/** * minigb_apu is released under the terms listed within the LICENSE file. * * minigb_apu emulates the audio processing unit (APU) of the Game Boy. This * project is based on MiniGBS by Alex Baines: https://github.com/baines/MiniGBS */ #pragma once #include #define DMG_CLOCK_FREQ 4194304.0 #define SCREEN_REFRESH_CYCLES 70224.0 #define VERTICAL_SYNC (DMG_CLOCK_FREQ/SCREEN_REFRESH_CYCLES) #ifndef ENABLE_HIPASS # define ENABLE_HIPASS 1 #endif #ifndef AUDIO_SAMPLE_RATE # define AUDIO_SAMPLE_RATE 8000.0 #endif #ifndef AUDIO_NSAMPLES # define AUDIO_NSAMPLES 256 //((unsigned)(AUDIO_SAMPLE_RATE / VERTICAL_SYNC) * 2) #endif /** * Fill allocated buffer "data" with "len" number of 32-bit floating point * samples (native endian order) in stereo interleaved format. */ void audio_callback(void *ptr, void *data, int len); /** * Read audio register at given address "addr". */ uint8_t audio_read(const uint16_t addr); /** * Write "val" to audio register at given address "addr". */ void audio_write(const uint16_t addr, const uint8_t val); /** * Initialise audio driver. */ void audio_init(void);