Files
Leo-led-truck/src/power.cpp

104 lines
1.5 KiB
C++

#include "power.h"
#include "board.h"
#include "rtc.h"
#include "low_Power.h"
#include "led.h"
#include "buttons.h"
#ifdef VBATTPIN
#include "Battery.h"
Battery battery(VBATTMIN, VBATTMAX, VBATTPIN);
#endif
void initBattery(void)
{
#ifdef VBATTPIN
battery.begin(VBATTREF, (R12+R13)/R13);
#endif
}
void batterydisplay(void)
{
#ifdef VBATTPIN
uint16_t currentlevel = battery.level();
if (currentlevel > 80)
{
turnOnLed(3);
}
if (currentlevel > 50)
{
turnOnLed(2);
}
if (currentlevel > 20)
{
turnOnLed(1);
}
#endif
}
void batteryCheck(void)
{
#ifdef VBATTPIN
if (battery.voltage() < VBATTMIN)
{
for( int i = 0; i < 10;i++)
{
turnOnLed(1);
delay(300);
turnOffLed(1);
delay(300);
}
delay(5000);
shutdown();
}
#endif
}
//low power
void initLowPower(void)
{
LowPower_init();
}
void shutdown(void)
{
LowPower_shutdown();
}
void HandlePower(void)
{
HandleTimeOut();
batteryCheck();
}
void HandleTimeOut(void)
{
uint64_t currentmillis = millis();
static uint64_t lasttimeOut = 0;
static bool buttonChanged = false;
if (!lasttimeOut)
{
lasttimeOut = currentmillis;
buttonChanged = anybutton();
}
//check if lastTime is initialized or timeout expired
if ((currentmillis - lasttimeOut > IDLESHUTDOWN))
{
turnOffAllLed();
shutdown();
}
else
{
if (buttonChanged != anybutton())
{
buttonChanged = anybutton();
//game in progress, update timer
lasttimeOut = currentmillis;
}
}
}