/** * MIT License * * Copyright (c) 2022 Vincent Mistler * Original source code from deltabeard/Peanut-GB Copyright (c) 2018 Mahyar Koshkouei * https://github.com/deltabeard/Peanut-GB/blob/master/examples/sdl2/peanut_sdl.c * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #pragma once #include #include #define NUMBER_OF_MANUAL_PALETTES 13 #define PALETTE_SIZE_IN_BYTES (3 * 4 * sizeof(uint16_t)) typedef uint16_t palette_t[3][4]; void manual_assign_palette(palette_t palette, uint8_t selection); void auto_assign_palette(uint16_t palette[3][4], uint8_t game_checksum, const char *game_title); #ifndef GBCOLOR_HEADER_ONLY #ifdef USE_BGR565 #define RGB565(r, g, b) (((b) << 11) | (g << 5) | (r)) #else #define RGB565(r, g, b) (((r) << 11) | (g << 5) | (b)) #endif /* * Get an RGB565 colour palette by entry ID & shuffling flags * * A total of 51 unique palette configurations are in here. * 45 are known to be used by some games (6 of which are shared with * manual palette selection), and 6 are unique to manual palette selection * * Palettes configurations from The Cutting Room Floor * https://tcrf.net/Game_Boy_Color_Bootstrap_ROM */ void get_colour_palette(palette_t selected_palette,uint8_t table_entry,uint8_t shuffling_flags) { Serial.printf("I get_colour_palette(table_entry=0x%02X,shuffling_flags=0x%02X)\n", table_entry, shuffling_flags); if(table_entry==0x00 && shuffling_flags==0x01) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x1C, 0x00), RGB565(0x12, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x15, 0x2B, 0x10), RGB565(0x08, 0x1C, 0x0F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x15, 0x2B, 0x10), RGB565(0x08, 0x1C, 0x0F), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x00 && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x1C, 0x00), RGB565(0x12, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x1C, 0x00), RGB565(0x12, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x15, 0x2B, 0x10), RGB565(0x08, 0x1C, 0x0F), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x00 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x1C, 0x00), RGB565(0x12, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0B, 0x2F, 0x1F), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x1F) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x15, 0x2B, 0x10), RGB565(0x08, 0x1C, 0x0F), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x01 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x31, 0x08), RGB565(0x1F, 0x35, 0x00), RGB565(0x12, 0x0E, 0x00), RGB565(0x09, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x13), RGB565(0x12, 0x2D, 0x1F), RGB565(0x0C, 0x25, 0x0E), RGB565(0x00, 0x0E, 0x07) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x02 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x0D, 0x3F, 0x00), RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x14, 0x09), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x03 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x0A, 0x37, 0x00), RGB565(0x1F, 0x21, 0x00), RGB565(0x1F, 0x3F, 0x00), RGB565(0x1F, 0x3F, 0x1F) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x04 && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x00), RGB565(0x16, 0x1C, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x05 && shuffling_flags==0x00) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0A, 0x3F, 0x00), RGB565(0x1F, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0A, 0x3F, 0x00), RGB565(0x1F, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0A, 0x3F, 0x00), RGB565(0x1F, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x05 && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0A, 0x3F, 0x00), RGB565(0x1F, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x05 && shuffling_flags==0x04) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0A, 0x3F, 0x00), RGB565(0x1F, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0B, 0x2F, 0x1F), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x1F) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0A, 0x3F, 0x00), RGB565(0x1F, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x06 && shuffling_flags==0x00) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x27, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x27, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x27, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x06 && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x27, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x06 && shuffling_flags==0x04) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x27, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0B, 0x2F, 0x1F), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x1F) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x27, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x07 && shuffling_flags==0x00) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x07 && shuffling_flags==0x04) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0B, 0x2F, 0x1F), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x1F) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x08 && shuffling_flags==0x00) { const palette_t palette = { { RGB565(0x14, 0x27, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x00, 0x18, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x14, 0x27, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x00, 0x18, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x14, 0x27, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x00, 0x18, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x08 && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x18, 0x0A), RGB565(0x1A, 0x00, 0x00), RGB565(0x0C, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x18, 0x0A), RGB565(0x1A, 0x00, 0x00), RGB565(0x0C, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x14, 0x27, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x00, 0x18, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x08 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x18, 0x0A), RGB565(0x1A, 0x00, 0x00), RGB565(0x0C, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x00, 0x00, 0x1F), RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x3F, 0x0F), RGB565(0x00, 0x21, 0x1F) }, /* OBJ1 */ { RGB565(0x14, 0x27, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x00, 0x18, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x09 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x1C, 0x00), RGB565(0x12, 0x10, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x19), RGB565(0x0C, 0x3B, 0x1D), RGB565(0x13, 0x21, 0x06), RGB565(0x0B, 0x16, 0x0B) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0A && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x00, 0x00, 0x00), RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07) }, /* OBJ0 */ { RGB565(0x00, 0x00, 0x00), RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07) }, /* OBJ1 */ { RGB565(0x16, 0x2D, 0x1F), RGB565(0x1F, 0x3F, 0x12), RGB565(0x15, 0x16, 0x08), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0B && shuffling_flags==0x01) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0B && shuffling_flags==0x02) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0B && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x3F, 0x0F), RGB565(0x00, 0x21, 0x1F), RGB565(0x1F, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0C && shuffling_flags==0x02) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x11, 0x23, 0x1B), RGB565(0x0A, 0x14, 