update game
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@@ -19,26 +19,30 @@ void setup()
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log_i("muziekdoos v2");
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Serial.flush();
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delay(1000);
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initStorage();
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initConfig();
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//initOta();
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initOta();
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initAudio();
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initRfid();
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initSensor();
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initGame();
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}
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void loop()
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{
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looptime = millis();
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handleAudio();
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handleRfid();
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handleSensor();
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handleGame();
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handlePower();
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//handleOta();
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log_v("main: looptime = %d", millis() - looptime);
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if (getPowerState() == POWERSTATES::on)
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{
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handleAudio();
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handleRfid();
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handleSensor();
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handleHallSensor();
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handleGame();
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handleOta();
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log_v("main: looptime = %d", millis() - looptime);
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}
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}
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