Refactor source code, update example sketches.

This commit is contained in:
JChristensen
2018-05-10 20:22:43 -04:00
parent 12b6863ebf
commit abee83bbba
5 changed files with 198 additions and 234 deletions

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@@ -1,59 +1,53 @@
/*----------------------------------------------------------------------* // Arduino Button Library
* Example sketch for Arduino Button Library by Jack Christensen * // https://github.com/JChristensen/JC_Button
* * // Copyright (C) 2018 by Jack Christensen and licensed under
* An example that uses both short and long button presses. * // GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
* * //
* A simple state machine where a short press of the button turns the * // Example sketch demonstrating short and long button presses.
* Arduino pin 13 LED on or off, and a long press causes the LED to * //
* blink rapidly. Once in rapid blink mode, another long press goes * // A simple state machine where a short press of the button turns the
* back to on/off mode. * // Arduino pin 13 LED on or off, and a long press causes the LED to
* * // blink rapidly. Once in rapid blink mode, another long press goes
* This work is licensed under the Creative Commons Attribution- * // back to on/off mode.
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#include <JC_Button.h> //https://github.com/JChristensen/JC_Button #include <JC_Button.h> // https://github.com/JChristensen/JC_Button
#define BUTTON_PIN 7 //Connect a tactile button switch (or something similar) from this pin to ground. // pin assignments
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor. const byte
#define INVERT true //Since the pullup resistor will keep the pin high unless the BUTTON_PIN(7), // connect a button switch from this pin to ground
//switch is closed, this is negative logic, i.e. a high state LED_PIN(13); // the standard Arduino "pin 13" LED
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 25 //A debounce time of 20 milliseconds usually works well for tactile button switches.
#define LED_PIN 13 //The standard Arduino "Pin 13" LED. Button myBtn(BUTTON_PIN); // define the button
#define LONG_PRESS 1000 //We define a "long press" to be 1000 milliseconds. const unsigned long
#define BLINK_INTERVAL 100 //In the BLINK state, switch the LED every 100 milliseconds. LONG_PRESS(1000), // we define a "long press" to be 1000 milliseconds.
BLINK_INTERVAL(100); // in the BLINK state, switch the LED every 100 milliseconds.
Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Define the button
//The list of possible states for the state machine. This state machine has a fixed
//sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF
//Note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode,
//two extra states are needed in the state machine to transition between these modes.
enum {ONOFF, TO_BLINK, BLINK, TO_ONOFF};
uint8_t STATE; //The current state machine state
boolean ledState; //The current LED status
unsigned long ms; //The current time from millis()
unsigned long msLast; //The last time the LED was switched
void setup() void setup()
{ {
pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output myBtn.begin(); // initialize the button object
pinMode(LED_PIN, OUTPUT); // set the LED pin as an output
} }
// the list of possible states for the state machine. This state machine has a fixed
// sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF
// note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode,
// two extra states are needed in the state machine to transition between these modes.
enum states_t {ONOFF, TO_BLINK, BLINK, TO_ONOFF};
bool ledState; // current LED status
unsigned long ms; // current time from millis()
unsigned long msLast; // last time the LED was switched
void loop() void loop()
{ {
ms = millis(); //record the current time static states_t STATE; // current state machine state
myBtn.read(); //Read the button ms = millis(); // record the current time
myBtn.read(); // read the button
switch (STATE) { switch (STATE)
{
//This state watches for short and long presses, switches the LED for // this state watches for short and long presses, switches the LED for
//short presses, and moves to the TO_BLINK state for long presses. // short presses, and moves to the TO_BLINK state for long presses.
case ONOFF: case ONOFF:
if (myBtn.wasReleased()) if (myBtn.wasReleased())
switchLED(); switchLED();
@@ -61,9 +55,9 @@ void loop()
STATE = TO_BLINK; STATE = TO_BLINK;
break; break;
//This is a transition state where we start the fast blink as feedback to the user, // this is a transition state where we start the fast blink as feedback to the user,
//but we also need to wait for the user to release the button, i.e. end the // but we also need to wait for the user to release the button, i.e. end the
//long press, before moving to the BLINK state. // long press, before moving to the BLINK state.