0x11), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x31, 0x08), RGB565(0x1F, 0x35, 0x00), RGB565(0x12, 0x0E, 0x00), RGB565(0x09, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x11, 0x23, 0x1B), RGB565(0x0A, 0x14, 0x11), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0C && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x31, 0x08), RGB565(0x1F, 0x35, 0x00), RGB565(0x12, 0x0E, 0x00), RGB565(0x09, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x31, 0x08), RGB565(0x1F, 0x35, 0x00), RGB565(0x12, 0x0E, 0x00), RGB565(0x09, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x11, 0x23, 0x1B), RGB565(0x0A, 0x14, 0x11), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0C && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x31, 0x08), RGB565(0x1F, 0x35, 0x00), RGB565(0x12, 0x0E, 0x00), RGB565(0x09, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0B, 0x2F, 0x1F), RGB565(0x1F, 0x00, 0x00), RGB565(0x00, 0x00, 0x1F) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x11, 0x23, 0x1B), RGB565(0x0A, 0x14, 0x11), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0D && shuffling_flags==0x01) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x11, 0x23, 0x1B), RGB565(0x0A, 0x14, 0x11), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x11, 0x23, 0x1B), RGB565(0x0A, 0x14, 0x11), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0D && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x11, 0x23, 0x1B), RGB565(0x0A, 0x14, 0x11), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0D && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x11, 0x23, 0x1B), RGB565(0x0A, 0x14, 0x11), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0E && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0E && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0F && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x0F && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x10 && shuffling_flags==0x01) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x10 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x11 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x00, 0x3F, 0x00), RGB565(0x06, 0x21, 0x00), RGB565(0x00, 0x12, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x12 && shuffling_flags==0x00) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x12 && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x12 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x13 && shuffling_flags==0x00) { const palette_t palette = { { RGB565(0x00, 0x00, 0x00), RGB565(0x00, 0x21, 0x10), RGB565(0x1F, 0x37, 0x00), RGB565(0x1F, 0x3F, 0x1F) }, /* OBJ0 */ { RGB565(0x00, 0x00, 0x00), RGB565(0x00, 0x21, 0x10), RGB565(0x1F, 0x37, 0x00), RGB565(0x1F, 0x3F, 0x1F) }, /* OBJ1 */ { RGB565(0x00, 0x00, 0x00), RGB565(0x00, 0x21, 0x10), RGB565(0x1F, 0x37, 0x00), RGB565(0x1F, 0x3F, 0x1F) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x14 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x00), RGB565(0x1F, 0x00, 0x00), RGB565(0x0C, 0x00, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x15 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x15, 0x2B, 0x10), RGB565(0x08, 0x1C, 0x0F), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x16 && shuffling_flags==0x00) { const palette_t palette = { { RGB565(0x16, 0x31, 0x14), RGB565(0x11, 0x26, 0x0F), RGB565(0x0C, 0x1D, 0x0A), RGB565(0x06, 0x0E, 0x04) }, /* OBJ0 */ { RGB565(0x16, 0x31, 0x14), RGB565(0x11, 0x26, 0x0F), RGB565(0x0C, 0x1D, 0x0A), RGB565(0x06, 0x0E, 0x04) }, /* OBJ1 */ { RGB565(0x16, 0x31, 0x14), RGB565(0x11, 0x26, 0x0F), RGB565(0x0C, 0x1D, 0x0A), RGB565(0x06, 0x0E, 0x04) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x17 && shuffling_flags==0x00) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x14), RGB565(0x1F, 