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The OLED library is migration from [https://github.com/ThingPulse/esp8266-oled-ssd1306](https://github.com/ThingPulse/esp8266-oled-ssd1306)
## Features
* Draw pixels at given coordinates
* Draw lines from given coordinates to given coordinates
* Draw or fill a rectangle with given dimensions
* Draw Text at given coordinates:
* Define Alignment: Left, Right and Center
* Set the Fontface you want to use (see section Fonts below)
* Limit the width of the text by an amount of pixels. Before this widths will be reached, the renderer will wrap the text to a new line if possible
* Display content in automatically side scrolling carousel
* Define transition cycles
* Define how long one frame will be displayed
* Draw the different frames in callback methods
* One indicator per frame will be automatically displayed. The active frame will be displayed from inactive once
## API
### Display Control
```C++
// Initialize the display
void init();
// Free the memory used by the display
void end();
// Cycle through the initialization
void resetDisplay(void);
// Connect again to the display through I2C
void reconnect(void);
// Turn the display on
void displayOn(void);
// Turn the display offs
void displayOff(void);
// Clear the local pixel buffer
void clear(void);
// Write the buffer to the display memory
void display(void);
// Inverted display mode
void invertDisplay(void);
// Normal display mode
void normalDisplay(void);
// Set display contrast
// really low brightness & contrast: contrast = 10, precharge = 5, comdetect = 0
// normal brightness & contrast: contrast = 100
void setContrast(uint8_t contrast, uint8_t precharge = 241, uint8_t comdetect = 64);
// Convenience method to access
void setBrightness(uint8_t);
// Turn the display upside down
void flipScreenVertically();
// Draw the screen mirrored
void mirrorScreen();
```
## Pixel drawing
```C++
/* Drawing functions */
// Sets the color of all pixel operations
// color : BLACK, WHITE, INVERSE
void setColor(OLEDDISPLAY_COLOR color);
// Draw a pixel at given position
void setPixel(int16_t x, int16_t y);
// Draw a line from position 0 to position 1
void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1);
// Draw the border of a rectangle at the given location
void drawRect(int16_t x, int16_t y, int16_t width, int16_t height);
// Fill the rectangle
void fillRect(int16_t x, int16_t y, int16_t width, int16_t height);
// Draw the border of a circle
void drawCircle(int16_t x, int16_t y, int16_t radius);
// Fill circle
void fillCircle(int16_t x, int16_t y, int16_t radius);
// Draw a line horizontally
void drawHorizontalLine(int16_t x, int16_t y, int16_t length);
// Draw a lin vertically
void drawVerticalLine(int16_t x, int16_t y, int16_t length);
// Draws a rounded progress bar with the outer dimensions given by width and height. Progress is
// a unsigned byte value between 0 and 100
void drawProgressBar(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t progress);
// Draw a bitmap in the internal image format
void drawFastImage(int16_t x, int16_t y, int16_t width, int16_t height, const uint8_t *image);
// Draw a XBM
void drawXbm(int16_t x, int16_t y, int16_t width, int16_t height, const char* xbm);
```
## Text operations
``` C++
void drawString(int16_t x, int16_t y, String text);
// Draws a String with a maximum width at the given location.
// If the given String is wider than the specified width
// The text will be wrapped to the next line at a space or dash
void drawStringMaxWidth(int16_t x, int16_t y, int16_t maxLineWidth, String text);
// Returns the width of the const char* with the current
// font settings
uint16_t getStringWidth(const char* text, uint16_t length);
// Convencience method for the const char version
uint16_t getStringWidth(String text);
// Specifies relative to which anchor point
// the text is rendered. Available constants:
// TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER_BOTH
void setTextAlignment(OLEDDISPLAY_TEXT_ALIGNMENT textAlignment);
// Sets the current font. Available default fonts
// ArialMT_Plain_10, ArialMT_Plain_16, ArialMT_Plain_24
// Or create one with the font tool at http://oleddisplay.squix.ch
void setFont(const uint8_t* fontData);
```
## Ui Library (OLEDDisplayUi)
The Ui Library is used to provide a basic set of Ui elements called, `Frames` and `Overlays`. A `Frame` is used to provide
information the default behaviour is to display a `Frame` for a defined time and than move to the next. The library also provides an `Indicator` that will be updated accordingly. An `Overlay` on the other hand is a pieces of information (e.g. a clock) that is displayed always at the same position.
```C++
/**
* Initialise the display
*/
void init();
/**
* Configure the internal used target FPS
*/
void setTargetFPS(uint8_t fps);
/**
* Enable automatic transition to next frame after the some time can be configured with
* `setTimePerFrame` and `setTimePerTransition`.
*/
void enableAutoTransition();
/**
* Disable automatic transition to next frame.
*/
void disableAutoTransition();
/**
* Set the direction if the automatic transitioning
*/
void setAutoTransitionForwards();
void setAutoTransitionBackwards();
/**
* Set the approx. time a frame is displayed
*/
void setTimePerFrame(uint16_t time);
/**
* Set the approx. time a transition will take
*/
void setTimePerTransition(uint16_t time);
/**
* Draw the indicator.
* This is the default state for all frames if
* the indicator was hidden on the previous frame
* it will be slided in.
