Refactor source code, update example sketches.
This commit is contained in:
@@ -1,59 +1,53 @@
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/*----------------------------------------------------------------------*
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* Example sketch for Arduino Button Library by Jack Christensen *
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* *
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* An example that uses both short and long button presses. *
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* *
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* A simple state machine where a short press of the button turns the *
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* Arduino pin 13 LED on or off, and a long press causes the LED to *
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* blink rapidly. Once in rapid blink mode, another long press goes *
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* back to on/off mode. *
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* *
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* This work is licensed under the Creative Commons Attribution- *
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* ShareAlike 3.0 Unported License. To view a copy of this license, *
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||||
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
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* letter to Creative Commons, 171 Second Street, Suite 300, *
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* San Francisco, California, 94105, USA. *
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*----------------------------------------------------------------------*/
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// Arduino Button Library
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// https://github.com/JChristensen/JC_Button
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// Copyright (C) 2018 by Jack Christensen and licensed under
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// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
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//
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// Example sketch demonstrating short and long button presses.
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//
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// A simple state machine where a short press of the button turns the
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// Arduino pin 13 LED on or off, and a long press causes the LED to
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// blink rapidly. Once in rapid blink mode, another long press goes
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// back to on/off mode.
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#include <JC_Button.h> //https://github.com/JChristensen/JC_Button
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#include <JC_Button.h> // https://github.com/JChristensen/JC_Button
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#define BUTTON_PIN 7 //Connect a tactile button switch (or something similar) from this pin to ground.
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#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
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#define INVERT true //Since the pullup resistor will keep the pin high unless the
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//switch is closed, this is negative logic, i.e. a high state
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//means the button is NOT pressed. (Assuming a normally open switch.)
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#define DEBOUNCE_MS 25 //A debounce time of 20 milliseconds usually works well for tactile button switches.
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// pin assignments
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const byte
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BUTTON_PIN(7), // connect a button switch from this pin to ground
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LED_PIN(13); // the standard Arduino "pin 13" LED
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#define LED_PIN 13 //The standard Arduino "Pin 13" LED.
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#define LONG_PRESS 1000 //We define a "long press" to be 1000 milliseconds.
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#define BLINK_INTERVAL 100 //In the BLINK state, switch the LED every 100 milliseconds.
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Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Define the button
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//The list of possible states for the state machine. This state machine has a fixed
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//sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF
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//Note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode,
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//two extra states are needed in the state machine to transition between these modes.
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enum {ONOFF, TO_BLINK, BLINK, TO_ONOFF};
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uint8_t STATE; //The current state machine state
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boolean ledState; //The current LED status
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unsigned long ms; //The current time from millis()
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unsigned long msLast; //The last time the LED was switched
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Button myBtn(BUTTON_PIN); // define the button
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const unsigned long
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LONG_PRESS(1000), // we define a "long press" to be 1000 milliseconds.
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BLINK_INTERVAL(100); // in the BLINK state, switch the LED every 100 milliseconds.
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void setup()
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{
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pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output
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myBtn.begin(); // initialize the button object
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pinMode(LED_PIN, OUTPUT); // set the LED pin as an output
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}
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// the list of possible states for the state machine. This state machine has a fixed
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// sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF
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// note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode,
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// two extra states are needed in the state machine to transition between these modes.
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enum states_t {ONOFF, TO_BLINK, BLINK, TO_ONOFF};
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bool ledState; // current LED status
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unsigned long ms; // current time from millis()
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unsigned long msLast; // last time the LED was switched
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void loop()
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{
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ms = millis(); //record the current time
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myBtn.read(); //Read the button
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static states_t STATE; // current state machine state
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ms = millis(); // record the current time
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myBtn.read(); // read the button
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switch (STATE) {
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//This state watches for short and long presses, switches the LED for
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//short presses, and moves to the TO_BLINK state for long presses.
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switch (STATE)
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{
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// this state watches for short and long presses, switches the LED for
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// short presses, and moves to the TO_BLINK state for long presses.