case TO_BLINK: case TO_BLINK:
if (myBtn.wasReleased()) if (myBtn.wasReleased())
STATE = BLINK; STATE = BLINK;
@@ -71,10 +65,11 @@ void loop()
fastBlink(); fastBlink();
break; break;
//The fast-blink state. Watch for another long press which will cause us to // the fast-blink state. Watch for another long press which will cause us to
//turn the LED off (as feedback to the user) and move to the TO_ONOFF state. // turn the LED off (as feedback to the user) and move to the TO_ONOFF state.
case BLINK: case BLINK:
if (myBtn.pressedFor(LONG_PRESS)) { if (myBtn.pressedFor(LONG_PRESS))
{
STATE = TO_ONOFF; STATE = TO_ONOFF;
digitalWrite(LED_PIN, LOW); digitalWrite(LED_PIN, LOW);
ledState = false; ledState = false;
@@ -83,8 +78,8 @@ void loop()
fastBlink(); fastBlink();
break; break;
//This is a transition state where we just wait for the user to release the button // this is a transition state where we just wait for the user to release the button
//before moving back to the ONOFF state. // before moving back to the ONOFF state.
case TO_ONOFF: case TO_ONOFF:
if (myBtn.wasReleased()) if (myBtn.wasReleased())
STATE = ONOFF; STATE = ONOFF;
@@ -92,15 +87,15 @@ void loop()
} }
} }
//Reverse the current LED state. If it's on, turn it off. If it's off, turn it on. // reverse the current LED state. if it's on, turn it off. If it's off, turn it on.
void switchLED() void switchLED()
{ {
msLast = ms; //record the last switch time msLast = ms; // record the last switch time
ledState = !ledState; ledState = !ledState;
digitalWrite(LED_PIN, ledState); digitalWrite(LED_PIN, ledState);
} }
//Switch the LED on and off every BLINK_INETERVAL milliseconds. // switch the LED on and off every BLINK_INETERVAL milliseconds.
void fastBlink() void fastBlink()
{ {
if (ms - msLast >= BLINK_INTERVAL) if (ms - msLast >= BLINK_INTERVAL)

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@@ -1,43 +1,35 @@
/*----------------------------------------------------------------------* // Arduino Button Library
* Example sketch for Arduino Button Library by Jack Christensen * // https://github.com/JChristensen/JC_Button
* * // Copyright (C) 2018 by Jack Christensen and licensed under
* The simplest example. Using a tactile button switch to turn * // GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
* the Arduino's pin 13 LED on and off. Wire a switch from Arduino * //
* pin 2 to ground. * // Example sketch to turn an LED on and off with a tactile button switch.
* * // Wire the switch from the Arduino pin to ground.
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#include <JC_Button.h> //https://github.com/JChristensen/JC_Button #include <JC_Button.h> // https://github.com/JChristensen/JC_Button
#define BUTTON_PIN 7 //Connect a tactile button switch (or something similar) from this pin to ground. // pin assignments
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor. const byte
#define INVERT true //Since the pullup resistor will keep the pin high unless the BUTTON_PIN(7), // connect a button switch from this pin to ground
//switch is closed, this is negative logic, i.e. a high state LED_PIN(13); // the standard Arduino "pin 13" LED
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 25 //A debounce time of 25 milliseconds usually works well for tactile button switches.
#define LED_PIN 13 //The standard Arduino "Pin 13" LED
Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Define the button Button myBtn(BUTTON_PIN); // define the button
boolean ledState; //A variable that keeps the current LED status
void setup() void setup()
{ {
pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output myBtn.begin(); // initialize the button object
pinMode(LED_PIN, OUTPUT); // set the LED pin as an output
} }
void loop() void loop()
{ {
myBtn.read(); //Read the button static bool ledState; // a variable that keeps the current LED status
myBtn.read(); // read the button
if (myBtn.wasReleased()) { //If the button was released, change the LED state if (myBtn.wasReleased()) // if the button was released, change the LED state
{
ledState = !ledState; ledState = !ledState;
digitalWrite(LED_PIN, ledState); digitalWrite(LED_PIN, ledState);
} }
} }

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@@ -1,85 +1,85 @@
/*----------------------------------------------------------------------* // Arduino Button Library
* Example sketch for Arduino Button Library by Jack Christensen * // https://github.com/JChristensen/JC_Button
* * // Copyright (C) 2018 by Jack Christensen and licensed under
* An example that uses both short and long button presses to adjust * // GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
* a number up and down, between two limits. Short presses increment * //
* or decrement by one, long presses repeat at a specified rate. * // Example skletch that uses both short and long button presses to adjust
* Every time the number changes, it is written to the serial monitor. * // a number up and down, between two limits. Short presses increment
* * // or decrement by one, long presses repeat at a specified rate.