*/
void enableIndicator();
/**
* Don't draw the indicator.
* This will slide out the indicator
* when transitioning to the next frame.
*/
void disableIndicator();
/**
* Enable drawing of all indicators.
*/
void enableAllIndicators();
/**
* Disable drawing of all indicators.
*/
void disableAllIndicators();
/**
* Set the position of the indicator bar.
*/
void setIndicatorPosition(IndicatorPosition pos);
/**
* Set the direction of the indicator bar. Defining the order of frames ASCENDING / DESCENDING
*/
void setIndicatorDirection(IndicatorDirection dir);
/**
* Set the symbol to indicate an active frame in the indicator bar.
*/
void setActiveSymbol(const char* symbol);
/**
* Set the symbol to indicate an inactive frame in the indicator bar.
*/
void setInactiveSymbol(const char* symbol);
/**
* Configure what animation is used to transition from one frame to another
*/
void setFrameAnimation(AnimationDirection dir);
/**
* Add frame drawing functions
*/
void setFrames(FrameCallback* frameFunctions, uint8_t frameCount);
/**
* Add overlays drawing functions that are draw independent of the Frames
*/
void setOverlays(OverlayCallback* overlayFunctions, uint8_t overlayCount);
/**
* Set the function that will draw each step
* in the loading animation
*/
void setLoadingDrawFunction(LoadingDrawFunction loadingDrawFunction);
/**
* Run the loading process
*/
void runLoadingProcess(LoadingStage* stages, uint8_t stagesCount);
// Manuell Controll
void nextFrame();
void previousFrame();
/**
* Switch without transition to frame `frame`.
*/
void switchToFrame(uint8_t frame);
/**
* Transition to frame `frame`, when the `frame` number is bigger than the current
* frame the forward animation will be used, otherwise the backwards animation is used.
*/
void transitionToFrame(uint8_t frame);
// State Info
OLEDDisplayUiState* getUiState();
// This needs to be called in the main loop
// the returned value is the remaining time (in ms)
// you have to draw after drawing to keep the frame budget.
int8_t update();
```

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/**
* The MIT License (MIT)
*
* Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
* Copyright (c) 2018 by Fabrice Weinberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ThingPulse invests considerable time and money to develop these open source libraries.
* Please support us by buying our products (and not the clones) from
* https://thingpulse.com
*
*/
#ifndef OLEDDISPLAY_h
#define OLEDDISPLAY_h
#include <Arduino.h>
#include "OLEDDisplayFonts.h"
//#define DEBUG_OLEDDISPLAY(...) Serial.printf( __VA_ARGS__ )
#ifndef DEBUG_OLEDDISPLAY
#define DEBUG_OLEDDISPLAY(...)
#endif
// Use DOUBLE BUFFERING by default
#ifndef OLEDDISPLAY_REDUCE_MEMORY
#define OLEDDISPLAY_DOUBLE_BUFFER
#endif
// Header Values
#define JUMPTABLE_BYTES 4
#define JUMPTABLE_LSB 1
#define JUMPTABLE_SIZE 2
#define JUMPTABLE_WIDTH 3
#define JUMPTABLE_START 4
#define WIDTH_POS 0
#define HEIGHT_POS 1
#define FIRST_CHAR_POS 2
#define CHAR_NUM_POS 3
// Display commands
#define CHARGEPUMP 0x8D
#define COLUMNADDR 0x21
#define COMSCANDEC 0xC8
#define COMSCANINC 0xC0
#define DISPLAYALLON 0xA5
#define DISPLAYALLON_RESUME 0xA4
#define DISPLAYOFF 0xAE
#define DISPLAYON 0xAF
#define EXTERNALVCC 0x1
#define INVERTDISPLAY 0xA7
#define MEMORYMODE 0x20
#define NORMALDISPLAY 0xA6
#define PAGEADDR 0x22
#define SEGREMAP 0xA0
#define SETCOMPINS 0xDA
#define SETCONTRAST 0x81
#define SETDISPLAYCLOCKDIV 0xD5
#define SETDISPLAYOFFSET 0xD3
#define SETHIGHCOLUMN 0x10
#define SETLOWCOLUMN 0x00
#define SETMULTIPLEX 0xA8
#define SETPRECHARGE 0xD9
#define SETSEGMENTREMAP 0xA1
#define SETSTARTLINE 0x40
#define SETVCOMDETECT 0xDB
#define SWITCHCAPVCC 0x2
#ifndef _swap_int16_t
#define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; }
#define _swap_uint16_t(a, b) { uint16_t t = a; a = b; b = t; }
#endif
enum OLEDDISPLAY_COLOR {
BLACK = 0,
WHITE = 1,
INVERSE = 2
};
enum OLEDDISPLAY_TEXT_ALIGNMENT {
TEXT_ALIGN_LEFT = 0,
TEXT_ALIGN_RIGHT = 1,
TEXT_ALIGN_CENTER = 2,
TEXT_ALIGN_CENTER_BOTH = 3
};
enum OLEDDISPLAY_GEOMETRY {
GEOMETRY_128_64 = 0,
GEOMETRY_128_32,
GEOMETRY_64_32,
GEOMETRY_RAWMODE,
};
enum OLEDDISPLAY_ANGLE {
ANGLE_0_DEGREE = 0,
ANGLE_90_DEGREE,
ANGLE_180_DEGREE,
ANGLE_270_DEGREE,
};
typedef char (*FontTableLookupFunction)(const uint8_t ch);
char DefaultFontTableLookup(const uint8_t ch);
class OLEDDisplay : public Print {
public:
OLEDDisplay();
virtual ~OLEDDisplay();
uint16_t width(void) const { return displayWidth; };
uint16_t height(void) const { return displayHeight; };
// Initialize the display
bool init();
// Free the memory used by the display
void end();
void sleep();
void wakeup();
// Cycle through the initialization
void resetDisplay(uint8_t rstPin);
/* Drawing functions */
// Sets the color of all pixel operations
void setColor(OLEDDISPLAY_COLOR color);
// Returns the current color.