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case ONOFF:
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if (myBtn.wasReleased())
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switchLED();
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@@ -61,9 +55,9 @@ void loop()
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STATE = TO_BLINK;
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break;
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//This is a transition state where we start the fast blink as feedback to the user,
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//but we also need to wait for the user to release the button, i.e. end the
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//long press, before moving to the BLINK state.
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// this is a transition state where we start the fast blink as feedback to the user,
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// but we also need to wait for the user to release the button, i.e. end the
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// long press, before moving to the BLINK state.
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case TO_BLINK:
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if (myBtn.wasReleased())
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STATE = BLINK;
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@@ -71,10 +65,11 @@ void loop()
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fastBlink();
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break;
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//The fast-blink state. Watch for another long press which will cause us to
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//turn the LED off (as feedback to the user) and move to the TO_ONOFF state.
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// the fast-blink state. Watch for another long press which will cause us to
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// turn the LED off (as feedback to the user) and move to the TO_ONOFF state.
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case BLINK:
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if (myBtn.pressedFor(LONG_PRESS)) {
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if (myBtn.pressedFor(LONG_PRESS))
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{
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STATE = TO_ONOFF;
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digitalWrite(LED_PIN, LOW);
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ledState = false;
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@@ -83,8 +78,8 @@ void loop()
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fastBlink();
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break;
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//This is a transition state where we just wait for the user to release the button
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//before moving back to the ONOFF state.
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// this is a transition state where we just wait for the user to release the button
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// before moving back to the ONOFF state.
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case TO_ONOFF:
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if (myBtn.wasReleased())
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STATE = ONOFF;
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@@ -92,15 +87,15 @@ void loop()
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}
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}
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//Reverse the current LED state. If it's on, turn it off. If it's off, turn it on.
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// reverse the current LED state. if it's on, turn it off. If it's off, turn it on.
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void switchLED()
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{
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msLast = ms; //record the last switch time
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msLast = ms; // record the last switch time
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ledState = !ledState;
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digitalWrite(LED_PIN, ledState);
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}
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//Switch the LED on and off every BLINK_INETERVAL milliseconds.
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// switch the LED on and off every BLINK_INETERVAL milliseconds.
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void fastBlink()
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{
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if (ms - msLast >= BLINK_INTERVAL)
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@@ -1,43 +1,35 @@
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/*----------------------------------------------------------------------*
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* Example sketch for Arduino Button Library by Jack Christensen *
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* *
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* The simplest example. Using a tactile button switch to turn *
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* the Arduino's pin 13 LED on and off. Wire a switch from Arduino *
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* pin 2 to ground. *
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* *
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* This work is licensed under the Creative Commons Attribution- *
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* ShareAlike 3.0 Unported License. To view a copy of this license, *
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||||
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
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* letter to Creative Commons, 171 Second Street, Suite 300, *
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* San Francisco, California, 94105, USA. *
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*----------------------------------------------------------------------*/
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// Arduino Button Library
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// https://github.com/JChristensen/JC_Button
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// Copyright (C) 2018 by Jack Christensen and licensed under
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// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
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//
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// Example sketch to turn an LED on and off with a tactile button switch.
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// Wire the switch from the Arduino pin to ground.
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#include <JC_Button.h> //https://github.com/JChristensen/JC_Button
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#include <JC_Button.h> // https://github.com/JChristensen/JC_Button
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#define BUTTON_PIN 7 //Connect a tactile button switch (or something similar) from this pin to ground.
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#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
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#define INVERT true //Since the pullup resistor will keep the pin high unless the
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//switch is closed, this is negative logic, i.e. a high state
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//means the button is NOT pressed. (Assuming a normally open switch.)
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#define DEBOUNCE_MS 25 //A debounce time of 25 milliseconds usually works well for tactile button switches.