* This work is licensed under the Creative Commons Attribution- * // Every time the number changes, it is written to the serial monitor.
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#include <JC_Button.h> //https://github.com/JChristensen/JC_Button #include <JC_Button.h> // https://github.com/JChristensen/JC_Button
#define DN_PIN 7 //Connect two tactile button switches (or something similar) // pin assignments
#define UP_PIN 8 //from Arduino pin 7 to ground and from pin 8 to ground. const byte
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor. DN_PIN(7), // connect a button switch from this pin to ground
#define INVERT true //Since the pullup resistor will keep the pin high unless the UP_PIN(8); // ditto
//switch is closed, this is negative logic, i.e. a high state
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 25 //A debounce time of 20 milliseconds usually works well for tactile button switches.
#define REPEAT_FIRST 500 //ms required before repeating on long press Button btnUP(UP_PIN), btnDN(DN_PIN); // define the buttons
#define REPEAT_INCR 100 //repeat interval for long press
#define MIN_COUNT 0
#define MAX_COUNT 59
Button btnUP(UP_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Define the buttons const unsigned long
Button btnDN(DN_PIN, PULLUP, INVERT, DEBOUNCE_MS); REPEAT_FIRST(500), // ms required before repeating on long press
REPEAT_INCR(100); // repeat interval for long press
enum {WAIT, INCR, DECR}; //The possible states for the state machine const int
uint8_t STATE; //The current state machine state MIN_COUNT(0),
int count; //The number that is adjusted MAX_COUNT(59);
int lastCount = -1; //Previous value of count (initialized to ensure it's different when the sketch starts)
unsigned long rpt = REPEAT_FIRST; //A variable time that is used to drive the repeats for long presses
void setup() void setup()
{ {
btnUP.begin();
btnDN.begin();
Serial.begin(115200); Serial.begin(115200);
} }
void loop() void loop()
{ {
btnUP.read(); //read the buttons static int
count, // the number that is adjusted
lastCount(-1); // previous value of count (initialized to ensure it's different when the sketch starts)
static unsigned long
rpt(REPEAT_FIRST); // a variable time that is used to drive the repeats for long presses
enum states_t {WAIT, INCR, DECR}; // states for the state machine
static states_t STATE; // current state machine state
btnUP.read(); // read the buttons
btnDN.read(); btnDN.read();
if (count != lastCount) { //print the count if it has changed if (count != lastCount) // print the count if it has changed
{
lastCount = count; lastCount = count;
Serial.println(count, DEC); Serial.println(count, DEC);
} }
switch (STATE) { switch (STATE)
{
case WAIT: //wait for a button event case WAIT: // wait for a button event
if (btnUP.wasPressed()) if (btnUP.wasPressed())
STATE = INCR; STATE = INCR;
else if (btnDN.wasPressed()) else if (btnDN.wasPressed())
STATE = DECR; STATE = DECR;
else if (btnUP.wasReleased()) //reset the long press interval else if (btnUP.wasReleased()) // reset the long press interval
rpt = REPEAT_FIRST; rpt = REPEAT_FIRST;
else if (btnDN.wasReleased()) else if (btnDN.wasReleased())
rpt = REPEAT_FIRST; rpt = REPEAT_FIRST;
else if (btnUP.pressedFor(rpt)) { //check for long press else if (btnUP.pressedFor(rpt)) // check for long press
rpt += REPEAT_INCR; //increment the long press interval {
rpt += REPEAT_INCR; // increment the long press interval
STATE = INCR; STATE = INCR;
} }
else if (btnDN.pressedFor(rpt)) { else if (btnDN.pressedFor(rpt))
{
rpt += REPEAT_INCR; rpt += REPEAT_INCR;
STATE = DECR; STATE = DECR;
} }
break; break;
case INCR: //increment the counter case INCR: // increment the counter
count = min(count++, MAX_COUNT); //but not more than the specified maximum count = min(count++, MAX_COUNT); // but not more than the specified maximum
STATE = WAIT; STATE = WAIT;
break; break;
case DECR: //decrement the counter case DECR: // decrement the counter
count = max(count--, MIN_COUNT); //but not less than the specified minimum count = max(count--, MIN_COUNT); // but not less than the specified minimum
STATE = WAIT; STATE = WAIT;
break; break;
} }

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@@ -1,18 +1,12 @@
/*----------------------------------------------------------------------* // Arduino Button Library
* Arduino Button Library v1.0 * // https://github.com/JChristensen/JC_Button
* Jack Christensen May 2011, published Mar 2012 * // Copyright (C) 2018 by Jack Christensen and licensed under
* * // GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
* Library for reading momentary contact switches like tactile button * //
* switches. Intended for use in state machine constructs. * // Library for reading momentary contact switches like tactile button
* Use the read() function to read all buttons in the main loop, * // switches. Intended for use in state machine constructs.