OLEDDISPLAY_COLOR getColor();
// Draw a pixel at given position
void setPixel(int16_t x, int16_t y);
// Draw a pixel at given position and color
void setPixelColor(int16_t x, int16_t y, OLEDDISPLAY_COLOR color);
// Clear a pixel at given position FIXME: INVERSE is untested with this function
void clearPixel(int16_t x, int16_t y);
// Draw a line from position 0 to position 1
void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1);
// Draw the border of a rectangle at the given location
void drawRect(int16_t x, int16_t y, int16_t width, int16_t height);
// Fill the rectangle
void fillRect(int16_t x, int16_t y, int16_t width, int16_t height);
// Draw the border of a circle
void drawCircle(int16_t x, int16_t y, int16_t radius);
// Draw all Quadrants specified in the quads bit mask
void drawCircleQuads(int16_t x0, int16_t y0, int16_t radius, uint8_t quads);
// Fill circle
void fillCircle(int16_t x, int16_t y, int16_t radius);
// Draw a line horizontally
void drawHorizontalLine(int16_t x, int16_t y, int16_t length);
// Draw a line vertically
void drawVerticalLine(int16_t x, int16_t y, int16_t length);
// Draws a rounded progress bar with the outer dimensions given by width and height. Progress is
// a unsigned byte value between 0 and 100
void drawProgressBar(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t progress);
// Draw a bitmap in the internal image format
void drawFastImage(int16_t x, int16_t y, int16_t width, int16_t height, const uint8_t *image);
// Draw a XBM
void drawXbm(int16_t x, int16_t y, int16_t width, int16_t height, const uint8_t *xbm);
// Draw icon 16x16 xbm format
void drawIco16x16(int16_t x, int16_t y, const char *ico, bool inverse = false);
/* Text functions */
// Draws a string at the given location
void drawString(int16_t x, int16_t y, String text);
// Draws a String with a maximum width at the given location.
// If the given String is wider than the specified width
// The text will be wrapped to the next line at a space or dash
void drawStringMaxWidth(int16_t x, int16_t y, uint16_t maxLineWidth, String text);
// Returns the width of the const char* with the current
// font settings
uint16_t getStringWidth(const char* text, uint16_t length);
// Convencience method for the const char version
uint16_t getStringWidth(String text);
// Specifies relative to which anchor point
// the text is rendered. Available constants:
// TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER_BOTH
void setTextAlignment(OLEDDISPLAY_TEXT_ALIGNMENT textAlignment);
// Sets the current font. Available default fonts
// ArialMT_Plain_10, ArialMT_Plain_16, ArialMT_Plain_24
void setFont(const uint8_t *fontData);
// Set the function that will convert utf-8 to font table index
void setFontTableLookupFunction(FontTableLookupFunction function);
/* Display functions */
// Turn the display on
void displayOn(void);
// Turn the display offs
void displayOff(void);
// Inverted display mode
void invertDisplay(void);
// Normal display mode
void normalDisplay(void);
// Set display contrast
// really low brightness & contrast: contrast = 10, precharge = 5, comdetect = 0
// normal brightness & contrast: contrast = 100
void setContrast(uint8_t contrast, uint8_t precharge = 241, uint8_t comdetect = 64);
// Convenience method to access
void setBrightness(uint8_t);
// Reset display rotation or mirroring
void resetOrientation();
void screenRotate(OLEDDISPLAY_ANGLE angle);
void resetScreenRotate();
// Turn the display upside down
void flipScreenVertically();
// Mirror the display (to be used in a mirror or as a projector)
void mirrorScreen();
// Write the buffer to the display memory
virtual void display(void) = 0;
// Clear the local pixel buffer
void clear(void);
// Log buffer implementation
// This will define the lines and characters you can
// print to the screen. When you exeed the buffer size (lines * chars)
// the output may be truncated due to the size constraint.
