fix statemachine bug

This commit is contained in:
2023-01-02 07:53:36 +01:00
parent bde3daae53
commit 5257cf9a31

View File

@@ -95,6 +95,7 @@ void handleGame(void)
{ {
handleNewState(); handleNewState();
setRFIDscanState(false); setRFIDscanState(false);
setAudioState(false);
idleTime = millis(); idleTime = millis();
} }
@@ -132,7 +133,7 @@ void handleGame(void)
case stateArmed: case stateArmed:
{ {
SetLedColor(CRGB::Green); SetLedColor(CRGB::Green);
setLedBlink(true); setLedBlink(false);
if (newState) if (newState)
{ {
handleNewState(); handleNewState();
@@ -201,6 +202,7 @@ void handleGame(void)
setLedBlink(true); setLedBlink(true);
if (newState) if (newState)
{ {
setAudioState(false);
handleNewState(); handleNewState();
} }