* which should execute as fast as possible. * // Use the read() function to read each button in the main loop,
* * // which should execute as fast as possible.
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#include "JC_Button.h" #include "JC_Button.h"
@@ -29,53 +23,41 @@
* (Note that invert cannot be implied from puEnable since an external * * (Note that invert cannot be implied from puEnable since an external *
* pullup could be used.) * * pullup could be used.) *
*----------------------------------------------------------------------*/ *----------------------------------------------------------------------*/
Button::Button(uint8_t pin, uint8_t puEnable, uint8_t invert, uint32_t dbTime)
void Button::begin()
{ {
_pin = pin; pinMode(m_pin, m_puEnable ? INPUT_PULLUP : INPUT);
_puEnable = puEnable; m_state = digitalRead(m_pin);
_invert = invert; if (m_invert) m_state = !m_state;
_dbTime = dbTime; m_time = millis();
if (_puEnable != 0) m_lastState = m_state;
pinMode(_pin, INPUT_PULLUP); //enable pullup resistor m_changed = false;
else m_lastChange = m_time;
pinMode(_pin, INPUT);
_state = digitalRead(_pin);
if (_invert != 0) _state = !_state;
_time = millis();
_lastState = _state;
_changed = 0;
_lastChange = _time;
} }
/*----------------------------------------------------------------------* /*----------------------------------------------------------------------*
* read() returns the state of the button, 1==pressed, 0==released, * / returns the state of the button, true==pressed, false==released, *
* does debouncing, captures and maintains times, previous states, etc. * / does debouncing, captures and maintains times, previous states, etc. *
*----------------------------------------------------------------------*/ /-----------------------------------------------------------------------*/
uint8_t Button::read(void) bool Button::read()
{ {
static uint32_t ms; uint32_t ms = millis();
static uint8_t pinVal; uint8_t pinVal = digitalRead(m_pin);
if (m_invert) pinVal = !pinVal;
ms = millis(); if (ms - m_lastChange < m_dbTime)
pinVal = digitalRead(_pin); {
if (_invert != 0) pinVal = !pinVal; m_time = ms;
if (ms - _lastChange < _dbTime) { m_changed = false;
_time = ms; return m_state;
_changed = 0;
return _state;
} }
else { else
_lastState = _state; {
_state = pinVal; m_lastState = m_state;
_time = ms; m_state = pinVal;
if (_state != _lastState) { m_time = ms;
_lastChange = ms; m_changed = (m_state != m_lastState);
_changed = 1; if (m_changed) m_lastChange = ms;
} return m_state;
else {
_changed = 0;
}
return _state;
} }
} }
@@ -84,14 +66,14 @@ uint8_t Button::read(void)
* read, and return false (0) or true (!=0) accordingly. * * read, and return false (0) or true (!=0) accordingly. *
* These functions do not cause the button to be read. * * These functions do not cause the button to be read. *
*----------------------------------------------------------------------*/ *----------------------------------------------------------------------*/
uint8_t Button::isPressed(void) bool Button::isPressed()
{ {
return _state == 0 ? 0 : 1; return m_state;
} }
uint8_t Button::isReleased(void) bool Button::isReleased()
{ {
return _state == 0 ? 1 : 0; return m_state;
} }
/*----------------------------------------------------------------------* /*----------------------------------------------------------------------*
@@ -100,37 +82,37 @@ uint8_t Button::isReleased(void)
* true (!=0) accordingly. * * true (!=0) accordingly. *
* These functions do not cause the button to be read. * * These functions do not cause the button to be read. *
*----------------------------------------------------------------------*/ *----------------------------------------------------------------------*/
uint8_t Button::wasPressed(void) bool Button::wasPressed()
{ {
return _state && _changed; return m_state && m_changed;
} }
uint8_t Button::wasReleased(void) bool Button::wasReleased()
{ {
return !_state && _changed; return !m_state && m_changed;
} }
/*----------------------------------------------------------------------* /*----------------------------------------------------------------------*
