extend settings
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@@ -25,7 +25,7 @@
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"AudioGain": 0.5,
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"ScanTimeout": 50,
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"HardwareVersion": 2,
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"GameTimeout": 10000,
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"GameTimeout": 20000,
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"PowerTimeout": 420000,
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"PowerOTADelay": 4000,
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"Brightness": 20
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@@ -9,7 +9,7 @@
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; https://docs.platformio.org/page/projectconf.html
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[env]
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src_filter = +<*> -<.git/> -<.svn/> -<example/> -<examples/> -<test/> -<tests/>
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build_src_filter = +<*> -<.git/> -<.svn/> -<example/> -<examples/> -<test/> -<tests/>
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[env:esp32-pico]
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@@ -22,7 +22,7 @@ lib_deps =
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fastled/FastLED@^3.5.0
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#robtillaart/AS5600 @ ^0.3.4
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robtillaart/AS5600 @ ^0.3.6
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src_filter = ${env.build_src_filter}
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build_src_filter = ${env.build_src_filter}
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lib_ldf_mode = deep+
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build_flags =
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-DHARDWARE=2
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@@ -4,6 +4,7 @@
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bool newState = true;
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uint32_t idleTime = 0;
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uint32_t gameTimeout = 0;
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@@ -24,6 +25,7 @@ GameStates gameState = GameStates::stateInit;
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void initGame(void)
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{
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gameTimeout = GetIntparam("GameTimeout", TIMEOUT_ARMED);
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log_i("Game: init: done");
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}
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@@ -151,7 +153,7 @@ void handleGame(void)
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else
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{
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uint32_t now = millis();
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if(now - idleTime > TIMEOUT_ARMED)
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if(now - idleTime > gameTimeout)
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{
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log_i("Armed timed-out, clear current UID and go back to Idle");
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clearRFIDlastUID();
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@@ -9,7 +9,7 @@
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#include "power.h"
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#define TIMEOUT_IDLE 20000
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#define TIMEOUT_ARMED 10000
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#define TIMEOUT_ARMED 20000
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typedef enum{
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stateInit,
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