1 Commits

Author SHA1 Message Date
54c326c784 remove variant 2021-10-22 19:52:26 +02:00
19 changed files with 55 additions and 208 deletions

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@@ -19,9 +19,6 @@ lib_ldf_mode = deep+
board = nucleo_l031K6
build_flags =
-DHARDWAREVERSION=11
; -fexceptions
; build_unflags =
; -fno-exceptions
; [env:LedBoardV10]
; board = STM32L031K6

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@@ -16,118 +16,59 @@ void c_chaingame::nextPattern(void)
void c_chaingame::runGame(void)
{
switch (state)
//check if we are idle
if (!patternFlag && !cheatButtonFlag)
{
case cg_reset:
{
// clear all vars
turnOnAllLed();
cheatbutton = 0;
playNextTimer = 0;
patternIndex = 0;
state = cg_idle;
}
break;
case cg_idle:
{
updateCheatButton();
turnOffAllLed();
// wait for button
if (buttonIsPressed(ledpattern[patternIndex]) && (cheatbutton == 0))
{
state = cg_play;
}
// -> cg_cheat
else if (buttonIsPressed(cheatbutton))
{
state = cg_cheat;
}
}
break;
case cg_play:
{
// enable pattern LED and wait for all switches OFF
if (buttonIsPressed(ledpattern[patternIndex]))
{
//pattern button pressed, turn on LED, set flag
turnOnLed(ledpattern[patternIndex]);
}
else
{
turnOffLed(ledpattern[patternIndex]);
}
if (!anybutton())
{
// -> cg_play_next
turnOffAllLed();
playNextTimer = millis();
state = cg_play_next;
}
}
break;
case cg_play_next:
{
uint32_t timeNow = millis();
if (anybutton())
{
// switched on again, return to cg_play state
state = cg_play;
}
if (timeNow - playNextTimer > PLAYNEXTTIMEOUT)
{
// increase patterm counter after 3sec timeout -> cg_idle
nextPattern();
state = cg_idle;
}
}
break;
case cg_cheat:
{
// enable CHEAT LED on
if (buttonIsPressed(cheatbutton))
{
turnOnLed(cheatbutton);
}
else
{
turnOffLed(cheatbutton);
}
if (!anybutton())
{
turnOffAllLed();
playNextTimer = millis();
state = cg_cheat_next;
}
// wait for all switches off
// -> cg_idle
}
break;
case cg_cheat_next:
{
uint32_t timeNow = millis();
if (anybutton())
{
// switched on again, return to cg_play state
state = cg_cheat;
}
if (timeNow - playNextTimer > PLAYNEXTTIMEOUT)
{
// increase patterm counter after 3sec timeout -> cg_idle
patternFlag = true;
cheatbutton = 0;
state = cg_idle;
}
else if (buttonIsPressed(cheatbutton))
{
// cheatbutton pressed, turn on cheat led, set flag
turnOnLed(cheatbutton);
cheatButtonFlag = true;
}
else if (anybutton())
{
// if any other button is pressed, clear cheat button
//cheatbutton = 0;
}
}
break;
default:
{
state = cg_reset;
}
}
}
void c_chaingame::updateCheatButton(void)
{
// check cheatbuttons
// check if the actual pattern switch is off
if (!buttonIsPressed(ledpattern[patternIndex]))
{
// pattern switch is open, turn off pattern LED
turnOffLed(ledpattern[patternIndex]);
}
// check if the game is in cheat mode and cheat switch is off
if (!buttonIsPressed(cheatbutton) && cheatButtonFlag)
{
// cheat switch is open, turn of cheat LED
turnOffLed(cheatbutton);
cheatButtonFlag = false;
cheatbutton = 0;
}
// if all siwtches are off turn all LEDs off
if (!anybutton())
{
//all switches are open, turn off all LEDs
turnOffAllLed();
if (patternFlag)
{
// pattern LED was triggerd, reset flag, move to next pattern
patternFlag = false;
nextPattern();
}
}
//check cheatbuttons
if (buttonIsPressed(4) && (cheatbutton == 0))
{
// cheatbutton 4 (momentary 1) was closed, set cheatbutton to 1
@@ -144,13 +85,12 @@ void c_chaingame::updateCheatButton(void)
cheatbutton = 3;
}
}
bool c_chaingame::initGame(void)
{
// patternFlag = false;
// cheatbutton = 0;
// cheatButtonFlag = false;
state = cg_reset;
patternIndex = 0;
patternFlag = false;
cheatbutton = 0;
cheatButtonFlag = false;
return true;
}
void c_chaingame::resetGame(void)

