Refactor source code, update example sketches.

This commit is contained in:
JChristensen
2018-05-10 20:22:43 -04:00
parent 12b6863ebf
commit abee83bbba
5 changed files with 198 additions and 234 deletions

View File

@@ -1,59 +1,53 @@
/*----------------------------------------------------------------------*
* Example sketch for Arduino Button Library by Jack Christensen *
* *
* An example that uses both short and long button presses. *
* *
* A simple state machine where a short press of the button turns the *
* Arduino pin 13 LED on or off, and a long press causes the LED to *
* blink rapidly. Once in rapid blink mode, another long press goes *
* back to on/off mode. *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
// Arduino Button Library
// https://github.com/JChristensen/JC_Button
// Copyright (C) 2018 by Jack Christensen and licensed under
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
//
// Example sketch demonstrating short and long button presses.
//
// A simple state machine where a short press of the button turns the
// Arduino pin 13 LED on or off, and a long press causes the LED to
// blink rapidly. Once in rapid blink mode, another long press goes
// back to on/off mode.
#include <JC_Button.h> //https://github.com/JChristensen/JC_Button
#include <JC_Button.h> // https://github.com/JChristensen/JC_Button
#define BUTTON_PIN 7 //Connect a tactile button switch (or something similar) from this pin to ground.
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
#define INVERT true //Since the pullup resistor will keep the pin high unless the
//switch is closed, this is negative logic, i.e. a high state
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 25 //A debounce time of 20 milliseconds usually works well for tactile button switches.
// pin assignments
const byte
BUTTON_PIN(7), // connect a button switch from this pin to ground
LED_PIN(13); // the standard Arduino "pin 13" LED
#define LED_PIN 13 //The standard Arduino "Pin 13" LED.
#define LONG_PRESS 1000 //We define a "long press" to be 1000 milliseconds.
#define BLINK_INTERVAL 100 //In the BLINK state, switch the LED every 100 milliseconds.
Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Define the button
//The list of possible states for the state machine. This state machine has a fixed
//sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF
//Note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode,
//two extra states are needed in the state machine to transition between these modes.
enum {ONOFF, TO_BLINK, BLINK, TO_ONOFF};
uint8_t STATE; //The current state machine state
boolean ledState; //The current LED status
unsigned long ms; //The current time from millis()
unsigned long msLast; //The last time the LED was switched
Button myBtn(BUTTON_PIN); // define the button
const unsigned long
LONG_PRESS(1000), // we define a "long press" to be 1000 milliseconds.
BLINK_INTERVAL(100); // in the BLINK state, switch the LED every 100 milliseconds.
void setup()
{
pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output
myBtn.begin(); // initialize the button object
pinMode(LED_PIN, OUTPUT); // set the LED pin as an output
}
// the list of possible states for the state machine. This state machine has a fixed
// sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF
// note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode,
// two extra states are needed in the state machine to transition between these modes.
enum states_t {ONOFF, TO_BLINK, BLINK, TO_ONOFF};
bool ledState; // current LED status
unsigned long ms; // current time from millis()
unsigned long msLast; // last time the LED was switched
void loop()
{
ms = millis(); //record the current time
myBtn.read(); //Read the button
static states_t STATE; // current state machine state
ms = millis(); // record the current time
myBtn.read(); // read the button
switch (STATE) {
//This state watches for short and long presses, switches the LED for
//short presses, and moves to the TO_BLINK state for long presses.
switch (STATE)
{
// this state watches for short and long presses, switches the LED for
// short presses, and moves to the TO_BLINK state for long presses.
case ONOFF:
if (myBtn.wasReleased())
switchLED();
@@ -61,9 +55,9 @@ void loop()
STATE = TO_BLINK;
break;
//This is a transition state where we start the fast blink as feedback to the user,
//but we also need to wait for the user to release the button, i.e. end the
//long press, before moving to the BLINK state.
// this is a transition state where we start the fast blink as feedback to the user,
// but we also need to wait for the user to release the button, i.e. end the
// long press, before moving to the BLINK state.
case TO_BLINK:
if (myBtn.wasReleased())
STATE = BLINK;
@@ -71,10 +65,11 @@ void loop()
fastBlink();
break;
//The fast-blink state. Watch for another long press which will cause us to
//turn the LED off (as feedback to the user) and move to the TO_ONOFF state.
// the fast-blink state. Watch for another long press which will cause us to
// turn the LED off (as feedback to the user) and move to the TO_ONOFF state.
case BLINK:
if (myBtn.pressedFor(LONG_PRESS)) {
if (myBtn.pressedFor(LONG_PRESS))
{
STATE = TO_ONOFF;
digitalWrite(LED_PIN, LOW);
ledState = false;
@@ -83,8 +78,8 @@ void loop()
fastBlink();
break;
//This is a transition state where we just wait for the user to release the button
//before moving back to the ONOFF state.
// this is a transition state where we just wait for the user to release the button
// before moving back to the ONOFF state.
case TO_ONOFF:
if (myBtn.wasReleased())
STATE = ONOFF;
@@ -92,15 +87,15 @@ void loop()
}
}
//Reverse the current LED state. If it's on, turn it off. If it's off, turn it on.
// reverse the current LED state. if it's on, turn it off. If it's off, turn it on.
void switchLED()
{
msLast = ms; //record the last switch time
msLast = ms; // record the last switch time
ledState = !ledState;
digitalWrite(LED_PIN, ledState);
}
//Switch the LED on and off every BLINK_INETERVAL milliseconds.
// switch the LED on and off every BLINK_INETERVAL milliseconds.
void fastBlink()
{
if (ms - msLast >= BLINK_INTERVAL)

