#pragma once #include "board.h" #include "AudioFileSourcePROGMEM.h" #include #include "AudioGeneratorMP3.h" #include "AudioFileSourceID3.h" #include "AudioOutputI2S.h" #include "game.h" #include "config.h" #define AUDIOGAIN 0.5 void initAudio(void); void handleAudio(void); bool getAudioInitStatus(void); void playSong(String filename); void setAudioState(bool state); bool getAudioState(void);