Add m5core2 audio (working)
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FW/m5stack_audio/.gitignore
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FW/m5stack_audio/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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FW/m5stack_audio/.vscode/extensions.json
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FW/m5stack_audio/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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FW/m5stack_audio/include/README
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FW/m5stack_audio/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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FW/m5stack_audio/lib/README
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FW/m5stack_audio/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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FW/m5stack_audio/platformio.ini
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FW/m5stack_audio/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:m5stack-core2]
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platform = espressif32
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board = m5stack-core2
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framework = arduino
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lib_deps =
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earlephilhower/ESP8266Audio@^1.9.2
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m5stack/M5Core2@^0.0.6
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monitor_speed = 115200
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FW/m5stack_audio/src/main.cpp
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FW/m5stack_audio/src/main.cpp
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#pragma mark - Depend ESP8266Audio and ESP8266_Spiram libraries
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/*
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cd ~/Arduino/libraries
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git clone https://github.com/earlephilhower/ESP8266Audio
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git clone https://github.com/Gianbacchio/ESP8266_Spiram
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*/
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#include <M5Core2.h>
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#include <driver/i2s.h>
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#include <WiFi.h>
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#include "AudioFileSourceSD.h"
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#include "AudioFileSourceID3.h"
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#include "AudioGeneratorMP3.h"
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#include "AudioOutputI2S.h"
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AudioGeneratorMP3 *mp3;
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AudioFileSourceSD *file;
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AudioOutputI2S *out;
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AudioFileSourceID3 *id3;
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#define OUTPUT_GAIN 30
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void setup()
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{
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M5.begin();
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M5.Axp.SetSpkEnable(true);
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WiFi.mode(WIFI_OFF);
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delay(500);
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M5.Lcd.setTextFont(2);
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M5.Lcd.printf("Sample MP3 playback begins...\n");
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Serial.printf("Sample MP3 playback begins...\n");
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// pno_cs from https://ccrma.stanford.edu/~jos/pasp/Sound_Examples.html
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file = new AudioFileSourceSD("/003.mp3");
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id3 = new AudioFileSourceID3(file);
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out = new AudioOutputI2S(0, 0); // Output to builtInDAC
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out->SetPinout(12, 0, 2);
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out->SetOutputModeMono(true);
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out->SetGain((float)OUTPUT_GAIN/100.0);
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mp3 = new AudioGeneratorMP3();
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mp3->begin(id3, out);
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}
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void loop()
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{
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if (mp3->isRunning()) {
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if (!mp3->loop()) mp3->stop();
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} else {
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Serial.printf("MP3 done\n");
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delay(1000);
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}
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}
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11
FW/m5stack_audio/test/README
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11
FW/m5stack_audio/test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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