Trivial modifications to match my use case in a Lego Game Boy.

This commit is contained in:
Staacks
2025-10-01 15:49:32 +02:00
parent 84d29789d5
commit 78527c8fc9
6 changed files with 45 additions and 36 deletions
+2 -2
View File
@@ -68,7 +68,8 @@ void startEmulator() {
/* Automatically assign a colour palette to the game */
char rom_title[16];
auto_assign_palette(palette, gb_colour_hash(&gb), gb_get_rom_name(&gb, rom_title));
//auto_assign_palette(palette, gb_colour_hash(&gb), gb_get_rom_name(&gb, rom_title));
get_colour_palette(palette, 0x16, 0x00);
#if ENABLE_LCD
gb_init_lcd(&gb, &lcd_draw_line);
@@ -166,7 +167,6 @@ void setup() {
void loop() {
gb.gb_frame = 0;
do {
__gb_step_cpu(&gb);
tight_loop_contents();