moved all code to gameclass

This commit is contained in:
2021-03-31 20:20:18 +02:00
parent 5acc1b8c3c
commit e345a8a687
15 changed files with 290 additions and 200 deletions

View File

@@ -7,16 +7,24 @@
#include "board.h"
#include "led.h"
typedef enum
{
type_switch,
type_momentary
}e_switchtype;
class c_button : public ToggleButton
{
const e_ledcolor _color;
const uint8_t _index;
const e_switchtype _switchtype;
public:
c_button(uint8_t pin, e_ledcolor color, uint8_t index)
: ToggleButton(pin), _color(color), _index(index) {}
c_button(uint8_t pin, e_ledcolor color, uint8_t index, e_switchtype switchtype)
: ToggleButton(pin), _color(color), _index(index), _switchtype(switchtype) {}
e_ledcolor getColor( void ){return _color;}
e_switchtype getType(void) { return _switchtype;}
uint8_t getIndex( void ) {return _index;}
bool isChanged( void ) {return changed();}
@@ -26,6 +34,8 @@ bool anybutton(void);
bool anyButtonChanged(void);
void initButtons(void);
void handleButtons(void);
bool allButtons(void);
bool onlyButton(e_ledcolor color);
c_button *getButton(unsigned int index);
c_button *getButton(e_ledcolor index);