make sound work
This commit is contained in:
@@ -0,0 +1,20 @@
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Copyright (c) 2017 Alex Baines <alex@abaines.me.uk>
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Copyright (c) 2019 Mahyar Koshkouei <mk@deltabeard.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -0,0 +1,603 @@
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/**
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* minigb_apu is released under the terms listed within the LICENSE file.
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*
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* minigb_apu emulates the audio processing unit (APU) of the Game Boy. This
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* project is based on MiniGBS by Alex Baines: https://github.com/baines/MiniGBS
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*/
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include "minigb_apu.h"
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#define DMG_CLOCK_FREQ_U ((unsigned)DMG_CLOCK_FREQ)
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#define AUDIO_NSAMPLES (AUDIO_SAMPLES * 2u)
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#define AUDIO_MEM_SIZE (0xFF3F - 0xFF10 + 1)
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#define AUDIO_ADDR_COMPENSATION 0xFF10
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#define MAX(a, b) ( a > b ? a : b )
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#define MIN(a, b) ( a <= b ? a : b )
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#define VOL_INIT_MAX (INT16_MAX/8)
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#define VOL_INIT_MIN (INT16_MIN/8)
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/* Handles time keeping for sound generation.
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* FREQ_INC_REF must be equal to, or larger than AUDIO_SAMPLE_RATE in order
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* to avoid a division by zero error.
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* Using a square of 2 simplifies calculations. */
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#define FREQ_INC_REF (AUDIO_SAMPLE_RATE * 16)
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#define MAX_CHAN_VOLUME 15
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/**
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* Memory holding audio registers between 0xFF10 and 0xFF3F inclusive.
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*/
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static uint8_t audio_mem[AUDIO_MEM_SIZE];
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struct chan_len_ctr {
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uint8_t load;
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unsigned enabled : 1;
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uint32_t counter;
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uint32_t inc;
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};
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struct chan_vol_env {
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uint8_t step;
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unsigned up : 1;
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uint32_t counter;
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uint32_t inc;
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};
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struct chan_freq_sweep {
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uint16_t freq;
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uint8_t rate;
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uint8_t shift;
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unsigned up : 1;
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uint32_t counter;
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uint32_t inc;
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};
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static struct chan {
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unsigned enabled : 1;
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unsigned powered : 1;
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unsigned on_left : 1;
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unsigned on_right : 1;
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unsigned muted : 1;
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uint8_t volume;
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uint8_t volume_init;
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uint16_t freq;
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uint32_t freq_counter;
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uint32_t freq_inc;
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int_fast16_t val;
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struct chan_len_ctr len;
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struct chan_vol_env env;
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struct chan_freq_sweep sweep;
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union {
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struct {
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uint8_t duty;
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uint8_t duty_counter;
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} square;
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struct {
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uint16_t lfsr_reg;
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uint8_t lfsr_wide;
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uint8_t lfsr_div;
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} noise;
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struct {
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uint8_t sample;
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} wave;
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};
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} chans[4];
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static int32_t vol_l, vol_r;
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static void set_note_freq(struct chan *c, const uint32_t freq)
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{
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/* Lowest expected value of freq is 64. */
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c->freq_inc = freq * (uint32_t)(FREQ_INC_REF / AUDIO_SAMPLE_RATE);
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}
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static void chan_enable(const uint_fast8_t i, const bool enable)
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{
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uint8_t val;
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chans[i].enabled = enable;
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val = (audio_mem[0xFF26 - AUDIO_ADDR_COMPENSATION] & 0x80) |
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(chans[3].enabled << 3) | (chans[2].enabled << 2) |
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(chans[1].enabled << 1) | (chans[0].enabled << 0);
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audio_mem[0xFF26 - AUDIO_ADDR_COMPENSATION] = val;
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//audio_mem[0xFF26 - AUDIO_ADDR_COMPENSATION] |= 0x80 | ((uint8_t)enable) << i;
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}
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static void update_env(struct chan *c)
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{
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c->env.counter += c->env.inc;
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while (c->env.counter > FREQ_INC_REF) {
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if (c->env.step) {
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c->volume += c->env.up ? 1 : -1;
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if (c->volume == 0 || c->volume == MAX_CHAN_VOLUME) {
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c->env.inc = 0;
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}
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c->volume = MAX(0, MIN(MAX_CHAN_VOLUME, c->volume));
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}
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c->env.counter -= FREQ_INC_REF;
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}
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}
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static void update_len(struct chan *c)
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{
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if (!c->len.enabled)