0x25, 0x12), RGB565(0x12, 0x25, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x14), RGB565(0x1F, 0x25, 0x12), RGB565(0x12, 0x25, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x14), RGB565(0x1F, 0x25, 0x12), RGB565(0x12, 0x25, 0x1F), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x18 && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x19 && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x2B, 0x0C), RGB565(0x10, 0x0C, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x39, 0x18), RGB565(0x19, 0x27, 0x10), RGB565(0x10, 0x1A, 0x05), RGB565(0x0B, 0x0C, 0x01) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x1A && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x21, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x3F, 0x00), RGB565(0x0F, 0x12, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x1B && shuffling_flags==0x00) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x33, 0x00), RGB565(0x13, 0x18, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x33, 0x00), RGB565(0x13, 0x18, 0x00), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x33, 0x00), RGB565(0x13, 0x18, 0x00), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x1C && shuffling_flags==0x01) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x18, 0x18), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x18, 0x18), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x1C && shuffling_flags==0x03) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x18, 0x18), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0x1C && shuffling_flags==0x05) { const palette_t palette = { { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x1F, 0x21, 0x10), RGB565(0x12, 0x0E, 0x07), RGB565(0x00, 0x00, 0x00) }, /* OBJ0 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0C, 0x29, 0x1F), RGB565(0x00, 0x00, 0x1F), RGB565(0x00, 0x00, 0x00) }, /* OBJ1 */ { RGB565(0x1F, 0x3F, 0x1F), RGB565(0x0F, 0x3F, 0x06), RGB565(0x00, 0x18, 0x18), RGB565(0x00, 0x00, 0x00) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } if(table_entry==0xFF && shuffling_flags==0xFF) { /* Game Boy DMG palette (4 shades of green) */ const palette_t palette = { { RGB565(0x1B, 0x3F, 0x0A), RGB565(0x15, 0x33, 0x08), RGB565(0x0E, 0x27, 0x06), RGB565(0x08, 0x1C, 0x08) }, /* OBJ0 */ { RGB565(0x1B, 0x3F, 0x0A), RGB565(0x15, 0x33, 0x08), RGB565(0x0E, 0x27, 0x06), RGB565(0x08, 0x1C, 0x08) }, /* OBJ1 */ { RGB565(0x1B, 0x3F, 0x0A), RGB565(0x15, 0x33, 0x08), RGB565(0x0E, 0x27, 0x06), RGB565(0x08, 0x1C, 0x08) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); return; } /* default palette */ Serial.printf("E get_colour_palette: No palette found for table_entry=0x%02X shuffling_flags=0x%02X\n", table_entry, shuffling_flags); /* Game Boy DMG palette (4 shades of green) */ const palette_t palette = { { RGB565(0x1B, 0x3F, 0x0A), RGB565(0x15, 0x33, 0x08), RGB565(0x0E, 0x27, 0x06), RGB565(0x08, 0x1C, 0x08) }, /* OBJ0 */ { RGB565(0x1B, 0x3F, 0x0A), RGB565(0x15, 0x33, 0x08), RGB565(0x0E, 0x27, 0x06), RGB565(0x08, 0x1C, 0x08) }, /* OBJ1 */ { RGB565(0x1B, 0x3F, 0x0A), RGB565(0x15, 0x33, 0x08), RGB565(0x0E, 0x27, 0x06), RGB565(0x08, 0x1C, 0x08) } /* BG */ }; memcpy(selected_palette, palette, PALETTE_SIZE_IN_BYTES); } /** * Automatically assigns a colour palette to the game using a given game * checksum and disambiguation characters (4th character of the game title) * * "The Game Boy Color Bootstrap ROM is executed when the GBC is turned on. * The ROM assigns color palettes to certain monochrome Game Boy games by * computing a hash of the ROM's header title for every Nintendo Licensee game * and checking it against an internal database of hashes. * The resulting index is then used to obtain an entry ID * (from 0x00 up to and including 0x1C) and shuffling flags (a 3-bit bitfield). * An entry is a triplet of palettes, and the "shuffling flags" replace some * of the triplet's palettes with others." * Source: The Cutting Room Floor (https://tcrf.net/Game_Boy_Color_Bootstrap_ROM) */ void auto_assign_palette(uint16_t palette[3][4], uint8_t game_checksum, const char *game_title) { char disambiguation_character=game_title[3]; /* e.g. 