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#define LED_PIN 13 //The standard Arduino "Pin 13" LED
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// pin assignments
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const byte
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BUTTON_PIN(7), // connect a button switch from this pin to ground
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LED_PIN(13); // the standard Arduino "pin 13" LED
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Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Define the button
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boolean ledState; //A variable that keeps the current LED status
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Button myBtn(BUTTON_PIN); // define the button
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void setup()
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{
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pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output
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myBtn.begin(); // initialize the button object
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pinMode(LED_PIN, OUTPUT); // set the LED pin as an output
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}
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void loop()
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{
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myBtn.read(); //Read the button
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static bool ledState; // a variable that keeps the current LED status
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myBtn.read(); // read the button
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if (myBtn.wasReleased()) { //If the button was released, change the LED state
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if (myBtn.wasReleased()) // if the button was released, change the LED state
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{
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ledState = !ledState;
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digitalWrite(LED_PIN, ledState);
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}
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}
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@@ -1,85 +1,85 @@
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/*----------------------------------------------------------------------*
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* Example sketch for Arduino Button Library by Jack Christensen *
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* *
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* An example that uses both short and long button presses to adjust *
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* a number up and down, between two limits. Short presses increment *
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* or decrement by one, long presses repeat at a specified rate. *
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* Every time the number changes, it is written to the serial monitor. *
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* *
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* This work is licensed under the Creative Commons Attribution- *
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* ShareAlike 3.0 Unported License. To view a copy of this license, *
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||||
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
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* letter to Creative Commons, 171 Second Street, Suite 300, *
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* San Francisco, California, 94105, USA. *
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*----------------------------------------------------------------------*/
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// Arduino Button Library
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// https://github.com/JChristensen/JC_Button
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// Copyright (C) 2018 by Jack Christensen and licensed under
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// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
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//
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// Example skletch that uses both short and long button presses to adjust
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// a number up and down, between two limits. Short presses increment
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// or decrement by one, long presses repeat at a specified rate.
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// Every time the number changes, it is written to the serial monitor.
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#include <JC_Button.h> //https://github.com/JChristensen/JC_Button
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#include <JC_Button.h> // https://github.com/JChristensen/JC_Button
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#define DN_PIN 7 //Connect two tactile button switches (or something similar)
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#define UP_PIN 8 //from Arduino pin 7 to ground and from pin 8 to ground.
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#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
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#define INVERT true //Since the pullup resistor will keep the pin high unless the
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//switch is closed, this is negative logic, i.e. a high state
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//means the button is NOT pressed. (Assuming a normally open switch.)
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#define DEBOUNCE_MS 25 //A debounce time of 20 milliseconds usually works well for tactile button switches.
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// pin assignments
