/* AudioFileSource Base class of an input "file" to be used by AudioGenerator Copyright (C) 2017 Earle F. Philhower, III This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _AUDIOFILESOURCE_H #define _AUDIOFILESOURCE_H #include #include "AudioStatus.h" class AudioFileSource { public: AudioFileSource() {}; virtual ~AudioFileSource() {}; virtual bool open(const char *filename) { (void)filename; return false; }; virtual uint32_t read(void *data, uint32_t len) { (void)data; (void)len; return 0; }; virtual uint32_t readNonBlock(void *data, uint32_t len) { return read(data, len); }; virtual bool seek(int32_t pos, int dir) { (void)pos; (void)dir; return false; }; virtual bool close() { return false; }; virtual bool isOpen() { return false; }; virtual uint32_t getSize() { return 0; }; virtual uint32_t getPos() { return 0; }; virtual bool loop() { return true; }; public: virtual bool RegisterMetadataCB(AudioStatus::metadataCBFn fn, void *data) { return cb.RegisterMetadataCB(fn, data); } virtual bool RegisterStatusCB(AudioStatus::statusCBFn fn, void *data) { return cb.RegisterStatusCB(fn, data); } protected: AudioStatus cb; }; #endif