/* AudioFileSourcePROGMEM Store a "file" as a PROGMEM array and use it as audio source data Copyright (C) 2017 Earle F. Philhower, III This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _AUDIOFILESOURCEPROGMEM_H #define _AUDIOFILESOURCEPROGMEM_H #include "AudioFileSource.h" class AudioFileSourcePROGMEM : public AudioFileSource { public: AudioFileSourcePROGMEM(); AudioFileSourcePROGMEM(const void *data, uint32_t len); virtual ~AudioFileSourcePROGMEM() override; virtual uint32_t read(void *data, uint32_t len) override; virtual bool seek(int32_t pos, int dir) override; virtual bool close() override; virtual bool isOpen() override; virtual uint32_t getSize() override; virtual uint32_t getPos() override { if (!opened) return 0; else return filePointer; }; bool open(const void *data, uint32_t len); private: bool opened; const void *progmemData; uint32_t progmemLen; uint32_t filePointer; }; #endif