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return;
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c->len.counter += c->len.inc;
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if (c->len.counter > FREQ_INC_REF) {
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chan_enable(c - chans, 0);
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c->len.counter = 0;
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}
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}
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static bool update_freq(struct chan *c, uint32_t *pos)
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{
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uint32_t inc = c->freq_inc - *pos;
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c->freq_counter += inc;
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if (c->freq_counter > FREQ_INC_REF) {
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*pos = c->freq_inc - (c->freq_counter - FREQ_INC_REF);
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c->freq_counter = 0;
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return true;
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} else {
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*pos = c->freq_inc;
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return false;
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}
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}
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static void update_sweep(struct chan *c)
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{
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c->sweep.counter += c->sweep.inc;
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while (c->sweep.counter > FREQ_INC_REF) {
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if (c->sweep.shift) {
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uint16_t inc = (c->sweep.freq >> c->sweep.shift);
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if (!c->sweep.up)
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inc *= -1;
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c->freq += inc;
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if (c->freq > 2047) {
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c->enabled = 0;
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} else {
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set_note_freq(c,
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DMG_CLOCK_FREQ_U / ((2048 - c->freq)<< 5));
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c->freq_inc *= 8;
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}
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} else if (c->sweep.rate) {
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c->enabled = 0;
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}
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c->sweep.counter -= FREQ_INC_REF;
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}
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}
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static void update_square(int16_t* samples, const bool ch2)
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{
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uint32_t freq;
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struct chan* c = chans + ch2;
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if (!c->powered || !c->enabled)
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return;
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freq = DMG_CLOCK_FREQ_U / ((2048 - c->freq) << 5);
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set_note_freq(c, freq);
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c->freq_inc *= 8;
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for (uint_fast16_t i = 0; i < AUDIO_NSAMPLES; i += 2) {
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update_len(c);
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if (!c->enabled)
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continue;
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update_env(c);
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if (!ch2)
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update_sweep(c);
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uint32_t pos = 0;
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uint32_t prev_pos = 0;
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int32_t sample = 0;
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while (update_freq(c, &pos)) {
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c->square.duty_counter = (c->square.duty_counter + 1) & 7;
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sample += ((pos - prev_pos) / c->freq_inc) * c->val;
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c->val = (c->square.duty & (1 << c->square.duty_counter)) ?
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VOL_INIT_MAX / MAX_CHAN_VOLUME :
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VOL_INIT_MIN / MAX_CHAN_VOLUME;
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prev_pos = pos;
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}
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if (c->muted)
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continue;
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sample += c->val;
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sample *= c->volume;
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sample /= 4;
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samples[i + 0] += sample * c->on_left * vol_l;
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samples[i + 1] += sample * c->on_right * vol_r;
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}
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}
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static uint8_t wave_sample(const unsigned int pos, const unsigned int volume)
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{
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uint8_t sample;
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sample = audio_mem[(0xFF30 + pos / 2) - AUDIO_ADDR_COMPENSATION];
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if (pos & 1) {
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sample &= 0xF;
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} else {
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sample >>= 4;
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}
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return volume ? (sample >> (volume - 1)) : 0;
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}
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static void update_wave(int16_t *samples)
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{
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uint32_t freq;
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struct chan *c = chans + 2;
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if (!c->powered || !c->enabled)
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return;
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freq = (DMG_CLOCK_FREQ_U / 64) / (2048 - c->freq);
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set_note_freq(c, freq);
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c->freq_inc *= 32;
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for (uint_fast16_t i = 0; i < AUDIO_NSAMPLES; i += 2) {
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update_len(c);
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if (!c->enabled)
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continue;
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uint32_t pos = 0;
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uint32_t prev_pos = 0;
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int32_t sample = 0;
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c->wave.sample = wave_sample(c->val, c->volume);
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while (update_freq(c, &pos)) {
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c->val = (c->val + 1) & 31;
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sample += ((pos - prev_pos) / c->freq_inc) *
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((int)c->wave.sample - 8) * (INT16_MAX/64);
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c->wave.sample = wave_sample(c->val, c->volume);
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prev_pos = pos;
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}
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sample += ((int)c->wave.sample - 8) * (int)(INT16_MAX/64);
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if (c->volume == 0)
