fixed chaingame and made simpleled game follow idx

This commit is contained in:
2020-12-12 21:24:32 +01:00
parent 32ae7afe35
commit a6765b1d26
4 changed files with 39 additions and 10 deletions

View File

@@ -10,6 +10,8 @@ uint8_t patternIndex = 0;
uint8_t nextPatternIndex = 1;
bool patternFlag = false;
bool firstpattern = false;
e_ledcolor cheatbutton = NONE;
bool cheatButtonFlag = false;
// uint8_t ledpattern[4][3] = {
// {1, 0, 0},
@@ -45,19 +47,39 @@ void HandleChainGame(void)
{
turnOnLed(ledpattern[patternIndex]);
patternFlag = true;
cheatbutton = NONE;
}
else if (!buttonIsPressed(ledpattern[patternIndex]))
else if (buttonIsPressed(cheatbutton))
{
turnOnLed(cheatbutton);
cheatButtonFlag = true;
}
else if (!anybutton())
{
turnOffAllLed();
if (patternFlag)
{
patternFlag = false;
nextPattern();
}
turnOffLed(ledpattern[patternIndex]);
if(cheatButtonFlag)
{
cheatButtonFlag = false;
cheatbutton = NONE;
}
}
else
if(buttonIsPressed(YELLOW2))
{
turnOffAllLed();
cheatbutton = YELLOW;
}
else if(buttonIsPressed(RED2))
{
cheatbutton = RED;
}
else if(buttonIsPressed(GREEN2))
{
cheatbutton = GREEN;
}
// if (buttonIsPressed(YELLOW) | buttonIsPressed(RED) | buttonIsPressed(GREEN))