* pressedFor(ms) and releasedFor(ms) check to see if the button is * * pressedFor(ms) and releasedFor(ms) check to see if the button is *
* pressed (or released), and has been in that state for the specified * * pressed (or released), and has been in that state for the specified *
* time in milliseconds. Returns false (0) or true (1) accordingly. * * time in milliseconds. Returns false (0) or true (!=0) accordingly. *
* These functions do not cause the button to be read. * * These functions do not cause the button to be read. *
*----------------------------------------------------------------------*/ *----------------------------------------------------------------------*/
uint8_t Button::pressedFor(uint32_t ms) bool Button::pressedFor(uint32_t ms)
{ {
return (_state == 1 && _time - _lastChange >= ms) ? 1 : 0; return m_state && m_time - m_lastChange >= ms;
} }
uint8_t Button::releasedFor(uint32_t ms) bool Button::releasedFor(uint32_t ms)
{ {
return (_state == 0 && _time - _lastChange >= ms) ? 1 : 0; return !m_state && m_time - m_lastChange >= ms;
} }
/*----------------------------------------------------------------------* /*----------------------------------------------------------------------*
* lastChange() returns the time the button last changed state, * * lastChange() returns the time the button last changed state, *
* in milliseconds. * * in milliseconds. *
*----------------------------------------------------------------------*/ *----------------------------------------------------------------------*/
uint32_t Button::lastChange(void) uint32_t Button::lastChange()
{ {
return _lastChange; return m_lastChange;
} }

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@@ -1,42 +1,37 @@
/*----------------------------------------------------------------------* // Arduino Button Library
* Arduino Button Library v1.0 * // https://github.com/JChristensen/JC_Button
* Jack Christensen Mar 2012 * // Copyright (C) 2018 by Jack Christensen and licensed under
* * // GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, * #ifndef JC_BUTTON_H_INCLUDED
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a * #define JC_BUTTON_H_INCLUDED
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#ifndef Button_h
#define Button_h
#if ARDUINO >= 100
#include <Arduino.h> #include <Arduino.h>
#else
#include <WProgram.h>
#endif
class Button class Button
{ {
public: public:
Button(uint8_t pin, uint8_t puEnable, uint8_t invert, uint32_t dbTime); Button::Button(uint8_t pin, uint32_t dbTime=25, uint8_t puEnable=true, uint8_t invert=true)
uint8_t read(); : m_pin(pin), m_dbTime(dbTime), m_puEnable(puEnable), m_invert(invert) {}
uint8_t isPressed(); void begin();
uint8_t isReleased(); bool read();
uint8_t wasPressed(); bool isPressed();
uint8_t wasReleased(); bool isReleased();
uint8_t pressedFor(uint32_t ms); bool wasPressed();
uint8_t releasedFor(uint32_t ms); bool wasReleased();
bool pressedFor(uint32_t ms);
bool releasedFor(uint32_t ms);
uint32_t lastChange(); uint32_t lastChange();
private: private:
uint8_t _pin; //arduino pin number uint8_t m_pin; // arduino pin number connected to button
uint8_t _puEnable; //internal pullup resistor enabled bool m_puEnable; // internal pullup resistor enabled
uint8_t _invert; //if 0, interpret high state as pressed, else interpret low state as pressed bool m_invert; // if true, interpret logic low as pressed, else interpret logic high as pressed
uint8_t _state; //current button state bool m_state; // current button state, true=pressed
uint8_t _lastState; //previous button state bool m_lastState; // previous button state
uint8_t _changed; //state changed since last read bool m_changed; // state changed since last read
uint32_t _time; //time of current state (all times are in ms) uint32_t m_time; // time of current state (ms from millis)
uint32_t _lastChange; //time of last state change uint32_t m_lastChange; // time of last state change (ms)
uint32_t _dbTime; //debounce time uint32_t m_dbTime; // debounce time (ms)
}; };
#endif #endif