View File

@@ -1,43 +1,35 @@
/*----------------------------------------------------------------------*
* Example sketch for Arduino Button Library by Jack Christensen *
* *
* The simplest example. Using a tactile button switch to turn *
* the Arduino's pin 13 LED on and off. Wire a switch from Arduino *
* pin 2 to ground. *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
// Arduino Button Library
// https://github.com/JChristensen/JC_Button
// Copyright (C) 2018 by Jack Christensen and licensed under
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
//
// Example sketch to turn an LED on and off with a tactile button switch.
// Wire the switch from the Arduino pin to ground.
#include <JC_Button.h> //https://github.com/JChristensen/JC_Button
#include <JC_Button.h> // https://github.com/JChristensen/JC_Button
#define BUTTON_PIN 7 //Connect a tactile button switch (or something similar) from this pin to ground.
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
#define INVERT true //Since the pullup resistor will keep the pin high unless the
//switch is closed, this is negative logic, i.e. a high state
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 25 //A debounce time of 25 milliseconds usually works well for tactile button switches.
#define LED_PIN 13 //The standard Arduino "Pin 13" LED
// pin assignments
const byte
BUTTON_PIN(7), // connect a button switch from this pin to ground
LED_PIN(13); // the standard Arduino "pin 13" LED
Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Define the button
boolean ledState; //A variable that keeps the current LED status
Button myBtn(BUTTON_PIN); // define the button
void setup()
{
pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output
myBtn.begin(); // initialize the button object
pinMode(LED_PIN, OUTPUT); // set the LED pin as an output
}
void loop()
{
myBtn.read(); //Read the button
static bool ledState; // a variable that keeps the current LED status
myBtn.read(); // read the button
if (myBtn.wasReleased()) { //If the button was released, change the LED state
if (myBtn.wasReleased()) // if the button was released, change the LED state
{
ledState = !ledState;
digitalWrite(LED_PIN, ledState);
}
}

