Files
Leo-led-truck/src/power.cpp
2021-05-10 19:36:14 +02:00

261 lines
4.0 KiB
C++

#include "power.h"
#ifdef BTN_PWR
Button buttonPower(BTN_PWR, 250UL, 1U, 0);
#endif
#ifdef VBATTPIN
Battery battery(VBATTMIN, VBATTMAX, VBATTPIN);
#endif
uint64_t delay_timer = 0;
uint64_t powerOnOffDelay = 0;
powerStates powerstate = off;
void initBattery(void)
{
#ifdef VBATTPIN
#ifdef MEAS_EN
battery.onDemand(MEAS_EN, LOW);
//pinMode(MEAS_EN, OUTPUT);
//digitalWrite(MEAS_EN, HIGH);
battery.begin(VBATTREF, (R12 + R13) / R13); //R1 = 220K, R2 = 100K, factor = (R1+R2)/R2
#else
battery.begin(VBATTREF, (R12 + R13) / R13); //R1 = 220K, R2 = 100K, factor = (R1+R2)/R2
#endif
#endif
}
void batterydisplay(void)
{
#ifdef VBATTPIN
uint16_t currentlevel = battery.level();
if (currentlevel > 90)
{
turnOnLed(3);
}
if (currentlevel > 50)
{
turnOnLed(2);
}
if (currentlevel > 20)
{
turnOnLed(1);
}
#endif
}
void powerOn(void)
{
digitalWrite(PW_HOLD, HIGH);
}
void powerOff(void)
{
digitalWrite(PW_HOLD, LOW);
}
bool handleBattery(void)
{
#ifdef VBATTPIN
uint64_t currentmillis = millis();
if (currentmillis - delay_timer > BATTERYMEASUREDELAY)
{
uint32_t vbatt = battery.voltage();
if (vbatt < VBATTMIN)
{
return true;
}
}
#endif
return false;
}
void initPowerOn(void)
{
#ifdef PW_HOLD
pinMode(PW_HOLD, OUTPUT);
powerstate = poweringOn;
buttonPower.begin();
#endif
}
//low power
void initPower(void)
{
initBattery();
initPowerOn();
}
void shutdown(void)
{
powerOff();
//LowPower_shutdown();
delay(10000);
}
powerStates getPowerState(void)
{
return powerstate;
}
//handle power asynchronious
void handlePowerState(void)
{
bool buttonread = buttonPower.read(); //update powerbutton
switch (powerstate)
{
case off:
{
if (buttonread)
{
powerstate = poweringOn;
}
powerOff();
}
break;
case poweringOn:
{
if (buttonPower.pressedFor(POWERBUTTONDELAY))
{
turnOnLed(1);
powerstate = poweringOn2;
}
else if (buttonPower.pressedFor(800))
{
turnOnLed(2);
}
else if (buttonPower.pressedFor(100))
{
turnOnLed(3);
}
else
{
turnOffAllLed();
powerstate = off;
}
}
break;
case poweringOn2:
{
if (!buttonread)
{
powerstate = on;
powerOn();
turnOffAllLed();
delay(500);
batterydisplay();
delay(1000);
turnOffAllLed();
}
}
break;
case on:
{
if (buttonPower.pressedFor(100))
{
powerstate = poweringOff;
turnOnAllLed();
}
else if (HandleTimeOut())
{
powerstate = timeOut;
}
else if (handleBattery())
{
powerstate = lowBatt;
}
}
break;
case poweringOff:
{
if (buttonPower.pressedFor(POWERBUTTONDELAY))
{
turnOffLed(1);
powerstate = poweringOff2;
}
else if (buttonPower.pressedFor(950))
{
turnOffLed(2);
}
else if (buttonPower.pressedFor(450))
{
turnOffLed(3);
}
else
{
turnOffAllLed();
powerstate = on;
}
}
break;
case poweringOff2:
{
if(!buttonread)
{
powerstate = off;
}
}
break;
case timeOut:
{
powerstate = off;
powerOff();
delay(5000);
}
break;
case lowBatt:
{
powerstate = off;
for (int i = 0; i < 6; i++)
{
turnOnAllLed();
delay(200);
turnOffAllLed();
delay(200);
}
}
break;
}
}
//handleTimeout
//return true when timed out
bool HandleTimeOut(void)
{
uint64_t currentmillis = millis();
static uint64_t lasttimeOut = 0;
static bool buttonChanged = false;
if (!lasttimeOut)
{
lasttimeOut = currentmillis;
buttonChanged = anybutton();
}
//check if lastTime is initialized or timeout expired
if ((currentmillis - lasttimeOut > IDLESHUTDOWN))
{
return true;
}
else
{
if (buttonChanged != anybutton())
{
buttonChanged = anybutton();
//game in progress, update timer
lasttimeOut = currentmillis;
}
}
return false;
}
void HandlePower(void)
{
handlePowerState();
}