unit testing
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@@ -1,30 +1,21 @@
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#include "chainGame.h"
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#include "Arduino.h"
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#include "buttons.h"
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#ifndef UNIT_TEST
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#ifdef ARDUINO
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#include "chainGame.h"
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uint8_t patternIndex = 0;
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bool patternFlag = false;
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bool firstpattern = false;
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//e_ledcolor cheatbutton = NONE;
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//bool firstpattern = false;
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uint16_t cheatbutton = 0;
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bool cheatButtonFlag = false;
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// e_ledcolor ledpattern[4] =
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// {
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// YELLOW,
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// GREEN,
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// YELLOW,
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// RED};
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uint16_t ledpattern[4] =
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{
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1,
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3,
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1,
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2
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};
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{
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1,
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3,
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1,
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2};
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int patternlength = sizeof(ledpattern) / sizeof(ledpattern[0]);
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@@ -44,36 +35,44 @@ void ResetChainGame(void)
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{
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patternIndex = 0;
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patternFlag = false;
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firstpattern = false;
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//firstpattern = false;
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cheatbutton = 0;
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cheatButtonFlag = false;
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}
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void HandleChainGame(void)
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{
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if (buttonIsPressed(ledpattern[patternIndex]) && !patternFlag && !cheatButtonFlag)
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if (!patternFlag && !cheatButtonFlag)
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{
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turnOnLed(ledpattern[patternIndex]);
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patternFlag = true;
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cheatbutton = 0;
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}
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else if (buttonIsPressed(cheatbutton) && !patternFlag && !cheatButtonFlag)
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{
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turnOnLed(cheatbutton);
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cheatButtonFlag = true;
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}
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else if (anybutton() && !patternFlag && !cheatButtonFlag )
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{
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cheatbutton = 0;
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if (buttonIsPressed(ledpattern[patternIndex]))
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{
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//pattern button pressed, turn on LED, set flag
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turnOnLed(ledpattern[patternIndex]);
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patternFlag = true;
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cheatbutton = 0;
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}
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else if (buttonIsPressed(cheatbutton))
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{
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// cheatbutton pressed, turn on cheat led, set flag
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turnOnLed(cheatbutton);
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cheatButtonFlag = true;
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}
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else if (anybutton())
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{
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// if any other button is pressed, clear cheat button
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cheatbutton = 0;
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}
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}
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if (!buttonIsPressed(ledpattern[patternIndex]))
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{
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// pattern switch is open, turn off pattern LED
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turnOffLed(ledpattern[patternIndex]);
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}
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if (!buttonIsPressed(cheatbutton) && cheatButtonFlag)
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{
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// cheat switch is open, turn of cheat LED
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turnOffLed(cheatbutton);
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cheatButtonFlag = false;
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cheatbutton = 0;
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@@ -81,25 +80,33 @@ void HandleChainGame(void)
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if (!anybutton())
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{
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//all switches are open, turn off all LEDs
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turnOffAllLed();
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if (patternFlag)
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{
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// pattern LED was triggerd, reset flag, move to next pattern
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patternFlag = false;
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nextPattern();
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}
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}
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//check cheatbuttons
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if (buttonIsPressed(4) && (cheatbutton == 0))
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{
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// cheatbutton 4 (momentary 1) was closed, set cheatbutton to 1
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cheatbutton = 1;
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}
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else if (buttonIsPressed(5) && (cheatbutton == 0))
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{
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// cheatbutton 5 (momentary 2) was closed, set cheatbutton to 2
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cheatbutton = 2;
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}
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else if (buttonIsPressed(6) && (cheatbutton == 0))
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{
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// cheatbutton 5 (momentary 3) was closed, set cheatbutton to 3
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cheatbutton = 3;
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}
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}
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}
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#endif
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#endif
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