bool setLogBuffer(uint16_t lines, uint16_t chars);
// Draw the log buffer at position (x, y)
void drawLogBuffer(uint16_t x, uint16_t y);
// Get screen geometry
uint16_t getWidth(void);
uint16_t getHeight(void);
// Implement needed function to be compatible with Print class
size_t write(uint8_t c);
size_t write(const char* s);
// Implement needed function to be compatible with Stream clas
uint8_t *buffer;
#ifdef OLEDDISPLAY_DOUBLE_BUFFER
uint8_t *buffer_back = NULL;
#endif
protected:
OLEDDISPLAY_GEOMETRY geometry = GEOMETRY_128_64;
uint16_t displayWidth = 128;
uint16_t displayHeight = 64;
uint16_t displayBufferSize = 1024;
OLEDDISPLAY_ANGLE rotate_angle = ANGLE_0_DEGREE;
// Set the correct height, width and buffer for the geometry
void setGeometry(OLEDDISPLAY_GEOMETRY g);
OLEDDISPLAY_TEXT_ALIGNMENT textAlignment = TEXT_ALIGN_LEFT;
OLEDDISPLAY_COLOR color = WHITE;
const uint8_t *fontData = ArialMT_Plain_10;
// State values for logBuffer
uint16_t logBufferSize = 0;
uint16_t logBufferFilled = 0;
uint16_t logBufferLine = 0;
uint16_t logBufferMaxLines = 0;
char *logBuffer = NULL;
// the header size of the buffer used, e.g. for the SPI command header
virtual int getBufferOffset(void) = 0;
// Send a command to the display (low level function)
virtual void sendCommand(uint8_t com) {(void)com;};
// Connect to the display
virtual bool connect() { return false; };
// Send all the init commands
void sendInitCommands();
// converts utf8 characters to extended ascii
char* utf8ascii(String s);
void inline drawInternal(int16_t xMove, int16_t yMove, int16_t width, int16_t height, const uint8_t *data, uint16_t offset, uint16_t bytesInData) __attribute__((always_inline));
void drawStringInternal(int16_t xMove, int16_t yMove, char* text, uint16_t textLength, uint16_t textWidth);
FontTableLookupFunction fontTableLookupFunction;
};
#endif

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/**
* The MIT License (MIT)
*
* Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
* Copyright (c) 2018 by Fabrice Weinberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ThingPulse invests considerable time and money to develop these open source libraries.
* Please support us by buying our products (and not the clones) from
* https://thingpulse.com
*
*/
#include "OLEDDisplayUi.h"
OLEDDisplayUi::OLEDDisplayUi(OLEDDisplay *display) {
this->display = display;
}
void OLEDDisplayUi::init() {
this->display->init();
}
void OLEDDisplayUi::setTargetFPS(uint8_t fps){
float oldInterval = this->updateInterval;
this->updateInterval = ((float) 1.0 / (float) fps) * 1000;
// Calculate new ticksPerFrame
float changeRatio = oldInterval / (float) this->updateInterval;
this->ticksPerFrame *= changeRatio;
this->ticksPerTransition *= changeRatio;
}
// -/------ Automatic controll ------\-
void OLEDDisplayUi::enableAutoTransition(){
this->autoTransition = true;
}
void OLEDDisplayUi::disableAutoTransition(){
this->autoTransition = false;
}
void OLEDDisplayUi::setAutoTransitionForwards(){
this->state.frameTransitionDirection = 1;
this->lastTransitionDirection = 1;
}
void OLEDDisplayUi::setAutoTransitionBackwards(){
this->state.frameTransitionDirection = -1;
this->lastTransitionDirection = -1;
}
void OLEDDisplayUi::setTimePerFrame(uint16_t time){
this->ticksPerFrame = (uint16_t) ( (float) time / (float) updateInterval);
}
void OLEDDisplayUi::setTimePerTransition(uint16_t time){
this->ticksPerTransition = (uint16_t) ( (float) time / (float) updateInterval);
}
// -/------ Customize indicator position and style -------\-
void OLEDDisplayUi::enableIndicator(){
this->state.isIndicatorDrawen = true;
}
void OLEDDisplayUi::disableIndicator(){
this->state.isIndicatorDrawen = false;
}
void OLEDDisplayUi::enableAllIndicators(){
this->shouldDrawIndicators = true;
}
void OLEDDisplayUi::disableAllIndicators(){
this->shouldDrawIndicators = false;
}
void OLEDDisplayUi::setIndicatorPosition(IndicatorPosition pos) {
this->indicatorPosition = pos;
}
void OLEDDisplayUi::setIndicatorDirection(IndicatorDirection dir) {
this->indicatorDirection = dir;
}
void OLEDDisplayUi::setActiveSymbol(const uint8_t* symbol) {
this->activeSymbol = symbol;
}
void OLEDDisplayUi::setInactiveSymbol(const uint8_t* symbol) {
this->inactiveSymbol = symbol;
}
// -/----- Frame settings -----\-
void OLEDDisplayUi::setFrameAnimation(AnimationDirection dir) {
this->frameAnimationDirection = dir;
}
void OLEDDisplayUi::setFrames(FrameCallback* frameFunctions, uint8_t frameCount) {
this->frameFunctions = frameFunctions;
this->frameCount = frameCount;
this->resetState();
}
// -/----- Overlays ------\-
