | +| |- README --> THIS FILE +| +|- platformio.ini +|--src + |- main.c + +and a contents of `src/main.c`: +``` +#include +#include + +int main (void) +{ + ... +} + +``` + +PlatformIO Library Dependency Finder will find automatically dependent +libraries scanning project source files. + +More information about PlatformIO Library Dependency Finder +- https://docs.platformio.org/page/librarymanager/ldf.html diff --git a/platformio.ini b/platformio.ini new file mode 100644 index 0000000..8cc775b --- /dev/null +++ b/platformio.ini @@ -0,0 +1,15 @@ +; PlatformIO Project Configuration File +; +; Build options: build flags, source filter +; Upload options: custom upload port, speed and extra flags +; Library options: dependencies, extra library storages +; Advanced options: extra scripting +; +; Please visit documentation for the other options and examples +; https://docs.platformio.org/page/projectconf.html + +[env:esp32dev] +platform = espressif32 +board = esp32dev +framework = arduino +lib_deps = erropix/ESP32 AnalogWrite@^0.2 diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..58afa33 --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,195 @@ +#include +#include "analogWrite.h" + +#define DIM_FL 18 // +#define DIM_FR 27 // +#define BLINK_FL 4 +#define BLINK_FR 17 // +#define DIM_RL 14 +#define DIM_RR 26 // +#define INTERIOUR 5 // + +#define BLINKSPEED 400 + +#define NUM_LEDS 7 +#define DIM_TIME 1000 +#define DIM_RES 1024 +#define DIM_STEP 255 +#define DIM_STEPMS (DIM_TIME / DIM_STEP) + +uint64_t lastmillis = 0; + +typedef enum +{ + Dim_FL, + Dim_FR, + Dim_RL, + Dim_RR, + Blink_FL, + Blink_FR, + Interiour +} e_leds; + +typedef enum +{ + led_off, + led_dim_on, + led_on, + led_dim_off, + led_blink +} e_ledstate; + +class c_led +{ + //const e_leds _led; + const uint8_t _pin; + e_ledstate _state; + uint64_t _timer; + uint32_t _dimmer; + bool _newstate; + uint64_t _dimstepms; + uint32_t _dimstep; + +public: + c_led(uint8_t pin) : _pin(pin) + { + if (DIM_STEP == 0 || DIM_TIME < DIM_STEP) + { + _dimstepms = 1; + _dimstep = 10; + } + else + { + _dimstepms = DIM_TIME / DIM_STEP; + _dimstep = DIM_RES / DIM_STEP; + } + _dimmer = 0; + _timer = 0; + _state = led_off; + _newstate = true; + } + + void begin(void) + { + pinMode(_pin, OUTPUT); + digitalWrite(_pin, false); + } + + void update(void) + { + switch (_state) + { + case led_off: + { + digitalWrite(_pin, false); + } + break; + case led_dim_on: + { + if (_newstate) + { + _dimmer = 0; + _timer = millis(); + } + uint64_t currentmillis = millis(); + if (currentmillis - _timer > _dimstepms) + { + _timer = currentmillis; + analogWrite(_pin, _dimmer, DIM_RES); + _dimmer += _dimstep; + } + if (_dimmer > DIM_RES) + { + setState(led_on); + } + _newstate = false; + } + break; + case led_on: + { + digitalWrite(_pin, true); + _newstate = false; + } + } + } + + void setState(e_ledstate newstate) + { + _state = newstate; + _newstate = true; + } + + void toggle(void) + { + switch (_state) + { + + case led_on: + setState(led_off); + break; + case led_dim_on: + setState(led_off); + break; + case led_off: + setState(led_on); + break; + case led_dim_off: + setState(led_on); + break; + default: + setState(led_off); + } + } +}; + +c_led ledarray[] = { + c_led(DIM_FL), + c_led(DIM_FR), + c_led(DIM_RL), + c_led(DIM_RR), + c_led(BLINK_FL), + c_led(BLINK_FR), + c_led(INTERIOUR)}; + +void sceneBlinkLeft(void) +{ +} + +void setup() +{ + // put your setup code here, to run once: + for (auto led : ledarray) + { + led.begin(); + } + + analogWriteResolution(10); + + ledarray[Dim_FL].setState(led_on); + ledarray[Dim_FR].setState(led_on); + ledarray[Dim_RL].setState(led_on); + ledarray[Dim_RR].setState(led_on); + ledarray[Interiour].setState(led_on); + +} + +void loop() +{ + // put your main code here, to run repeatedly: + for (auto led : ledarray) + { + led.update(); + } + + uint64_t currentmillis = millis(); + if (currentmillis - lastmillis > BLINKSPEED) + { + ledarray[Blink_FR].toggle(); + ledarray[Blink_FL].toggle(); + ledarray[Dim_FL].toggle(); + ledarray[Dim_FR].toggle(); + ledarray[Dim_RL].toggle(); + ledarray[Dim_RR].toggle(); + lastmillis = currentmillis; + } +} \ No newline at end of file diff --git a/test/README b/test/README new file mode 100644 index 0000000..b94d089 --- /dev/null +++ b/test/README @@ -0,0 +1,11 @@ + +This directory is intended for PlatformIO Unit Testing and project tests. + +Unit Testing is a software testing method by which individual units of +source code, sets of one or more MCU program modules together with associated +control data, usage procedures, and operating procedures, are tested to +determine whether they are fit for use. Unit testing finds problems early +in the development cycle. + +More information about PlatformIO Unit Testing: +- https://docs.platformio.org/page/plus/unit-testing.html