View File

@@ -1,85 +1,85 @@
/*----------------------------------------------------------------------*
* Example sketch for Arduino Button Library by Jack Christensen *
* *
* An example that uses both short and long button presses to adjust *
* a number up and down, between two limits. Short presses increment *
* or decrement by one, long presses repeat at a specified rate. *
* Every time the number changes, it is written to the serial monitor. *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
// Arduino Button Library
// https://github.com/JChristensen/JC_Button
// Copyright (C) 2018 by Jack Christensen and licensed under
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
//
// Example skletch that uses both short and long button presses to adjust
// a number up and down, between two limits. Short presses increment
// or decrement by one, long presses repeat at a specified rate.
// Every time the number changes, it is written to the serial monitor.
#include <JC_Button.h> //https://github.com/JChristensen/JC_Button
#include <JC_Button.h> // https://github.com/JChristensen/JC_Button
#define DN_PIN 7 //Connect two tactile button switches (or something similar)
#define UP_PIN 8 //from Arduino pin 7 to ground and from pin 8 to ground.
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
#define INVERT true //Since the pullup resistor will keep the pin high unless the
//switch is closed, this is negative logic, i.e. a high state
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 25 //A debounce time of 20 milliseconds usually works well for tactile button switches.
// pin assignments
const byte
DN_PIN(7), // connect a button switch from this pin to ground
UP_PIN(8); // ditto
#define REPEAT_FIRST 500 //ms required before repeating on long press
#define REPEAT_INCR 100 //repeat interval for long press
#define MIN_COUNT 0
#define MAX_COUNT 59
Button btnUP(UP_PIN), btnDN(DN_PIN); // define the buttons
Button btnUP(UP_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Define the buttons
Button btnDN(DN_PIN, PULLUP, INVERT, DEBOUNCE_MS);
enum {WAIT, INCR, DECR}; //The possible states for the state machine
uint8_t STATE; //The current state machine state
int count; //The number that is adjusted
int lastCount = -1; //Previous value of count (initialized to ensure it's different when the sketch starts)
unsigned long rpt = REPEAT_FIRST; //A variable time that is used to drive the repeats for long presses
const unsigned long
REPEAT_FIRST(500), // ms required before repeating on long press
REPEAT_INCR(100); // repeat interval for long press
const int
MIN_COUNT(0),
MAX_COUNT(59);
void setup()
{
btnUP.begin();
btnDN.begin();
Serial.begin(115200);
}
void loop()
{
btnUP.read(); //read the buttons
static int
count, // the number that is adjusted
lastCount(-1); // previous value of count (initialized to ensure it's different when the sketch starts)
static unsigned long
rpt(REPEAT_FIRST); // a variable time that is used to drive the repeats for long presses
enum states_t {WAIT, INCR, DECR}; // states for the state machine
static states_t STATE; // current state machine state
btnUP.read(); // read the buttons
btnDN.read();
if (count != lastCount) { //print the count if it has changed
if (count != lastCount) // print the count if it has changed
{
lastCount = count;
Serial.println(count, DEC);
}
switch (STATE) {
case WAIT: //wait for a button event
switch (STATE)
{
case WAIT: // wait for a button event
if (btnUP.wasPressed())
STATE = INCR;
else if (btnDN.wasPressed())
STATE = DECR;
else if (btnUP.wasReleased()) //reset the long press interval
else if (btnUP.wasReleased()) // reset the long press interval
rpt = REPEAT_FIRST;
else if (btnDN.wasReleased())
rpt = REPEAT_FIRST;
else if (btnUP.pressedFor(rpt)) { //check for long press
rpt += REPEAT_INCR; //increment the long press interval
else if (btnUP.pressedFor(rpt)) // check for long press
{
rpt += REPEAT_INCR; // increment the long press interval
STATE = INCR;
}
else if (btnDN.pressedFor(rpt)) {
else if (btnDN.pressedFor(rpt))
{
rpt += REPEAT_INCR;
STATE = DECR;
}
break;
case INCR: //increment the counter
count = min(count++, MAX_COUNT); //but not more than the specified maximum
case INCR: // increment the counter
count = min(count++, MAX_COUNT); // but not more than the specified maximum
STATE = WAIT;
break;
case DECR: //decrement the counter
count = max(count--, MIN_COUNT); //but not less than the specified minimum
case DECR: // decrement the counter
count = max(count--, MIN_COUNT); // but not less than the specified minimum
STATE = WAIT;
break;
}