void OLEDDisplayUi::setOverlays(OverlayCallback* overlayFunctions, uint8_t overlayCount){
this->overlayFunctions = overlayFunctions;
this->overlayCount = overlayCount;
}
// -/----- Loading Process -----\-
void OLEDDisplayUi::setLoadingDrawFunction(LoadingDrawFunction loadingDrawFunction) {
this->loadingDrawFunction = loadingDrawFunction;
}
void OLEDDisplayUi::runLoadingProcess(LoadingStage* stages, uint8_t stagesCount) {
uint8_t progress = 0;
uint8_t increment = 100 / stagesCount;
for (uint8_t i = 0; i < stagesCount; i++) {
display->clear();
this->loadingDrawFunction(this->display, &stages[i], progress);
display->display();
stages[i].callback();
progress += increment;
yield();
}
display->clear();
this->loadingDrawFunction(this->display, &stages[stagesCount-1], progress);
display->display();
delay(150);
}
// -/----- Manuel control -----\-
void OLEDDisplayUi::nextFrame() {
if (this->state.frameState != IN_TRANSITION) {
this->state.manuelControll = true;
this->state.frameState = IN_TRANSITION;
this->state.ticksSinceLastStateSwitch = 0;
this->lastTransitionDirection = this->state.frameTransitionDirection;
this->state.frameTransitionDirection = 1;
}
}
void OLEDDisplayUi::previousFrame() {
if (this->state.frameState != IN_TRANSITION) {
this->state.manuelControll = true;
this->state.frameState = IN_TRANSITION;
this->state.ticksSinceLastStateSwitch = 0;
this->lastTransitionDirection = this->state.frameTransitionDirection;
this->state.frameTransitionDirection = -1;
}
}
void OLEDDisplayUi::switchToFrame(uint8_t frame) {
if (frame >= this->frameCount) return;
this->state.ticksSinceLastStateSwitch = 0;
if (frame == this->state.currentFrame) return;
this->state.frameState = FIXED;
this->state.currentFrame = frame;
this->state.isIndicatorDrawen = true;
}
void OLEDDisplayUi::transitionToFrame(uint8_t frame) {
if (frame >= this->frameCount) return;
this->state.ticksSinceLastStateSwitch = 0;
if (frame == this->state.currentFrame) return;
this->nextFrameNumber = frame;
this->lastTransitionDirection = this->state.frameTransitionDirection;
this->state.manuelControll = true;
this->state.frameState = IN_TRANSITION;
this->state.frameTransitionDirection = frame < this->state.currentFrame ? -1 : 1;
}
// -/----- State information -----\-
OLEDDisplayUiState* OLEDDisplayUi::getUiState(){
return &this->state;
}
int8_t OLEDDisplayUi::update(){
unsigned long frameStart = millis();
int8_t timeBudget = this->updateInterval - (frameStart - this->state.lastUpdate);
if ( timeBudget <= 0) {
// Implement frame skipping to ensure time budget is keept
if (this->autoTransition && this->state.lastUpdate != 0) this->state.ticksSinceLastStateSwitch += ceil(-timeBudget / this->updateInterval);
this->state.lastUpdate = frameStart;
this->tick();
}
return this->updateInterval - (millis() - frameStart);
}
void OLEDDisplayUi::tick() {
this->state.ticksSinceLastStateSwitch++;
switch (this->state.frameState) {
case IN_TRANSITION:
if (this->state.ticksSinceLastStateSwitch >= this->ticksPerTransition){
this->state.frameState = FIXED;
this->state.currentFrame = getNextFrameNumber();
this->state.ticksSinceLastStateSwitch = 0;
this->nextFrameNumber = -1;
}
break;
case FIXED:
// Revert manuelControll
if (this->state.manuelControll) {
this->state.frameTransitionDirection = this->lastTransitionDirection;
this->state.manuelControll = false;
}
if (this->state.ticksSinceLastStateSwitch >= this->ticksPerFrame){
if (this->autoTransition){
this->state.frameState = IN_TRANSITION;
}
this->state.ticksSinceLastStateSwitch = 0;
}
break;
}
this->display->clear();
this->drawFrame();
if (shouldDrawIndicators) {
this->drawIndicator();
}
this->drawOverlays();
this->display->display();
}
void OLEDDisplayUi::resetState() {
this->state.lastUpdate = 0;
this->state.ticksSinceLastStateSwitch = 0;
this->state.frameState = FIXED;
this->state.currentFrame = 0;
this->state.isIndicatorDrawen = true;
}
void OLEDDisplayUi::drawFrame(){
switch (this->state.frameState){
case IN_TRANSITION: {
float progress = (float) this->state.ticksSinceLastStateSwitch / (float) this->ticksPerTransition;
int16_t x = 0, y = 0, x1 = 0, y1 = 0;
switch(this->frameAnimationDirection){
case SLIDE_LEFT:
x = -this->display->width() * progress;
y = 0;
x1 = x + this->display->width();
y1 = 0;
break;
case SLIDE_RIGHT:
x = this->display->width() * progress;
y = 0;
x1 = x - this->display->width();
y1 = 0;
break;
case SLIDE_UP:
x = 0;
y = -this->display->height() * progress;
x1 = 0;
y1 = y + this->display->height();
break;
case SLIDE_DOWN:
default:
x = 0;
y = this->display->height() * progress;
x1 = 0;
y1 = y - this->display->height();
break;
}
// Invert animation if direction is reversed.