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const byte
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DN_PIN(7), // connect a button switch from this pin to ground
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UP_PIN(8); // ditto
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#define REPEAT_FIRST 500 //ms required before repeating on long press
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#define REPEAT_INCR 100 //repeat interval for long press
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#define MIN_COUNT 0
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#define MAX_COUNT 59
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Button btnUP(UP_PIN), btnDN(DN_PIN); // define the buttons
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Button btnUP(UP_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Define the buttons
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Button btnDN(DN_PIN, PULLUP, INVERT, DEBOUNCE_MS);
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enum {WAIT, INCR, DECR}; //The possible states for the state machine
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uint8_t STATE; //The current state machine state
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int count; //The number that is adjusted
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int lastCount = -1; //Previous value of count (initialized to ensure it's different when the sketch starts)
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unsigned long rpt = REPEAT_FIRST; //A variable time that is used to drive the repeats for long presses
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const unsigned long
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REPEAT_FIRST(500), // ms required before repeating on long press
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REPEAT_INCR(100); // repeat interval for long press
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const int
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MIN_COUNT(0),
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MAX_COUNT(59);
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void setup()
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{
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btnUP.begin();
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btnDN.begin();
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Serial.begin(115200);
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}
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void loop()
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{
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btnUP.read(); //read the buttons
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static int
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count, // the number that is adjusted
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lastCount(-1); // previous value of count (initialized to ensure it's different when the sketch starts)
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static unsigned long
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rpt(REPEAT_FIRST); // a variable time that is used to drive the repeats for long presses
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enum states_t {WAIT, INCR, DECR}; // states for the state machine
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static states_t STATE; // current state machine state
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btnUP.read(); // read the buttons
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btnDN.read();
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if (count != lastCount) { //print the count if it has changed
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if (count != lastCount) // print the count if it has changed
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{
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lastCount = count;
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Serial.println(count, DEC);
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}
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switch (STATE) {
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case WAIT: //wait for a button event
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switch (STATE)
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{
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case WAIT: // wait for a button event
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if (btnUP.wasPressed())
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STATE = INCR;
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else if (btnDN.wasPressed())
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STATE = DECR;
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else if (btnUP.wasReleased()) //reset the long press interval
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else if (btnUP.wasReleased()) // reset the long press interval
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rpt = REPEAT_FIRST;
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else if (btnDN.wasReleased())
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rpt = REPEAT_FIRST;
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else if (btnUP.pressedFor(rpt)) { //check for long press
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rpt += REPEAT_INCR; //increment the long press interval
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else if (btnUP.pressedFor(rpt)) // check for long press
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{
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rpt += REPEAT_INCR; // increment the long press interval
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STATE = INCR;
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}
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else if (btnDN.pressedFor(rpt)) {
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else if (btnDN.pressedFor(rpt))