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continue;
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{
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/* First element is unused. */
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int16_t div[] = { INT16_MAX, 1, 2, 4 };
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sample = sample / (div[c->volume]);
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}
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if (c->muted)
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continue;
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sample /= 4;
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samples[i + 0] += sample * c->on_left * vol_l;
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samples[i + 1] += sample * c->on_right * vol_r;
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}
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}
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static void update_noise(int16_t *samples)
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{
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struct chan *c = chans + 3;
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if (!c->powered)
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return;
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{
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const uint32_t lfsr_div_lut[] = {
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8, 16, 32, 48, 64, 80, 96, 112
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};
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uint32_t freq;
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freq = DMG_CLOCK_FREQ_U / (lfsr_div_lut[c->noise.lfsr_div] << c->freq);
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set_note_freq(c, freq);
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}
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if (c->freq >= 14)
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c->enabled = 0;
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for (uint_fast16_t i = 0; i < AUDIO_NSAMPLES; i += 2) {
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update_len(c);
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if (!c->enabled)
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continue;
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update_env(c);
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uint32_t pos = 0;
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uint32_t prev_pos = 0;
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int32_t sample = 0;
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while (update_freq(c, &pos)) {
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c->noise.lfsr_reg = (c->noise.lfsr_reg << 1) |
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(c->val >= VOL_INIT_MAX/MAX_CHAN_VOLUME);
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if (c->noise.lfsr_wide) {
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c->val = !(((c->noise.lfsr_reg >> 14) & 1) ^
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((c->noise.lfsr_reg >> 13) & 1)) ?
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VOL_INIT_MAX / MAX_CHAN_VOLUME :
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VOL_INIT_MIN / MAX_CHAN_VOLUME;
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} else {
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c->val = !(((c->noise.lfsr_reg >> 6) & 1) ^
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((c->noise.lfsr_reg >> 5) & 1)) ?
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VOL_INIT_MAX / MAX_CHAN_VOLUME :
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VOL_INIT_MIN / MAX_CHAN_VOLUME;
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}
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sample += ((pos - prev_pos) / c->freq_inc) * c->val;
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prev_pos = pos;
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}
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if (c->muted)
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continue;
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sample += c->val;
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sample *= c->volume;
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sample /= 4;
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samples[i + 0] += sample * c->on_left * vol_l;
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samples[i + 1] += sample * c->on_right * vol_r;
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}
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}
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/**
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* SDL2 style audio callback function.
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*/
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void audio_callback(void *userdata, int16_t *stream, size_t len)
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{
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/* Appease unused variable warning. */
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(void)userdata;
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memset(stream, 0, len);
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update_square(stream, 0);
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update_square(stream, 1);
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update_wave(stream);
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update_noise(stream);
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}
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static void chan_trigger(uint_fast8_t i)
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{
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struct chan *c = chans + i;
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chan_enable(i, 1);
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c->volume = c->volume_init;
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// volume envelope
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{
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uint8_t val =
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audio_mem[(0xFF12 + (i * 5)) - AUDIO_ADDR_COMPENSATION];
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c->env.step = val & 0x07;
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c->env.up = val & 0x08 ? 1 : 0;
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c->env.inc = c->env.step ?
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(FREQ_INC_REF * 64ul) / ((uint32_t)c->env.step * AUDIO_SAMPLE_RATE) :
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(8ul * FREQ_INC_REF) / AUDIO_SAMPLE_RATE ;
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c->env.counter = 0;
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}
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// freq sweep
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if (i == 0) {
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uint8_t val = audio_mem[0xFF10 - AUDIO_ADDR_COMPENSATION];
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c->sweep.freq = c->freq;
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c->sweep.rate = (val >> 4) & 0x07;
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c->sweep.up = !(val & 0x08);
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c->sweep.shift = (val & 0x07);
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c->sweep.inc = c->sweep.rate ?
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((128 * FREQ_INC_REF) / (c->sweep.rate * AUDIO_SAMPLE_RATE)) : 0;
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c->sweep.counter = FREQ_INC_REF;
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}
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int len_max = 64;
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if (i == 2) { // wave
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len_max = 256;
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c->val = 0;
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} else if (i == 3) { // noise
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c->noise.lfsr_reg = 0xFFFF;
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c->val = VOL_INIT_MIN / MAX_CHAN_VOLUME;
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}
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c->len.inc = (256 * FREQ_INC_REF) / (AUDIO_SAMPLE_RATE * (len_max - c->len.load));
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c->len.counter = 0;
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}
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/**
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* Read audio register.