int8_t dir = this->state.frameTransitionDirection >= 0 ? 1 : -1;
x *= dir; y *= dir; x1 *= dir; y1 *= dir;
bool drawenCurrentFrame;
// Prope each frameFunction for the indicator Drawen state
this->enableIndicator();
(this->frameFunctions[this->state.currentFrame])(this->display, &this->state, x, y);
drawenCurrentFrame = this->state.isIndicatorDrawen;
this->enableIndicator();
(this->frameFunctions[this->getNextFrameNumber()])(this->display, &this->state, x1, y1);
// Build up the indicatorDrawState
if (drawenCurrentFrame && !this->state.isIndicatorDrawen) {
// Drawen now but not next
this->indicatorDrawState = 2;
} else if (!drawenCurrentFrame && this->state.isIndicatorDrawen) {
// Not drawen now but next
this->indicatorDrawState = 1;
} else if (!drawenCurrentFrame && !this->state.isIndicatorDrawen) {
// Not drawen in both frames
this->indicatorDrawState = 3;
}
// If the indicator isn't draw in the current frame
// reflect it in state.isIndicatorDrawen
if (!drawenCurrentFrame) this->state.isIndicatorDrawen = false;
break;
}
case FIXED:
// Always assume that the indicator is drawn!
// And set indicatorDrawState to "not known yet"
this->indicatorDrawState = 0;
this->enableIndicator();
(this->frameFunctions[this->state.currentFrame])(this->display, &this->state, 0, 0);
break;
}
}
void OLEDDisplayUi::drawIndicator() {
// Only draw if the indicator is invisible
// for both frames or
// the indiactor is shown and we are IN_TRANSITION
if (this->indicatorDrawState == 3 || (!this->state.isIndicatorDrawen && this->state.frameState != IN_TRANSITION)) {
return;
}
uint8_t posOfHighlightFrame = 0;
float indicatorFadeProgress = 0;
// if the indicator needs to be slided in we want to
// highlight the next frame in the transition
uint8_t frameToHighlight = this->indicatorDrawState == 1 ? this->getNextFrameNumber() : this->state.currentFrame;
// Calculate the frame that needs to be highlighted
// based on the Direction the indiactor is drawn
switch (this->indicatorDirection){
case LEFT_RIGHT:
posOfHighlightFrame = frameToHighlight;
break;
case RIGHT_LEFT:
default:
posOfHighlightFrame = this->frameCount - frameToHighlight;
break;
}
switch (this->indicatorDrawState) {
case 1: // Indicator was not drawn in this frame but will be in next
// Slide IN
indicatorFadeProgress = 1 - ((float) this->state.ticksSinceLastStateSwitch / (float) this->ticksPerTransition);
break;
case 2: // Indicator was drawn in this frame but not in next
// Slide OUT
indicatorFadeProgress = ((float) this->state.ticksSinceLastStateSwitch / (float) this->ticksPerTransition);
break;
}
//Space between indicators - reduce for small screen sizes
uint16_t indicatorSpacing = 12;
if (this->display->getHeight() < 64 && (this->indicatorPosition == RIGHT || this->indicatorPosition == LEFT)) {
indicatorSpacing = 6;
}
uint16_t frameStartPos = (indicatorSpacing * frameCount / 2);
const uint8_t *image;
uint16_t x = 0,y = 0;
for (byte i = 0; i < this->frameCount; i++) {
switch (this->indicatorPosition){
case TOP:
y = 0 - (8 * indicatorFadeProgress);
x = (this->display->width() / 2) - frameStartPos + 12 * i;
break;
case BOTTOM:
y = (this->display->height() - 8) + (8 * indicatorFadeProgress);
x = (this->display->width() / 2) - frameStartPos + 12 * i;
break;
case RIGHT:
x = (this->display->width() - 8) + (8 * indicatorFadeProgress);
y = (this->display->height() / 2) - frameStartPos + 2 + 12 * i;
break;
case LEFT:
default:
x = 0 - (8 * indicatorFadeProgress);
y = (this->display->height() / 2) - frameStartPos + 2 + indicatorSpacing * i;
break;
}
if (posOfHighlightFrame == i) {
image = this->activeSymbol;
} else {
image = this->inactiveSymbol;
}
this->display->drawFastImage(x, y, 8, 8, image);
}
}
void OLEDDisplayUi::drawOverlays() {
for (uint8_t i=0;i<this->overlayCount;i++){
(this->overlayFunctions[i])(this->display, &this->state);
}
}
uint8_t OLEDDisplayUi::getNextFrameNumber(){
if (this->nextFrameNumber != -1) return this->nextFrameNumber;
return (this->state.currentFrame + this->frameCount + this->state.frameTransitionDirection) % this->frameCount;
}

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/**
* The MIT License (MIT)
*
* Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
* Copyright (c) 2018 by Fabrice Weinberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ThingPulse invests considerable time and money to develop these open source libraries.
* Please support us by buying our products (and not the clones) from
* https://thingpulse.com
*
*/
#ifndef OLEDDISPLAYUI_h
#define OLEDDISPLAYUI_h
#include <Arduino.h>
#include "OLEDDisplay.h"
//#define DEBUG_OLEDDISPLAYUI(...) Serial.printf( __VA_ARGS__ )
#ifndef DEBUG_OLEDDISPLAYUI
#define DEBUG_OLEDDISPLAYUI(...)