'METROID' -> R */ Serial.printf("I auto_assign_palette(0x%02X,%s)\n", game_checksum,game_title); switch(game_checksum) { case 0x00: { /* */ get_colour_palette(palette,0x1C,0x03); break; } case 0x01: { /* Arcade Classic No. 4 - Defender & Joust (USA, Europe) */ get_colour_palette(palette,0x0F,0x05); break; } case 0x0C: { /* Nigel Mansell's World Championship Racing (Europe) */ get_colour_palette(palette,0x12,0x00); break; } case 0x0D: { if(disambiguation_character=='E') { /* Pocket Bomberman (Europe) */ get_colour_palette(palette,0x0C,0x03); break; } else { /* Tetris 2 (Europe) */ /* Tetris 2 (USA) */ get_colour_palette(palette,0x07,0x04); break; } } case 0x10: { /* Super R.C. Pro-Am (USA, Europe) */ get_colour_palette(palette,0x0F,0x05); break; } case 0x14: { /* Game Boy Camera Gold (USA) */ /* Pocket Monsters Aka (Japan) */ /* Pocket Monsters Aka (Japan) (Rev A) */ /* Pokemon - Edicion Roja (Spain) */ /* Pokemon - Red Version (USA, Europe) */ /* Pokemon - Rote Edition (Germany) */ /* Pokemon - Version Rouge (France) */ /* Pokemon - Versione Rossa (Italy) */ get_colour_palette(palette,0x10,0x01); break; } case 0x15: { /* Pocket Monsters - Pikachu (Japan) (Rev 0A) */ /* Pocket Monsters - Pikachu (Japan) (Rev B) */ /* Pocket Monsters - Pikachu (Japan) (Rev C) */ /* Pocket Monsters - Pikachu (Japan) (Rev D) */ get_colour_palette(palette,0x07,0x00); break; } case 0x16: { if(disambiguation_character=='M') { /* CUSTOM */ /* Batman - The Animated Series (USA, Europe) */ get_colour_palette(palette,0x0D,0x05); break; } else { /* Donkey Kong Land (Japan) */ get_colour_palette(palette,0x0C,0x05); break; } /* Yakuman (Japan);; Yakuman (Japan) (Rev A) */ get_colour_palette(palette,0x12,0x00); break; } case 0x17: { /* Othello (Europe) */ get_colour_palette(palette,0x0E,0x05); break; } case 0x18: { if(disambiguation_character=='I') { /* Wario Blast Featuring Bomberman! (USA, Europe) */ get_colour_palette(palette,0x1C,0x03); break; } else { /* Donkey Kong Land (Japan) */ get_colour_palette(palette,0x0C,0x05); break; } } case 0x19: { /* Donkey Kong (World) */ /* Donkey Kong (World) (Rev A) */ get_colour_palette(palette,0x06,0x03); break; } case 0x1D: { /* Kirby no Pinball (Japan) */ /* Kirby's Pinball Land (USA, Europe) */ get_colour_palette(palette,0x08,0x03); break; } case 0x27: { if(disambiguation_character=='B') { /* Kirby no Block Ball (Japan) */ /* Kirby's Block Ball (USA, Europe) */ get_colour_palette(palette,0x08,0x05); break; } else { /* Magnetic Soccer (Europe) */ get_colour_palette(palette,0x0E,0x05); break; } } case 0x28: { if(disambiguation_character=='A') { /* Arcade Classic No. 3 - Galaga & Galaxian (USA) */ get_colour_palette(palette,0x13,0x00); break; } else { /* Golf (World) */ get_colour_palette(palette,0x0E,0x03); break; } } case 0x29: { /* Mega Man III (Europe) */ get_colour_palette(palette,0x0F,0x05); break; } case 0x2B: { /* Mega Man V (USA) */ get_colour_palette(palette,0x0F,0x05); break; } case 0x34: { /* Game Boy Gallery (Japan) */ get_colour_palette(palette,0x04,0x03); break; } case 0x35: { /* Mario no Picross (Japan) */ /* Mario's Picross (USA, Europe) */ get_colour_palette(palette,0x12,0x00); break; } case 0x36: { /* Baseball (World) */ get_colour_palette(palette,0x03,0x05); break; } case 0x39: { /* Dynablaster (Europe) */ get_colour_palette(palette,0x0F,0x03); break; } case 0x3C: { /* Dr. Mario (World) */ /* Dr. Mario (World) (Rev A) */ get_colour_palette(palette,0x0B,0x02); break; } case 0x3D: { /* Yoshi (USA) */ /* Yoshi no Tamago (Japan) */ get_colour_palette(palette,0x05,0x03); break; } case 0x3E: { /* Yoshi no Cookie (Japan) */ get_colour_palette(palette,0x06,0x04); break; } case 0x3F: { /* Tetris Plus (USA, Europe) */ get_colour_palette(palette,0x1C,0x03); break; } case 0x43: { /* Chessmaster, The (Europe) */ get_colour_palette(palette,0x0F,0x03); break; } case 0x46: { if(disambiguation_character=='E') { /* Super Mario Land (World) */ /* Super Mario Land (World) (Rev A) */ get_colour_palette(palette,0x0A,0x03); break; } else { /* Metroid II - Return of Samus (World) */ get_colour_palette(palette,0x14,0x05); break; } } case 0x49: { /* Kirby's Dream Land (USA, Europe) */ get_colour_palette(palette,0x08,0x05); break; } case 0x4B: { /* Play Action Football (USA) */ get_colour_palette(palette,0x0E,0x03); break; } case 0x4E: { /* Wave Race (USA, Europe) */ get_colour_palette(palette,0x0B,0x05); break; } case 0x50: { /* Castlevania II - Belmont's Revenge (USA, Europe) */ get_colour_palette(palette,0x0C,0x05); break; } case 0x52: { /* Street Fighter II (USA, Europe) (Rev A) */ get_colour_palette(palette,0x0F,0x05); break; } case 0x58: { /* X (Japan) */ get_colour_palette(palette,0x16,0x00); break; } case 0x59: { /* Wario Land - Super Mario Land 3 (World) */ get_colour_palette(palette,0x00,0x05); break; } case 0x5C: { /* Hoshi no Kirby (Japan) */ /* Hoshi no Kirby (Japan) (Rev A) */ get_colour_palette(palette,0x08,0x05); break; } case 0x5D: { /* Battle Arena Toshinden (USA) */ get_colour_palette(palette,0x0F,0x05); break; } case 0x61: { if(disambiguation_character=='A') { /* Vegas Stakes (USA, Europe) */ get_colour_palette(palette,0x0E,0x05); break; } else { /* Pocket Monsters Ao (Japan) */ /* Pokemon - Blaue Edition (Germany) */ /* Pokemon - Blue Version (USA, Europe) */ /* Pokemon - Edicion Azul (Spain) */ /* Pokemon - Version Bleue (France) */ /* Pokemon - Versione Blu (Italy) */ get_colour_palette(palette,0x0B,0x01); break; } } case 0x66: { if(disambiguation_character=='E') { /* Game Boy Gallery 2 (Australia) */ /* Game Boy Gallery 2 (Japan) */ get_colour_palette(palette,0x04,0x03); break; } else { /* Arcade Classic No. 2 - Centipede & Millipede (USA, Europe) */ get_colour_palette(palette,0x1C,0x03); break; } } case 0x67: { /* Kirby's Star Stacker (USA, Europe) */ get_colour_palette(palette,0x12,0x00); break; } case 0x68: { /* Adventures of Lolo (Europe) */ /* Mega Man II (Europe) */ get_colour_palette(palette,0x0F,0x05); break; } case 0x69: { /* Tetris Flash (Japan) */ get_colour_palette(palette,0x07,0x04); break; } case 0x6A: { if(disambiguation_character=='K') { /* Donkey Kong Land 2 (USA, Europe) */ get_colour_palette(palette,0x0C,0x05); break; } else { /* Mario & Yoshi (Europe) */ get_colour_palette(palette,0x05,0x03); break; } } case 0x6B: { /* Castlevania Adventure, The (USA) */ /* Donkey Kong Land III (USA, Europe) */ /* Donkey Kong Land III (USA, Europe) (Rev A) */ get_colour_palette(palette,0x0C,0x05); break; } case 0x6D: { /* King of Fighters '95, The (USA) */ get_colour_palette(palette,0x0F,0x05); break; } case 0x6F: { /* Pocket Camera (Japan) (Rev A) */ get_colour_palette(palette,0x1B,0x00); break; } case 0x70: { /* Legend of Zelda, The - Link's Awakening (France) */ /* Legend of Zelda, The - Link's Awakening (Germany) */ /* Legend of Zelda, The - Link's Awakening (USA, Europe) */ /* Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A) */ /* Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B) */ /* Zelda no Densetsu - Yume o