234 lines
9.5 KiB
Plaintext
234 lines
9.5 KiB
Plaintext
#VRML V2.0 utf8
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#kicad StepUp wrl exported
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# Copyright (C) 2022, kicad StepUp
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#
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# This work is licensed under the
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# [Creative Commons CC-BY-SA 4.0 License](https://creativecommons.org/licenses/by-sa/4.0/legalcode),
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# with the following exception:
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#
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# To the extent that the creation of electronic designs that use 'Licensed Material' can be
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# considered to be 'Adapted Material', then the copyright holder waives article 3 of the license
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# with respect to these designs and any generated files which use data provided as part of the
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# 'Licensed Material'.
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#
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# You are free to use the library data in your own projects without the obligation to share your
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# project files under this or any other license agreement. However, if you wish to distribute
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# these libraries, or parts thereof (including in modified form) as a collection then the exception
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# above does not apply. Please refer to
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# https://gitlab.com/kicad/libraries/kicad-packages3D/-/blob/master/LICENSE.md for further clarification
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# of the exception.
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#
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# Disclaimer of Warranties and Limitation of Liability.
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# These libraries are provided in the hope that they will be useful, but are provided without warranty of any kind, express or implied.
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# USE 3D CAD DATA AT YOUR OWN RISK
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# DO NOT RELY UPON ANY INFORMATION FOUND HERE WITHOUT INDEPENDENT VERIFICATION.
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#
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appearance Appearance {material DEF IC-LABEL-01 Material {
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ambientIntensity 0.082
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diffuseColor 0.691 0.664 0.598
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specularColor 0.0 0.0 0.0
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emissiveColor 0.0 0.0 0.0
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transparency 0.0
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shininess 0.01
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}
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}
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}
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Shape {
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appearance Appearance {material DEF PIN-01 Material {
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ambientIntensity 0.271
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diffuseColor 0.824 0.82 0.781
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specularColor 0.328 0.258 0.172
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emissiveColor 0.0 0.0 0.0
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transparency 0.0
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shininess 0.7
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}
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}
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}
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Shape {
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appearance Appearance {material DEF IC-BODY-EPOXY-04 Material {
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ambientIntensity 0.293
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diffuseColor 0.148 0.145 0.145
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specularColor 0.18 0.168 0.16
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emissiveColor 0.0 0.0 0.0
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transparency 0.0
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shininess 0.35
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}
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}
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}
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appearance Appearance{material USE PIN-01 }
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Shape { geometry IndexedFaceSet
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appearance Appearance{material USE PIN-01 }
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appearance Appearance{material USE PIN-01 }
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appearance Appearance{material USE PIN-01 }
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appearance Appearance{material USE PIN-01 }
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