View File

@@ -1,18 +1,12 @@
/*----------------------------------------------------------------------*
* Arduino Button Library v1.0 *
* Jack Christensen May 2011, published Mar 2012 *
* *
* Library for reading momentary contact switches like tactile button *
* switches. Intended for use in state machine constructs. *
* Use the read() function to read all buttons in the main loop, *
* which should execute as fast as possible. *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
// Arduino Button Library
// https://github.com/JChristensen/JC_Button
// Copyright (C) 2018 by Jack Christensen and licensed under
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
//
// Library for reading momentary contact switches like tactile button
// switches. Intended for use in state machine constructs.
// Use the read() function to read each button in the main loop,
// which should execute as fast as possible.
#include "JC_Button.h"
@@ -29,53 +23,41 @@
* (Note that invert cannot be implied from puEnable since an external *
* pullup could be used.) *
*----------------------------------------------------------------------*/
Button::Button(uint8_t pin, uint8_t puEnable, uint8_t invert, uint32_t dbTime)
void Button::begin()
{
_pin = pin;
_puEnable = puEnable;
_invert = invert;
_dbTime = dbTime;
if (_puEnable != 0)
pinMode(_pin, INPUT_PULLUP); //enable pullup resistor
else
pinMode(_pin, INPUT);
_state = digitalRead(_pin);
if (_invert != 0) _state = !_state;
_time = millis();
_lastState = _state;
_changed = 0;
_lastChange = _time;
pinMode(m_pin, m_puEnable ? INPUT_PULLUP : INPUT);
m_state = digitalRead(m_pin);
if (m_invert) m_state = !m_state;
m_time = millis();
m_lastState = m_state;
m_changed = false;
m_lastChange = m_time;
}
/*----------------------------------------------------------------------*
* read() returns the state of the button, 1==pressed, 0==released, *
* does debouncing, captures and maintains times, previous states, etc. *
*----------------------------------------------------------------------*/
uint8_t Button::read(void)
/ returns the state of the button, true==pressed, false==released, *
/ does debouncing, captures and maintains times, previous states, etc. *
/-----------------------------------------------------------------------*/
bool Button::read()
{
static uint32_t ms;
static uint8_t pinVal;
ms = millis();
pinVal = digitalRead(_pin);
if (_invert != 0) pinVal = !pinVal;
if (ms - _lastChange < _dbTime) {
_time = ms;
_changed = 0;
return _state;
uint32_t ms = millis();
uint8_t pinVal = digitalRead(m_pin);
if (m_invert) pinVal = !pinVal;
if (ms - m_lastChange < m_dbTime)
{
m_time = ms;
m_changed = false;
return m_state;
}
else {
_lastState = _state;
_state = pinVal;
_time = ms;
if (_state != _lastState) {
_lastChange = ms;
_changed = 1;
}
else {
_changed = 0;
}
return _state;
else
{
m_lastState = m_state;
m_state = pinVal;
m_time = ms;
m_changed = (m_state != m_lastState);
if (m_changed) m_lastChange = ms;
return m_state;
}
}
@@ -84,14 +66,14 @@ uint8_t Button::read(void)
* read, and return false (0) or true (!=0) accordingly. *
* These functions do not cause the button to be read. *
*----------------------------------------------------------------------*/
uint8_t Button::isPressed(void)
bool Button::isPressed()
{
return _state == 0 ? 0 : 1;
return m_state;
}
uint8_t Button::isReleased(void)
bool Button::isReleased()
{
return _state == 0 ? 1 : 0;
return m_state;
}
/*----------------------------------------------------------------------*
@@ -100,37 +82,37 @@ uint8_t Button::isReleased(void)
* true (!=0) accordingly. *
* These functions do not cause the button to be read. *
*----------------------------------------------------------------------*/
uint8_t Button::wasPressed(void)
bool Button::wasPressed()
{
return _state && _changed;
return m_state && m_changed;
}
uint8_t Button::wasReleased(void)
bool Button::wasReleased()
{
return !_state && _changed;
return !m_state && m_changed;
}
/*----------------------------------------------------------------------*
* pressedFor(ms) and releasedFor(ms) check to see if the button is *
* pressed (or released), and has been in that state for the specified *
* time in milliseconds. Returns false (0) or true (1) accordingly. *
* time in milliseconds. Returns false (0) or true (!=0) accordingly. *
* These functions do not cause the button to be read. *
*----------------------------------------------------------------------*/
uint8_t Button::pressedFor(uint32_t ms)
bool Button::pressedFor(uint32_t ms)
{
return (_state == 1 && _time - _lastChange >= ms) ? 1 : 0;
return m_state && m_time - m_lastChange >= ms;
}
uint8_t Button::releasedFor(uint32_t ms)
bool Button::releasedFor(uint32_t ms)
{
return (_state == 0 && _time - _lastChange >= ms) ? 1 : 0;
return !m_state && m_time - m_lastChange >= ms;
}
/*----------------------------------------------------------------------*
* lastChange() returns the time the button last changed state, *
* in milliseconds. *
*----------------------------------------------------------------------*/
uint32_t Button::lastChange(void)
uint32_t Button::lastChange()
{
return _lastChange;
return m_lastChange;
}

