Refactor source code, update example sketches.

This commit is contained in:
JChristensen
2018-05-10 20:22:43 -04:00
parent 12b6863ebf
commit abee83bbba
5 changed files with 198 additions and 234 deletions

View File

@@ -1,18 +1,12 @@
/*----------------------------------------------------------------------*
* Arduino Button Library v1.0 *
* Jack Christensen May 2011, published Mar 2012 *
* *
* Library for reading momentary contact switches like tactile button *
* switches. Intended for use in state machine constructs. *
* Use the read() function to read all buttons in the main loop, *
* which should execute as fast as possible. *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
// Arduino Button Library
// https://github.com/JChristensen/JC_Button
// Copyright (C) 2018 by Jack Christensen and licensed under
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
//
// Library for reading momentary contact switches like tactile button
// switches. Intended for use in state machine constructs.
// Use the read() function to read each button in the main loop,
// which should execute as fast as possible.
#include "JC_Button.h"
@@ -29,53 +23,41 @@
* (Note that invert cannot be implied from puEnable since an external *
* pullup could be used.) *
*----------------------------------------------------------------------*/
Button::Button(uint8_t pin, uint8_t puEnable, uint8_t invert, uint32_t dbTime)
void Button::begin()
{
_pin = pin;
_puEnable = puEnable;
_invert = invert;
_dbTime = dbTime;
if (_puEnable != 0)
pinMode(_pin, INPUT_PULLUP); //enable pullup resistor
else
pinMode(_pin, INPUT);
_state = digitalRead(_pin);
if (_invert != 0) _state = !_state;
_time = millis();
_lastState = _state;
_changed = 0;
_lastChange = _time;
pinMode(m_pin, m_puEnable ? INPUT_PULLUP : INPUT);
m_state = digitalRead(m_pin);
if (m_invert) m_state = !m_state;
m_time = millis();
m_lastState = m_state;
m_changed = false;
m_lastChange = m_time;
}
/*----------------------------------------------------------------------*
* read() returns the state of the button, 1==pressed, 0==released, *
* does debouncing, captures and maintains times, previous states, etc. *
*----------------------------------------------------------------------*/
uint8_t Button::read(void)
/ returns the state of the button, true==pressed, false==released, *
/ does debouncing, captures and maintains times, previous states, etc. *
/-----------------------------------------------------------------------*/
bool Button::read()
{
static uint32_t ms;
static uint8_t pinVal;
ms = millis();
pinVal = digitalRead(_pin);
if (_invert != 0) pinVal = !pinVal;
if (ms - _lastChange < _dbTime) {
_time = ms;
_changed = 0;
return _state;
uint32_t ms = millis();
uint8_t pinVal = digitalRead(m_pin);
if (m_invert) pinVal = !pinVal;
if (ms - m_lastChange < m_dbTime)
{
m_time = ms;
m_changed = false;
return m_state;
}
else {
_lastState = _state;
_state = pinVal;
_time = ms;
if (_state != _lastState) {
_lastChange = ms;
_changed = 1;
}
else {
_changed = 0;
}
return _state;
else
{
m_lastState = m_state;
m_state = pinVal;
m_time = ms;
m_changed = (m_state != m_lastState);
if (m_changed) m_lastChange = ms;
return m_state;
}
}
@@ -84,14 +66,14 @@ uint8_t Button::read(void)
* read, and return false (0) or true (!=0) accordingly. *
* These functions do not cause the button to be read. *
*----------------------------------------------------------------------*/
uint8_t Button::isPressed(void)
bool Button::isPressed()
{
return _state == 0 ? 0 : 1;
return m_state;
}
uint8_t Button::isReleased(void)
bool Button::isReleased()
{
return _state == 0 ? 1 : 0;
return m_state;
}
/*----------------------------------------------------------------------*
@@ -100,37 +82,37 @@ uint8_t Button::isReleased(void)
* true (!=0) accordingly. *
* These functions do not cause the button to be read. *
*----------------------------------------------------------------------*/
uint8_t Button::wasPressed(void)
bool Button::wasPressed()
{
return _state && _changed;
return m_state && m_changed;
}
uint8_t Button::wasReleased(void)
bool Button::wasReleased()
{
return !_state && _changed;
return !m_state && m_changed;
}
/*----------------------------------------------------------------------*
* pressedFor(ms) and releasedFor(ms) check to see if the button is *
* pressed (or released), and has been in that state for the specified *
* time in milliseconds. Returns false (0) or true (1) accordingly. *
* time in milliseconds. Returns false (0) or true (!=0) accordingly. *
* These functions do not cause the button to be read. *
*----------------------------------------------------------------------*/
uint8_t Button::pressedFor(uint32_t ms)
bool Button::pressedFor(uint32_t ms)
{
return (_state == 1 && _time - _lastChange >= ms) ? 1 : 0;
return m_state && m_time - m_lastChange >= ms;
}
uint8_t Button::releasedFor(uint32_t ms)
bool Button::releasedFor(uint32_t ms)
{
return (_state == 0 && _time - _lastChange >= ms) ? 1 : 0;
return !m_state && m_time - m_lastChange >= ms;
}
/*----------------------------------------------------------------------*
* lastChange() returns the time the button last changed state, *
* in milliseconds. *
*----------------------------------------------------------------------*/
uint32_t Button::lastChange(void)
uint32_t Button::lastChange()
{
return _lastChange;
return m_lastChange;
}