Miru Shima (Japan) */ /* Zelda no Densetsu - Yume o Miru Shima (Japan) (Rev A) */ get_colour_palette(palette,0x11,0x05); break; } case 0x71: { /* Tetris Blast (USA, Europe) */ get_colour_palette(palette,0x06,0x00); break; } case 0x75: { /* Picross 2 (Japan) */ get_colour_palette(palette,0x12,0x00); break; } case 0x86: { /* Donkey Kong Land (USA, Europe) */ get_colour_palette(palette,0x01,0x05); break; } case 0x88: { /* Alleyway (World) */ get_colour_palette(palette,0x08,0x00); break; } case 0x8B: { /* Mystic Quest (Europe);; Mystic Quest (France) */ /* Mystic Quest (Germany) */ get_colour_palette(palette,0x0E,0x05); break; } case 0x8C: { /* Radar Mission (Japan) */ /* Radar Mission (USA, Europe) */ get_colour_palette(palette,0x00,0x01); break; } case 0x90: { /* Nintendo World Cup (USA, Europe) */ get_colour_palette(palette,0x0E,0x03); break; } case 0x92: { /* F-1 Race (World);; F-1 Race (World) (Rev A) */ get_colour_palette(palette,0x12,0x00); break; } case 0x95: { /* Yoshi no Panepon (Japan) */ get_colour_palette(palette,0x05,0x04); break; } case 0x97: { /* King of the Zoo (Europe) */ get_colour_palette(palette,0x0F,0x03); break; } case 0x99: { /* Kirby no Kirakira Kids (Japan) */ get_colour_palette(palette,0x12,0x00); break; } case 0x9A: { /* Arcade Classic No. 1 - Asteroids & Missile Command (USA, Europe) */ get_colour_palette(palette,0x0E,0x03); break; } case 0x9C: { /* Pinocchio (Europe) */ get_colour_palette(palette,0x0C,0x02); break; } case 0x9D: { /* Killer Instinct (USA, Europe) */ get_colour_palette(palette,0x0D,0x05); break; } case 0xA2: { /* Star Wars (USA, Europe) (Rev A) */ get_colour_palette(palette,0x12,0x05); break; } case 0xA5: { if(disambiguation_character=='R') { /* Battletoads in Ragnarok's World (Europe) */ get_colour_palette(palette,0x12,0x03); break; } else { /* Solar Striker (World) */ get_colour_palette(palette,0x13,0x00); break; } } case 0xA8: { /* Super Donkey Kong GB (Japan) */ get_colour_palette(palette,0x01,0x05); break; } case 0xAA: { /* James Bond 007 (USA, Europe) */ /* Pocket Monsters Midori (Japan) */ /* Pocket Monsters Midori (Japan) (Rev A) */ get_colour_palette(palette,0x1C,0x01); break; } case 0xB3: { if(disambiguation_character=='U') { /* Moguranya (Japan) */ /* Mole Mania (USA, Europe) */ get_colour_palette(palette,0x00,0x03); break; } else if(disambiguation_character=='R') { /* Tetris Attack (USA) */ /* Tetris Attack (USA, Europe) (Rev A) */ get_colour_palette(palette,0x05,0x04); break; } else { /* Hoshi no Kirby 2 (Japan) */ /* Kirby's Dream Land 2 (USA, Europe) */ get_colour_palette(palette,0x08,0x05); break; } } case 0xB7: { /* Game Boy Gallery (Europe) */ get_colour_palette(palette,0x12,0x00); break; } case 0xBD: { /* Toy Story (Europe) */ get_colour_palette(palette,0x0E,0x03); break; } case 0xBF: { if(disambiguation_character=='C') { /* Soccer (Europe) (En,Fr,De) */ get_colour_palette(palette,0x02,0x05); break; } else { /* Kid Icarus - Of Myths and Monsters (USA, Europe) */ get_colour_palette(palette,0x0D,0x03); break; } } case 0xC6: { if(disambiguation_character==' ') { /* Ken Griffey Jr. presents Major League Baseball (USA, Europe) */ get_colour_palette(palette,0x1C,0x03); break; } else { /* Game Boy Wars (Japan) */ get_colour_palette(palette,0x00,0x05); break; } } case 0xC9: { /* Super Mario Land 2 - 6 Golden Coins (USA, Europe) */ /* Super Mario Land 2 - 6 Golden Coins (USA, Europe) (Rev A) */ /* Super Mario Land 2 - 6 Golden Coins (USA, Europe) (Rev B) */ /* Super Mario Land 2 - 6-tsu no Kinka (Japan) */ /* Super Mario Land 2 - 6-tsu no Kinka (Japan) (Rev B) */ get_colour_palette(palette,0x09,0x05); break; } case 0xCE: { /* Top Ranking Tennis (Europe) */ get_colour_palette(palette,0x02,0x05); break; } case 