// Lazy "include all the things" header for simplicity. // In general a user should only include the specific headers they need // to miniimize build times. // Input stage #include "AudioFileSourceBuffer.h" #include "AudioFileSourceFATFS.h" #include "AudioFileSourceFS.h" #include "AudioFileSource.h" #include "AudioFileSourceHTTPStream.h" #include "AudioFileSourceICYStream.h" #include "AudioFileSourceID3.h" #include "AudioFileSourceLittleFS.h" #include "AudioFileSourcePROGMEM.h" #include "AudioFileSourceSD.h" #include "AudioFileSourceSPIFFS.h" #include "AudioFileSourceSPIRAMBuffer.h" #include "AudioFileSourceSTDIO.h" // Misc. plumbing #include "AudioFileStream.h" #include "AudioLogger.h" #include "AudioStatus.h" // Actual decode/audio generation logic #include "AudioGeneratorAAC.h" #include "AudioGeneratorFLAC.h" #include "AudioGenerator.h" #include "AudioGeneratorMIDI.h" #include "AudioGeneratorMOD.h" #include "AudioGeneratorMP3a.h" #include "AudioGeneratorMP3.h" #include "AudioGeneratorOpus.h" #include "AudioGeneratorRTTTL.h" #include "AudioGeneratorTalkie.h" #include "AudioGeneratorWAV.h" // Render(output) sounds #include "AudioOutputBuffer.h" #include "AudioOutputFilterDecimate.h" #include "AudioOutput.h" #include "AudioOutputI2S.h" #include "AudioOutputI2SNoDAC.h" #include "AudioOutputMixer.h" #include "AudioOutputNull.h" #include "AudioOutputSerialWAV.h" #include "AudioOutputSPDIF.h" #include "AudioOutputSPIFFSWAV.h" #include "AudioOutputSTDIO.h" #include "AudioOutputULP.h"