update firmware

add 3d cad design
updated PCB layout and chematics
This commit is contained in:
2021-03-25 18:33:02 +01:00
parent 7d9fbc228e
commit 79edcef8ce
30 changed files with 178878 additions and 42354 deletions

View File

@@ -7,20 +7,20 @@
#if HARDWAREVERSION==11
#define LED1 PB2 //D3
#define LED3 PB2 //D3
#define LED2 PB8 //D4
#define LED3 PB7 //D5
#define LED1 PB7 //D5
#define DETECT1 PA6 //A5
#define DETECT3 PA6 //A5
#define DETECT2 PA5 //A4
#define DETECT3 PA4 //A3
#define DETECT1 PA4 //A3
#define SWITCH1 PA7 //A6 TOGGLE1
#define SWITCH12 PA2 //A7 MOMENTARY1
#define SWITCH3 PA7 //A6 TOGGLE1
#define SWITCH32 PA2 //A7 MOMENTARY1
#define SWITCH2 PA1 //A1 TOGGLE1
#define SWITCH22 PA3 //A2 MOMENTARY1
#define SWITCH3 PB6 //D11 TOGGLE1
#define SWITCH32 PB5 //D12 MOMENTARY1
#define SWITCH1 PB6 //D11 TOGGLE1
#define SWITCH12 PB5 //D12 MOMENTARY1
#define LD3LED PB3
#define WAKEUPPIN PA2
@@ -31,20 +31,20 @@
#elif HARDWAREVERSION==10
#define LED1 PB0 //D3
#define LED3 PB0 //D3
#define LED2 PB7 //D4
#define LED3 PB6 //D5
#define LED2 PB6 //D5
#define DETECT1 PA6 //A5
#define DETECT3 PA6 //A5
#define DETECT2 PA5 //A4
#define DETECT3 PA4 //A3
#define DETECT1 PA4 //A3
#define SWITCH1 PA7 //A6 TOGGLE1
#define SWITCH12 PA2 //A7 MOMENTARY1
#define SWITCH3 PA7 //A6 TOGGLE1
#define SWITCH32 PA2 //A7 MOMENTARY1
#define SWITCH2 PA1 //A1 TOGGLE1
#define SWITCH22 PA3 //A2 MOMENTARY1
#define SWITCH3 PB5 //D11 TOGGLE1
#define SWITCH32 PB4 //D12 MOMENTARY1
#define SWITCH1 PB5 //D11 TOGGLE1
#define SWITCH12 PB4 //D12 MOMENTARY1
#define LD3LED PB3
#define WAKEUPPIN PA2

View File

@@ -9,7 +9,8 @@
#include "buttons.h"
#include "led.h"
#define TIMEOUT 15000 // 15sec * 1000ms
#define TIMEOUT 300000 // 5min* 60 sec * 1000ms
#define GAMESELECTTIMEOUT 10000 // 7sec * 1000ms
typedef enum
@@ -29,6 +30,7 @@ game nextGame = none;
uint8_t gameState = 0;
uint64_t lasttimeOut = 0;
uint64_t GameSelectTimer = 0;
bool buttonChanged = false;
void HandleIdle(void)
{
@@ -99,23 +101,30 @@ void HandleGameSelectTimeout(void)
// if (!lasttimeOut)
// {
// lasttimeOut = currentmillis;
// buttonChanged = anybutton();
// }
// //check if lastTime is initialized or timeout expired
// if ((currentmillis - lasttimeOut > TIMEOUT))
// {
// //handle timeout
// LowPower.shutdown();
// }
// else
// {
// if (anybutton())
// if (buttonChanged != anybutton())
// {
// buttonChanged = anybutton();
// //game in progress, update timer
// lasttimeOut = currentmillis;
// }
// }
// }
// void initSleep( void )
// {
// LowPower.begin();
// }
void setup()
{
initLeds();