View File

@@ -1,42 +1,37 @@
/*----------------------------------------------------------------------*
* Arduino Button Library v1.0 *
* Jack Christensen Mar 2012 *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#ifndef Button_h
#define Button_h
#if ARDUINO >= 100
// Arduino Button Library
// https://github.com/JChristensen/JC_Button
// Copyright (C) 2018 by Jack Christensen and licensed under
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
#ifndef JC_BUTTON_H_INCLUDED
#define JC_BUTTON_H_INCLUDED
#include <Arduino.h>
#else
#include <WProgram.h>
#endif
class Button
{
public:
Button(uint8_t pin, uint8_t puEnable, uint8_t invert, uint32_t dbTime);
uint8_t read();
uint8_t isPressed();
uint8_t isReleased();
uint8_t wasPressed();
uint8_t wasReleased();
uint8_t pressedFor(uint32_t ms);
uint8_t releasedFor(uint32_t ms);
Button::Button(uint8_t pin, uint32_t dbTime=25, uint8_t puEnable=true, uint8_t invert=true)
: m_pin(pin), m_dbTime(dbTime), m_puEnable(puEnable), m_invert(invert) {}
void begin();
bool read();
bool isPressed();
bool isReleased();
bool wasPressed();
bool wasReleased();
bool pressedFor(uint32_t ms);
bool releasedFor(uint32_t ms);
uint32_t lastChange();
private:
uint8_t _pin; //arduino pin number
uint8_t _puEnable; //internal pullup resistor enabled
uint8_t _invert; //if 0, interpret high state as pressed, else interpret low state as pressed
uint8_t _state; //current button state
uint8_t _lastState; //previous button state
uint8_t _changed; //state changed since last read
uint32_t _time; //time of current state (all times are in ms)
uint32_t _lastChange; //time of last state change
uint32_t _dbTime; //debounce time
uint8_t m_pin; // arduino pin number connected to button
bool m_puEnable; // internal pullup resistor enabled
bool m_invert; // if true, interpret logic low as pressed, else interpret logic high as pressed
bool m_state; // current button state, true=pressed
bool m_lastState; // previous button state
bool m_changed; // state changed since last read
uint32_t m_time; // time of current state (ms from millis)
uint32_t m_lastChange; // time of last state change (ms)
uint32_t m_dbTime; // debounce time (ms)
};
#endif