View File

@@ -1,42 +1,37 @@
/*----------------------------------------------------------------------*
* Arduino Button Library v1.0 *
* Jack Christensen Mar 2012 *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#ifndef Button_h
#define Button_h
#if ARDUINO >= 100
// Arduino Button Library
// https://github.com/JChristensen/JC_Button
// Copyright (C) 2018 by Jack Christensen and licensed under
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
#ifndef JC_BUTTON_H_INCLUDED
#define JC_BUTTON_H_INCLUDED
#include <Arduino.h>
#else
#include <WProgram.h>
#endif
class Button
{
public:
Button(uint8_t pin, uint8_t puEnable, uint8_t invert, uint32_t dbTime);
uint8_t read();
uint8_t isPressed();
uint8_t isReleased();
uint8_t wasPressed();
uint8_t wasReleased();
uint8_t pressedFor(uint32_t ms);
uint8_t releasedFor(uint32_t ms);
Button::Button(uint8_t pin, uint32_t dbTime=25, uint8_t puEnable=true, uint8_t invert=true)
: m_pin(pin), m_dbTime(dbTime), m_puEnable(puEnable), m_invert(invert) {}
void begin();
bool read();
bool isPressed();
bool isReleased();
bool wasPressed();
bool wasReleased();
bool pressedFor(uint32_t ms);
bool releasedFor(uint32_t ms);
uint32_t lastChange();
private:
uint8_t _pin; //arduino pin number
uint8_t _puEnable; //internal pullup resistor enabled
uint8_t _invert; //if 0, interpret high state as pressed, else interpret low state as pressed
uint8_t _state; //current button state
uint8_t _lastState; //previous button state
uint8_t _changed; //state changed since last read
uint32_t _time; //time of current state (all times are in ms)
uint32_t _lastChange; //time of last state change
uint32_t _dbTime; //debounce time
uint8_t m_pin; // arduino pin number connected to button
bool m_puEnable; // internal pullup resistor enabled
bool m_invert; // if true, interpret logic low as pressed, else interpret logic high as pressed
bool m_state; // current button state, true=pressed
bool m_lastState; // previous button state
bool m_changed; // state changed since last read
uint32_t m_time; // time of current state (ms from millis)
uint32_t m_lastChange; // time of last state change (ms)
uint32_t m_dbTime; // debounce time (ms)
};
#endif