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* \param addr Address of audio register. Must be 0xFF10 <= addr <= 0xFF3F.
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* This is not checked in this function.
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* \return Byte at address.
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*/
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uint8_t audio_read(const uint16_t addr)
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{
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static const uint8_t ortab[] = {
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0x80, 0x3f, 0x00, 0xff, 0xbf,
|
||||
0xff, 0x3f, 0x00, 0xff, 0xbf,
|
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0x7f, 0xff, 0x9f, 0xff, 0xbf,
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0xff, 0xff, 0x00, 0x00, 0xbf,
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0x00, 0x00, 0x70,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
return audio_mem[addr - AUDIO_ADDR_COMPENSATION] |
|
||||
ortab[addr - AUDIO_ADDR_COMPENSATION];
|
||||
}
|
||||
|
||||
/**
|
||||
* Write audio register.
|
||||
* \param addr Address of audio register. Must be 0xFF10 <= addr <= 0xFF3F.
|
||||
* This is not checked in this function.
|
||||
* \param val Byte to write at address.
|
||||
*/
|
||||
void audio_write(const uint16_t addr, const uint8_t val)
|
||||
{
|
||||
/* Find sound channel corresponding to register address. */
|
||||
uint_fast8_t i;
|
||||
|
||||
if(addr == 0xFF26)
|
||||
{
|
||||
audio_mem[addr - AUDIO_ADDR_COMPENSATION] = val & 0x80;
|
||||
/* On APU power off, clear all registers apart from wave
|
||||
* RAM. */
|
||||
if((val & 0x80) == 0)
|
||||
{
|
||||
memset(audio_mem, 0x00, 0xFF26 - AUDIO_ADDR_COMPENSATION);
|
||||
chans[0].enabled = false;
|
||||
chans[1].enabled = false;
|
||||
chans[2].enabled = false;
|
||||
chans[3].enabled = false;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/* Ignore register writes if APU powered off. */
|
||||
if(audio_mem[0xFF26 - AUDIO_ADDR_COMPENSATION] == 0x00)
|
||||
return;
|
||||
|
||||
audio_mem[addr - AUDIO_ADDR_COMPENSATION] = val;
|
||||
i = (addr - AUDIO_ADDR_COMPENSATION) / 5;
|
||||
|
||||
switch (addr) {
|
||||
case 0xFF12:
|
||||
case 0xFF17:
|
||||
case 0xFF21: {
|
||||
chans[i].volume_init = val >> 4;
|
||||
chans[i].powered = (val >> 3) != 0;
|
||||
|
||||
// "zombie mode" stuff, needed for Prehistorik Man and probably
|
||||
// others
|
||||
if (chans[i].powered && chans[i].enabled) {
|
||||
if ((chans[i].env.step == 0 && chans[i].env.inc != 0)) {
|
||||
if (val & 0x08) {
|
||||
chans[i].volume++;
|
||||
} else {
|
||||
chans[i].volume += 2;
|
||||
}
|
||||
} else {
|
||||
chans[i].volume = 16 - chans[i].volume;
|
||||
}
|
||||
|
||||
chans[i].volume &= 0x0F;
|
||||
chans[i].env.step = val & 0x07;
|
||||
}
|
||||
} break;
|
||||
|
||||
case 0xFF1C:
|
||||
chans[i].volume = chans[i].volume_init = (val >> 5) & 0x03;
|
||||
break;
|
||||
|
||||
case 0xFF11:
|
||||
case 0xFF16:
|
||||
case 0xFF20: {
|
||||
const uint8_t duty_lookup[] = { 0x10, 0x30, 0x3C, 0xCF };
|
||||
chans[i].len.load = val & 0x3f;
|
||||
chans[i].square.duty = duty_lookup[val >> 6];
|
||||
break;
|
||||
}
|
||||
|
||||
case 0xFF1B:
|
||||
chans[i].len.load = val;
|
||||