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{
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rpt += REPEAT_INCR;
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STATE = DECR;
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}
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break;
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case INCR: //increment the counter
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count = min(count++, MAX_COUNT); //but not more than the specified maximum
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case INCR: // increment the counter
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count = min(count++, MAX_COUNT); // but not more than the specified maximum
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STATE = WAIT;
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break;
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case DECR: //decrement the counter
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count = max(count--, MIN_COUNT); //but not less than the specified minimum
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case DECR: // decrement the counter
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count = max(count--, MIN_COUNT); // but not less than the specified minimum
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STATE = WAIT;
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break;
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}
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@@ -1,18 +1,12 @@
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/*----------------------------------------------------------------------*
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||||
* Arduino Button Library v1.0 *
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||||
* Jack Christensen May 2011, published Mar 2012 *
|
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* *
|
||||
* Library for reading momentary contact switches like tactile button *
|
||||
* switches. Intended for use in state machine constructs. *
|
||||
* Use the read() function to read all buttons in the main loop, *
|
||||
* which should execute as fast as possible. *
|
||||
* *
|
||||
* This work is licensed under the Creative Commons Attribution- *
|
||||
* ShareAlike 3.0 Unported License. To view a copy of this license, *
|
||||
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
|
||||
* letter to Creative Commons, 171 Second Street, Suite 300, *
|
||||
* San Francisco, California, 94105, USA. *
|
||||
*----------------------------------------------------------------------*/
|
||||
// Arduino Button Library
|
||||
// https://github.com/JChristensen/JC_Button
|
||||
// Copyright (C) 2018 by Jack Christensen and licensed under
|
||||
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
|
||||
//
|
||||
// Library for reading momentary contact switches like tactile button
|
||||
// switches. Intended for use in state machine constructs.
|
||||
// Use the read() function to read each button in the main loop,
|
||||
// which should execute as fast as possible.
|
||||
|
||||
#include "JC_Button.h"
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||||
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||||
@@ -29,53 +23,41 @@
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* (Note that invert cannot be implied from puEnable since an external *
|
||||
* pullup could be used.) *
|
||||
*----------------------------------------------------------------------*/
|
||||
Button::Button(uint8_t pin, uint8_t puEnable, uint8_t invert, uint32_t dbTime)
|
||||
|
||||
void Button::begin()
|
||||
{
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_pin = pin;
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_puEnable = puEnable;
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||||
_invert = invert;
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||||
_dbTime = dbTime;
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||||
if (_puEnable != 0)
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pinMode(_pin, INPUT_PULLUP); //enable pullup resistor
|
||||
else
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||||
pinMode(_pin, INPUT);
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||||
_state = digitalRead(_pin);
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||||
if (_invert != 0) _state = !_state;
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||||
_time = millis();
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||||
_lastState = _state;
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||||
_changed = 0;
|
||||
_lastChange = _time;
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||||
pinMode(m_pin, m_puEnable ? INPUT_PULLUP : INPUT);
|
||||
m_state = digitalRead(m_pin);
|
||||
if (m_invert) m_state = !m_state;
|
||||
m_time = millis();
|
||||
m_lastState = m_state;
|
||||
m_changed = false;
|
||||
m_lastChange = m_time;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------*
|
||||
* read() returns the state of the button, 1==pressed, 0==released, *
|
||||
* does debouncing, captures and maintains times, previous states, etc. *
|
||||
*----------------------------------------------------------------------*/
|
||||
uint8_t Button::read(void)
|
||||
/ returns the state of the button, true==pressed, false==released, *
|
||||
/ does debouncing, captures and maintains times, previous states, etc. *
|
||||
/-----------------------------------------------------------------------*/
|
||||
bool Button::read()
|
||||
{
|
||||
static uint32_t ms;
|
||||
static uint8_t pinVal;
|
||||
|
||||
ms = millis();
|
||||
pinVal = digitalRead(_pin);
|
||||
if (_invert != 0) pinVal = !pinVal;
|
||||
if (ms - _lastChange < _dbTime) {
|
||||
_time = ms;
|
||||
_changed = 0;
|
||||
return _state;
|
||||
uint32_t ms = millis();
|
||||
uint8_t pinVal = digitalRead(m_pin);
|
||||
if (m_invert) pinVal = !pinVal;
|
||||
if (ms - m_lastChange < m_dbTime)
|
||||
{
|
||||
m_time = ms;
|
||||
m_changed = false;
|
||||
return m_state;
