#ifndef CHAINGAMEH #define CHAINGAMEH #include "Arduino.h" #include "buttons.h" #include "game.h" #define PLAYNEXTTIMEOUT 1500 // 3sec * 1000ms typedef enum { cg_idle, cg_play, cg_play_next, cg_cheat, cg_cheat_next, cg_reset } cg_states; class c_chaingame : public c_game { private: uint8_t patternIndex; //bool patternFlag = false; uint16_t cheatbutton = 0; //bool cheatButtonFlag = false; uint16_t ledpattern[4] = {1, 3, 1, 2}; int patternlength = sizeof(ledpattern) / sizeof(ledpattern[0]); cg_states state = cg_reset; uint32_t playNextTimer=0; void nextPattern(void); void updateCheatButton(void); public: c_chaingame(e_ledcolor gamecolor) : c_game{chaingame, gamecolor} {} void runGame(void); bool initGame(void); void resetGame(void); }; // void HandleChainGame( bool newstate ); // void ResetChainGame(void); #endif // CHAINGAMEH