make sound work
This commit is contained in:
+8
-6
@@ -30,7 +30,7 @@
|
||||
// #include "sdcard.h"
|
||||
#include "common.h"
|
||||
#include "game_bin.h"
|
||||
#include "i2s.h"
|
||||
#include "i2s-audio.h"
|
||||
|
||||
#define GBCOLOR_HEADER_ONLY
|
||||
#include "gbcolors.h"
|
||||
@@ -63,7 +63,7 @@ static uint8_t manual_palette_selected = 0;
|
||||
|
||||
struct gb_s gb;
|
||||
palette_t palette; // Colour palette
|
||||
|
||||
i2s_config_t i2s_config;
|
||||
uint_fast32_t frames = 0;
|
||||
|
||||
#define putstdio(x) write(1, x, strlen(x))
|
||||
@@ -205,14 +205,16 @@ void setup() {
|
||||
|
||||
#if ENABLE_SOUND
|
||||
// Allocate memory for the stream buffer
|
||||
stream = malloc(AUDIO_BUFFER_SIZE_BYTES);
|
||||
stream = (uint16_t*) malloc(AUDIO_BUFFER_SIZE_BYTES);
|
||||
assert(stream != NULL);
|
||||
memset(stream, 0, AUDIO_BUFFER_SIZE_BYTES); // Zero out the stream buffer
|
||||
|
||||
// Initialize I2S sound driver
|
||||
i2s_config_t i2s_config = i2s_get_default_config();
|
||||
i2s_config = i2s_get_default_config();
|
||||
i2s_config.sample_freq = AUDIO_SAMPLE_RATE;
|
||||
i2s_config.dma_trans_count = AUDIO_SAMPLES;
|
||||
i2s_config.data_pin = 26, // DIN
|
||||
i2s_config.clock_pin_base = 27, // BCLK + LRC
|
||||
i2s_volume(&i2s_config, 2);
|
||||
i2s_init(&i2s_config);
|
||||
#endif
|
||||
@@ -241,8 +243,8 @@ void loop() {
|
||||
frames++;
|
||||
#if ENABLE_SOUND
|
||||
if (!gb.direct.frame_skip) {
|
||||
audio_callback(NULL, stream, AUDIO_BUFFER_SIZE_BYTES);
|
||||
i2s_dma_write(&i2s_config, stream);
|
||||
audio_callback(NULL, (int16_t*) stream, AUDIO_BUFFER_SIZE_BYTES);
|
||||
i2s_dma_write(&i2s_config, (int16_t*) stream);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user