#endif
enum AnimationDirection {
SLIDE_UP,
SLIDE_DOWN,
SLIDE_LEFT,
SLIDE_RIGHT
};
enum IndicatorPosition {
TOP,
RIGHT,
BOTTOM,
LEFT
};
enum IndicatorDirection {
LEFT_RIGHT,
RIGHT_LEFT
};
enum FrameState {
IN_TRANSITION,
FIXED
};
const uint8_t ANIMATION_activeSymbol[] PROGMEM = {
0x00, 0x18, 0x3c, 0x7e, 0x7e, 0x3c, 0x18, 0x00
};
const uint8_t ANIMATION_inactiveSymbol[] PROGMEM = {
0x00, 0x0, 0x0, 0x18, 0x18, 0x0, 0x0, 0x00
};
// Structure of the UiState
struct OLEDDisplayUiState {
uint64_t lastUpdate = 0;
uint16_t ticksSinceLastStateSwitch = 0;
FrameState frameState = FIXED;
uint8_t currentFrame = 0;
bool isIndicatorDrawen = true;
// Normal = 1, Inverse = -1;
int8_t frameTransitionDirection = 1;
bool manuelControll = false;
// Custom data that can be used by the user
void* userData = NULL;
};
struct LoadingStage {
const char* process;
void (*callback)();
};
typedef void (*FrameCallback)(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y);
typedef void (*OverlayCallback)(OLEDDisplay *display, OLEDDisplayUiState* state);
typedef void (*LoadingDrawFunction)(OLEDDisplay *display, LoadingStage* stage, uint8_t progress);
class OLEDDisplayUi {
private:
OLEDDisplay *display;
// Symbols for the Indicator
IndicatorPosition indicatorPosition = BOTTOM;
IndicatorDirection indicatorDirection = LEFT_RIGHT;
const uint8_t* activeSymbol = ANIMATION_activeSymbol;
const uint8_t* inactiveSymbol = ANIMATION_inactiveSymbol;
bool shouldDrawIndicators = true;
// Values for the Frames
AnimationDirection frameAnimationDirection = SLIDE_RIGHT;
int8_t lastTransitionDirection = 1;
uint16_t ticksPerFrame = 151; // ~ 5000ms at 30 FPS
uint16_t ticksPerTransition = 15; // ~ 500ms at 30 FPS
bool autoTransition = true;
FrameCallback* frameFunctions;
uint8_t frameCount = 0;
// Internally used to transition to a specific frame
int8_t nextFrameNumber = -1;
// Values for Overlays
OverlayCallback* overlayFunctions;
uint8_t overlayCount = 0;
// Will the Indicator be drawen
// 3 Not drawn in both frames
// 2 Drawn this frame but not next
// 1 Not drown this frame but next
// 0 Not known yet
uint8_t indicatorDrawState = 1;
// Loading screen
LoadingDrawFunction loadingDrawFunction = [](OLEDDisplay *display, LoadingStage* stage, uint8_t progress) {
display->setTextAlignment(TEXT_ALIGN_CENTER);
display->setFont(ArialMT_Plain_10);
display->drawString(64, 18, stage->process);
display->drawProgressBar(4, 32, 120, 8, progress);
};
// UI State
OLEDDisplayUiState state;
// Bookeeping for update
uint8_t updateInterval = 33;
uint8_t getNextFrameNumber();
void drawIndicator();
void drawFrame();
void drawOverlays();
void tick();
void resetState();
public:
OLEDDisplayUi(OLEDDisplay *display);
/**
* Initialise the display
*/
void init();
/**
* Configure the internal used target FPS
*/
void setTargetFPS(uint8_t fps);
// Automatic Controll
/**
* Enable automatic transition to next frame after the some time can be configured with `setTimePerFrame` and `setTimePerTransition`.
*/
void enableAutoTransition();
/**
* Disable automatic transition to next frame.
*/
void disableAutoTransition();
/**
* Set the direction if the automatic transitioning
*/
void setAutoTransitionForwards();
void setAutoTransitionBackwards();
/**
* Set the approx. time a frame is displayed
*/
void setTimePerFrame(uint16_t time);
/**
* Set the approx. time a transition will take
*/
void setTimePerTransition(uint16_t time);
// Customize indicator position and style
/**
* Draw the indicator.
* This is the defaut state for all frames if
* the indicator was hidden on the previous frame
* it will be slided in.
*/
void enableIndicator();
/**
* Don't draw the indicator.
* This will slide out the indicator
* when transitioning to the next frame.
*/
void disableIndicator();
/**
* Enable drawing of indicators
*/
void enableAllIndicators();
/**
* Disable draw of indicators.
*/
void disableAllIndicators();
/**
* Set the position of the indicator bar.
*/
void setIndicatorPosition(IndicatorPosition pos);
/**
* Set the direction of the indicator bar. Defining the order of frames ASCENDING / DESCENDING
*/
void setIndicatorDirection(IndicatorDirection dir);
/**
* Set the symbol to indicate an active frame in the indicator bar.
*/
void setActiveSymbol(const uint8_t* symbol);
/**
* Set the symbol to indicate an inactive frame in the indicator bar.
