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JCButton/Examples/SimpleOnOff/SimpleOnOff.pde
Jack Christensen c52f4952b4 Added example sketches.
Changed debounce logic to subtract ms times.
2012-03-24 22:53:11 -04:00

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/*----------------------------------------------------------------------*
* Example sketch for Arduino Button Library by Jack Christensen *
* *
* The simplest example. Using a tactile button switch to turn *
* the Arduino's pin 13 LED on and off. Wire a switch from Arduino *
* pin 2 to ground. *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#include <Button.h> //https://github.com/JChristensen/Button
#define BUTTON_PIN 2 //Connect a tactile button switch (or something similar)
//from Arduino pin 2 to ground.
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
#define INVERT true //Since the pullup resistor will keep the pin high unless the
//switch is closed, this is negative logic, i.e. a high state
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 20 //A debounce time of 20 milliseconds usually works well for tactile button switches.
#define LED_PIN 13 //The standard Arduino "Pin 13" LED
Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Declare the button
boolean ledState; //A variable that keeps the current LED status
void setup(void)
{
pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output
}
void loop(void)
{
myBtn.read(); //Read the button
if (myBtn.wasReleased()) { //If the button was released, change the LED state
ledState = !ledState;
digitalWrite(LED_PIN, ledState);
}
}