import esp audio lib

This commit is contained in:
2021-08-27 16:42:43 +02:00
parent 489174fdc8
commit 3d437de0e6
567 changed files with 267532 additions and 38 deletions

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/*
AudioFileSourcePROGMEM
Store a "file" as a PROGMEM array and use it as audio source data
Copyright (C) 2017 Earle F. Philhower, III
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _AUDIOFILESOURCEPROGMEM_H
#define _AUDIOFILESOURCEPROGMEM_H
#include "AudioFileSource.h"
class AudioFileSourcePROGMEM : public AudioFileSource
{
public:
AudioFileSourcePROGMEM();
AudioFileSourcePROGMEM(const void *data, uint32_t len);
virtual ~AudioFileSourcePROGMEM() override;
virtual uint32_t read(void *data, uint32_t len) override;
virtual bool seek(int32_t pos, int dir) override;
virtual bool close() override;
virtual bool isOpen() override;
virtual uint32_t getSize() override;
virtual uint32_t getPos() override { if (!opened) return 0; else return filePointer; };
bool open(const void *data, uint32_t len);
private:
bool opened;
const void *progmemData;
uint32_t progmemLen;
uint32_t filePointer;
};
#endif