break;
|
||||
|
||||
case 0xFF13:
|
||||
case 0xFF18:
|
||||
case 0xFF1D:
|
||||
chans[i].freq &= 0xFF00;
|
||||
chans[i].freq |= val;
|
||||
break;
|
||||
|
||||
case 0xFF1A:
|
||||
chans[i].powered = (val & 0x80) != 0;
|
||||
chan_enable(i, val & 0x80);
|
||||
break;
|
||||
|
||||
case 0xFF14:
|
||||
case 0xFF19:
|
||||
case 0xFF1E:
|
||||
chans[i].freq &= 0x00FF;
|
||||
chans[i].freq |= ((val & 0x07) << 8);
|
||||
/* Intentional fall-through. */
|
||||
case 0xFF23:
|
||||
chans[i].len.enabled = val & 0x40 ? 1 : 0;
|
||||
if (val & 0x80)
|
||||
chan_trigger(i);
|
||||
|
||||
break;
|
||||
|
||||
case 0xFF22:
|
||||
chans[3].freq = val >> 4;
|
||||
chans[3].noise.lfsr_wide = !(val & 0x08);
|
||||
chans[3].noise.lfsr_div = val & 0x07;
|
||||
break;
|
||||
|
||||
case 0xFF24:
|
||||
{
|
||||
vol_l = ((val >> 4) & 0x07);
|
||||
vol_r = (val & 0x07);
|
||||
break;
|
||||
}
|
||||
|
||||
case 0xFF25:
|
||||
for (uint_fast8_t j = 0; j < 4; j++) {
|
||||
chans[j].on_left = (val >> (4 + j)) & 1;
|
||||
chans[j].on_right = (val >> j) & 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void audio_init(void)
|
||||
{
|
||||
/* Initialise channels and samples. */
|
||||
memset(chans, 0, sizeof(chans));
|
||||
chans[0].val = chans[1].val = -1;
|
||||
|
||||
/* Initialise IO registers. */
|
||||
{
|
||||
const uint8_t regs_init[] = { 0x80, 0xBF, 0xF3, 0xFF, 0x3F,
|
||||
0xFF, 0x3F, 0x00, 0xFF, 0x3F,
|
||||
0x7F, 0xFF, 0x9F, 0xFF, 0x3F,
|
||||
0xFF, 0xFF, 0x00, 0x00, 0x3F,
|
||||
0x77, 0xF3, 0xF1 };
|
||||
|
||||
for(uint_fast8_t i = 0; i < sizeof(regs_init); ++i)
|
||||
audio_write(0xFF10 + i, regs_init[i]);
|
||||
}
|
||||
|
||||
/* Initialise Wave Pattern RAM. */
|
||||
{
|
||||
const uint8_t wave_init[] = { 0xac, 0xdd, 0xda, 0x48,
|
||||
0x36, 0x02, 0xcf, 0x16,
|
||||
0x2c, 0x04, 0xe5, 0x2c,
|
||||
0xac, 0xdd, 0xda, 0x48 };
|
||||
|
||||
for(uint_fast8_t i = 0; i < sizeof(wave_init); ++i)
|
||||
audio_write(0xFF30 + i, wave_init[i]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* minigb_apu is released under the terms listed within the LICENSE file.
|
||||
*
|
||||
* minigb_apu emulates the audio processing unit (APU) of the Game Boy. This
|
||||
* project is based on MiniGBS by Alex Baines: https://github.com/baines/MiniGBS
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define AUDIO_SAMPLE_RATE 44100
|
||||
|
||||
#define DMG_CLOCK_FREQ 4194304.0
|
||||
#define SCREEN_REFRESH_CYCLES 70224.0
|
||||
#define VERTICAL_SYNC (DMG_CLOCK_FREQ/SCREEN_REFRESH_CYCLES)
|
||||
|
||||
#define AUDIO_SAMPLES ((unsigned)(AUDIO_SAMPLE_RATE / VERTICAL_SYNC))
|
||||
#define AUDIO_BUFFER_SIZE_BYTES (AUDIO_SAMPLES*4)
|
||||
|
||||
/**
|
||||
* Fill allocated buffer "data" with "len" number of 32-bit floating point
|
||||
* samples (native endian order) in stereo interleaved format.
|
||||
*/
|
||||
void audio_callback(void *ptr, int16_t *data, size_t len);
|
||||
|
||||
/**
|
||||
* Read audio register at given address "addr".
|
||||
*/
|
||||
uint8_t audio_read(const uint16_t addr);
|
||||
|
||||
/**
|
||||
* Write "val" to audio register at given address "addr".
|
||||
*/
|
||||
void audio_write(const uint16_t addr, const uint8_t val);
|
||||
|
||||
/**
|
||||
* Initialise audio driver.
|
||||
*/
|
||||
void audio_init(void);
|
||||
Reference in New Issue
Block a user