0xD1: { /* Tennis (World) */ get_colour_palette(palette,0x02,0x05); break; } case 0xD3: { if(disambiguation_character=='R') { /* Kaeru no Tame ni Kane wa Naru (Japan) */ get_colour_palette(palette,0x0D,0x01); break; } else { /* Wario Land II (USA, Europe) */ get_colour_palette(palette,0x15,0x05); break; } } case 0xDB: { /* Tetris (World);; Tetris (World) (Rev A) */ get_colour_palette(palette,0x07,0x00); break; } case 0xE0: { /* Yoshi's Cookie (USA, Europe) */ get_colour_palette(palette,0x06,0x04); break; } case 0xE8: { /* Space Invaders (Europe) */ /* Space Invaders (USA) */ get_colour_palette(palette,0x13,0x00); break; } case 0xF0: { /* Top Rank Tennis (USA) */ get_colour_palette(palette,0x02,0x05); break; } case 0xF2: { /* Qix (World) */ get_colour_palette(palette,0x07,0x04); break; } case 0xF4: { if(disambiguation_character==' ') { /* Game & Watch Gallery (Europe)*/ /* Game & Watch Gallery (USA) */ /* Game & Watch Gallery (USA) (Rev A) */ get_colour_palette(palette,0x04,0x03); break; } else { /* Pac-In-Time (USA) */ get_colour_palette(palette,0x1C,0x05); break; } } case 0xF6: { /* Mega Man - Dr. Wily's Revenge (Europe) */ get_colour_palette(palette,0x0F,0x05); break; } case 0xF7: { /* Boy and His Blob in the Rescue of Princess Blobette, A (Europe) */ get_colour_palette(palette,0x12,0x05); break; } case 0xFF: { /* Balloon Kid (USA, Europe) */ get_colour_palette(palette,0x06,0x00); break; } default: { Serial.printf("E auto_assign_palette: No palette found for checksum 0x%02X.\n", game_checksum); /* Original Game Boy DMG color palette (monochrome 4-shades of green!) */ get_colour_palette(palette,0xFF,0xFF); break; } } } /** * Manually assigns a palette. This is used to allow the user to manually select a * different colour palette if one was not found automatically, or if the user * prefers a different colour palette. * selection is the requested colour palette. This should be a maximum of * NUMBER_OF_MANUAL_PALETTES - 1. The default palette is selected otherwise. * The entries are listed here in the order they are stored in the ROM. * * A total of twelve palette configurations are in here. * Six of these are unique to the manual selection mode. * The button combinations trigger the respective configuration * and are previewed in the respective shades while the Nintendo * Game Boy Color logo is still being displayed on the screen. */ void manual_assign_palette(palette_t palette, uint8_t selection) { printf("I manual_assign_palette(%d)\n", selection); switch(selection) { case 0: { /* Right */ get_colour_palette(palette,0x05,0x00); break; } case 1: { /* A + Down */ get_colour_palette(palette,0x07,0x00); break; } case 2: { /* Up */ get_colour_palette(palette,0x12,0x00); break; } case 3: { /* B + Right */ get_colour_palette(palette,0x13,0x00); break; } case 4: { /* B + Left Game Boy Pocket (monochrome 4-shades of white) */ get_colour_palette(palette,0x16,0x00); break; } case 5: { /* Down */ get_colour_palette(palette,0x17,0x00); break; } case 6: { /* B + Up */ get_colour_palette(palette,0x19,0x03); break; } case 7: { /* A + Right */ get_colour_palette(palette,0x1C,0x03); break; } case 8: { /* A + Left */ get_colour_palette(palette,0x0D,0x05); break; } case 9: { /* A + Up */ get_colour_palette(palette,0x10,0x05); break; } case 10: { /* Left */ get_colour_palette(palette,0x18,0x05); break; } case 11: { /* B + Down */ get_colour_palette(palette,0x1A,0x05); break; } case 12: { /* A + B Original Game Boy DMG color palette (monochrome 4-shades of green!) */ get_colour_palette(palette,0xFF,0xFF); break; } default: { /* Original Game Boy DMG color palette (monochrome 4-shades of green!) */ get_colour_palette(palette,0xFF,0xFF); break; } } } #endif