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@@ -5,35 +5,20 @@
#include "buttons.h"
#include "game.h"
#define PLAYNEXTTIMEOUT 1500 // 3sec * 1000ms
typedef enum
{
cg_idle,
cg_play,
cg_play_next,
cg_cheat,
cg_cheat_next,
cg_reset
} cg_states;
class c_chaingame : public c_game
{
private:
uint8_t patternIndex;
//bool patternFlag = false;
bool patternFlag = false;
uint16_t cheatbutton = 0;
//bool cheatButtonFlag = false;
bool cheatButtonFlag = false;
uint16_t ledpattern[4] = {1, 3, 1, 2};
int patternlength = sizeof(ledpattern) / sizeof(ledpattern[0]);
cg_states state = cg_reset;
uint32_t playNextTimer=0;
void nextPattern(void);
void updateCheatButton(void);
public:
c_chaingame(e_ledcolor gamecolor) : c_game{chaingame, gamecolor} {}
c_chaingame(e_ledcolor gamecolor): c_game{chaingame, gamecolor} {}
void runGame(void);
bool initGame(void);
void resetGame(void);
@@ -42,4 +27,5 @@ public:
// void HandleChainGame( bool newstate );
// void ResetChainGame(void);
#endif // CHAINGAMEH
#endif //CHAINGAMEH

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@@ -71,78 +71,6 @@ void setAllLeds( bool state)
}
}
uint32_t lasttime = 0;
bool laststate = false;
void blinkAllLeds(void)
{
uint32_t timeNow = millis();
if(timeNow - lasttime > BLINKINTERVAL)
{
if(laststate)
{
turnOnAllLed();
laststate = false;
}
else
{
turnOffAllLed();
laststate = true;
}
lasttime = timeNow;
}
}
void blinkLed(e_ledcolor blinkled)
{
uint32_t timeNow = millis();
if(timeNow - lasttime > BLINKINTERVAL)
{
if(laststate)
{
turnOnLed(blinkled);
laststate = false;
}
else
{
turnOffLed(blinkled);
laststate = true;
}
lasttime = timeNow;
}
}
//e_ledcolor lastLed = e_ledcolor::YELLOW;
// void runningLeds(void)
// {
// uint32_t timeNow = millis();
// if(timeNow - lasttime > BLINKINTERVAL)
// {
// switch (lastLed)
// {
// case e_ledcolor::YELLOW:
// turnOffAllLed();
// turnOnLed(YELLOW);
// lastLed = e_ledcolor::RED;
// break;
// case e_ledcolor::RED:
// turnOffAllLed();
// turnOnLed(RED);
// lastLed = e_ledcolor::GREEN;
// break;
// case e_ledcolor::GREEN:
// turnOffAllLed();
// turnOnLed(GREEN);
// lastLed = e_ledcolor::YELLOW;
// break;
// default:
// break;
// }
// lasttime = timeNow;
// }
// }
//#############################################
//# leds functions #
//#############################################

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@@ -5,8 +5,6 @@
#include "vector"
#include "board.h"
#define BLINKINTERVAL 200
enum e_ledcolor
{
YELLOW,
@@ -99,8 +97,6 @@ void turnOnLed(uint16_t index);
void turnOffAllLed(void);
void turnOnAllLed(void);
void setAllLeds( bool state);
void blinkAllLeds(void);
void blinkLed(e_ledcolor blinkled);
#endif //LEDH

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@@ -1,4 +1,4 @@
#include "Arduino.h"
#include "arduino.h"
#include "board.h"
#include "buttons.h"
#include "led.h"