|
||||
}
|
||||
else {
|
||||
_lastState = _state;
|
||||
_state = pinVal;
|
||||
_time = ms;
|
||||
if (_state != _lastState) {
|
||||
_lastChange = ms;
|
||||
_changed = 1;
|
||||
}
|
||||
else {
|
||||
_changed = 0;
|
||||
}
|
||||
return _state;
|
||||
else
|
||||
{
|
||||
m_lastState = m_state;
|
||||
m_state = pinVal;
|
||||
m_time = ms;
|
||||
m_changed = (m_state != m_lastState);
|
||||
if (m_changed) m_lastChange = ms;
|
||||
return m_state;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,14 +66,14 @@ uint8_t Button::read(void)
|
||||
* read, and return false (0) or true (!=0) accordingly. *
|
||||
* These functions do not cause the button to be read. *
|
||||
*----------------------------------------------------------------------*/
|
||||
uint8_t Button::isPressed(void)
|
||||
bool Button::isPressed()
|
||||
{
|
||||
return _state == 0 ? 0 : 1;
|
||||
return m_state;
|
||||
}
|
||||
|
||||
uint8_t Button::isReleased(void)
|
||||
bool Button::isReleased()
|
||||
{
|
||||
return _state == 0 ? 1 : 0;
|
||||
return m_state;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------*
|
||||
@@ -100,37 +82,37 @@ uint8_t Button::isReleased(void)
|
||||
* true (!=0) accordingly. *
|
||||
* These functions do not cause the button to be read. *
|
||||
*----------------------------------------------------------------------*/
|
||||
uint8_t Button::wasPressed(void)
|
||||
bool Button::wasPressed()
|
||||
{
|
||||
return _state && _changed;
|
||||
return m_state && m_changed;
|
||||
}
|
||||
|
||||
uint8_t Button::wasReleased(void)
|
||||
bool Button::wasReleased()
|
||||
{
|
||||
return !_state && _changed;
|
||||
return !m_state && m_changed;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------*
|
||||
* pressedFor(ms) and releasedFor(ms) check to see if the button is *
|
||||
* pressed (or released), and has been in that state for the specified *
|
||||
* time in milliseconds. Returns false (0) or true (1) accordingly. *
|
||||
* time in milliseconds. Returns false (0) or true (!=0) accordingly. *
|
||||
* These functions do not cause the button to be read. *
|
||||
*----------------------------------------------------------------------*/
|
||||
uint8_t Button::pressedFor(uint32_t ms)
|
||||
bool Button::pressedFor(uint32_t ms)
|
||||
{
|
||||
return (_state == 1 && _time - _lastChange >= ms) ? 1 : 0;
|
||||
return m_state && m_time - m_lastChange >= ms;
|
||||
}
|
||||
|
||||
uint8_t Button::releasedFor(uint32_t ms)
|
||||
bool Button::releasedFor(uint32_t ms)
|
||||
{
|
||||
return (_state == 0 && _time - _lastChange >= ms) ? 1 : 0;
|
||||
return !m_state && m_time - m_lastChange >= ms;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------*
|
||||
* lastChange() returns the time the button last changed state, *
|
||||
* in milliseconds. *
|
||||
*----------------------------------------------------------------------*/
|
||||
uint32_t Button::lastChange(void)
|
||||
uint32_t Button::lastChange()
|
||||
{
|
||||
return _lastChange;
|
||||
return m_lastChange;
|
||||
}
|
||||
|
||||
@@ -1,42 +1,37 @@
|
||||
/*----------------------------------------------------------------------*
|
||||
* Arduino Button Library v1.0 *
|
||||
* Jack Christensen Mar 2012 *
|
||||
* *
|
||||
* This work is licensed under the Creative Commons Attribution- *
|
||||
* ShareAlike 3.0 Unported License. To view a copy of this license, *
|
||||
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
|
||||
* letter to Creative Commons, 171 Second Street, Suite 300, *
|
||||
* San Francisco, California, 94105, USA. *
|
||||
*----------------------------------------------------------------------*/
|
||||
#ifndef Button_h
|
||||
#define Button_h
|
||||
#if ARDUINO >= 100
|
||||
// Arduino Button Library
|
||||
// https://github.com/JChristensen/JC_Button
|
||||
// Copyright (C) 2018 by Jack Christensen and licensed under
|
||||
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
|
||||
|
||||
#ifndef JC_BUTTON_H_INCLUDED
|
||||
#define JC_BUTTON_H_INCLUDED
|
||||
|
||||
#include <Arduino.h>
|
||||
#else
|
||||
#include <WProgram.h>
|
||||
#endif
|
||||
|
||||
class Button
|
||||
{
|
||||
public:
|
||||
Button(uint8_t pin, uint8_t puEnable, uint8_t invert, uint32_t dbTime);
|
||||
uint8_t read();
|
||||
uint8_t isPressed();
|
||||
uint8_t isReleased();
|
||||
uint8_t wasPressed();
|
||||
uint8_t wasReleased();
|
||||
uint8_t pressedFor(uint32_t ms);
|
||||
uint8_t releasedFor(uint32_t ms);
|
||||
Button::Button(uint8_t pin, uint32_t dbTime=25, uint8_t puEnable=true, uint8_t invert=true)
|
||||
: m_pin(pin), m_dbTime(dbTime), m_puEnable(puEnable), m_invert(invert) {}
|
||||
void begin();
|
||||
bool read();
|
||||
bool isPressed();
|
||||
bool isReleased();
|
||||
bool wasPressed();
|
||||
bool wasReleased();
|
||||
bool pressedFor(uint32_t ms);
|
||||
bool releasedFor(uint32_t ms);
|
||||
uint32_t lastChange();
|
||||
|
||||
private:
|
||||
uint8_t _pin; //arduino pin number
|
||||
uint8_t _puEnable; //internal pullup resistor enabled
|
||||
uint8_t _invert; //if 0, interpret high state as pressed, else interpret low state as pressed
|
||||
uint8_t _state; //current button state
|
||||
uint8_t _lastState; //previous button state
|
||||
uint8_t _changed; //state changed since last read
|
||||
uint32_t _time; //time of current state (all times are in ms)
|
||||
uint32_t _lastChange; //time of last state change
|
||||
uint32_t _dbTime; //debounce time
|
||||
uint8_t m_pin; // arduino pin number connected to button
|
||||
bool m_puEnable; // internal pullup resistor enabled
|
||||
bool m_invert; // if true, interpret logic low as pressed, else interpret logic high as pressed
|
||||
bool m_state; // current button state, true=pressed
|
||||
bool m_lastState; // previous button state
|
||||
bool m_changed; // state changed since last read
|
||||
uint32_t m_time; // time of current state (ms from millis)
|
||||
uint32_t m_lastChange; // time of last state change (ms)
|
||||
uint32_t m_dbTime; // debounce time (ms)
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user