import esp audio lib
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/*
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AudioOutputBuffer
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Adds additional bufferspace to the output chain
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Copyright (C) 2017 Earle F. Philhower, III
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _AUDIOOUTPUTBUFFER_H
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#define _AUDIOOUTPUTBUFFER_H
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#include "AudioOutput.h"
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class AudioOutputBuffer : public AudioOutput
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{
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public:
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AudioOutputBuffer(int bufferSizeSamples, AudioOutput *dest);
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virtual ~AudioOutputBuffer() override;
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virtual bool SetRate(int hz) override;
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virtual bool SetBitsPerSample(int bits) override;
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virtual bool SetChannels(int channels) override;
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virtual bool begin() override;
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virtual bool ConsumeSample(int16_t sample[2]) override;
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virtual bool stop() override;
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protected:
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AudioOutput *sink;
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int buffSize;
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int16_t *leftSample;
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int16_t *rightSample;
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int writePtr;
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int readPtr;
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bool filled;
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};
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#endif
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