*/
void setInactiveSymbol(const uint8_t* symbol);
// Frame settings
/**
* Configure what animation is used to transition from one frame to another
*/
void setFrameAnimation(AnimationDirection dir);
/**
* Add frame drawing functions
*/
void setFrames(FrameCallback* frameFunctions, uint8_t frameCount);
// Overlay
/**
* Add overlays drawing functions that are draw independent of the Frames
*/
void setOverlays(OverlayCallback* overlayFunctions, uint8_t overlayCount);
// Loading animation
/**
* Set the function that will draw each step
* in the loading animation
*/
void setLoadingDrawFunction(LoadingDrawFunction loadingFunction);
/**
* Run the loading process
*/
void runLoadingProcess(LoadingStage* stages, uint8_t stagesCount);
// Manual Control
void nextFrame();
void previousFrame();
/**
* Switch without transition to frame `frame`.
*/
void switchToFrame(uint8_t frame);
/**
* Transition to frame `frame`, when the `frame` number is bigger than the current
* frame the forward animation will be used, otherwise the backwards animation is used.
*/
void transitionToFrame(uint8_t frame);
// State Info
OLEDDisplayUiState* getUiState();
int8_t update();
};
#endif

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/**
* The MIT License (MIT)
*
* Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
* Copyright (c) 2018 by Fabrice Weinberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ThingPulse invests considerable time and money to develop these open source libraries.
* Please support us by buying our products (and not the clones) from
* https://thingpulse.com
*
*/
#ifndef SSD1306_h
#define SSD1306_h
#include "SSD1306Wire.h"
// For legacy support make SSD1306 an alias for SSD1306
typedef SSD1306Wire SSD1306;
#endif

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/**
* The MIT License (MIT)
*
* Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
* Copyright (c) 2018 by Fabrice Weinberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ThingPulse invests considerable time and money to develop these open source libraries.
* Please support us by buying our products (and not the clones) from
* https://thingpulse.com
*
*/
#ifndef SSD1306Wire_h
#define SSD1306Wire_h
#include "OLEDDisplay.h"
#include <Wire.h>
class SSD1306Wire : public OLEDDisplay {
private:
uint8_t _address;
uint8_t _sda;
uint8_t _scl;
uint8_t _rst;
bool _doI2cAutoInit = false;
public:
SSD1306Wire(uint8_t _address, uint8_t _sda, uint8_t _scl, uint8_t _rst, OLEDDISPLAY_GEOMETRY g = GEOMETRY_128_64) {
setGeometry(g);
this->_address = _address;
this->_sda = _sda;
this->_scl = _scl;
this->_rst = _rst;
}
bool connect() {
pinMode(_rst,OUTPUT);
digitalWrite(_rst, LOW);
delay(50);
digitalWrite(_rst, HIGH);
Wire.begin(this->_sda, this->_scl);
// Let's use ~700khz if ESP8266 is in 160Mhz mode
// this will be limited to ~400khz if the ESP8266 in 80Mhz mode.
Wire.setClock(700000);
return true;
}
void display(void) {
initI2cIfNeccesary();
if(rotate_angle==ANGLE_0_DEGREE||rotate_angle==ANGLE_180_DEGREE)
{
const int x_offset = (128 - this->width()) / 2;
#ifdef OLEDDISPLAY_DOUBLE_BUFFER
uint8_t minBoundY = UINT8_MAX;
uint8_t maxBoundY = 0;
uint8_t minBoundX = UINT8_MAX;
uint8_t maxBoundX = 0;
uint8_t x, y;
// Calculate the Y bounding box of changes
// and copy buffer[pos] to buffer_back[pos];
for (y = 0; y < (this->height() / 8); y++)
{
for (x = 0; x < this->width(); x++)
{
uint16_t pos = x + y * this->width();
if (buffer[pos] != buffer_back[pos])
{
minBoundY = _min(minBoundY, y);
maxBoundY = _max(maxBoundY, y);
minBoundX = _min(minBoundX, x);
maxBoundX = _max(maxBoundX, x);
}
buffer_back[pos] = buffer[pos];
}
//yield();
}
// If the minBoundY wasn't updated
// we can savely assume that buffer_back[pos] == buffer[pos]
// holdes true for all values of pos
if (minBoundY == UINT8_MAX) return;
sendCommand(COLUMNADDR);
sendCommand(x_offset+minBoundX);
sendCommand(x_offset+ maxBoundX);
sendCommand(PAGEADDR);
sendCommand(minBoundY);
sendCommand(maxBoundY);
byte k = 0;
for (y = minBoundY; y <= maxBoundY; y++)
{
for (x = minBoundX; x <= maxBoundX; x++)
{
if (k == 0)
{
Wire.beginTransmission(_address);
Wire.write(0x40);
}
Wire.write(buffer[x + y * this->width()]);
k++;
if (k == 16)
{
Wire.endTransmission();
k = 0;
}
}
//yield();
}
if (k != 0) {
Wire.endTransmission();
}
#else
sendCommand(COLUMNADDR);
sendCommand(x_offset);
sendCommand(x_offset+(this->width() - 1));
sendCommand(PAGEADDR);
sendCommand(0x0);
sendCommand((this->height() / 8) - 1);
if (geometry == GEOMETRY_128_64)
{
sendCommand(0x7);
}
else if (geometry == GEOMETRY_128_32)
{
sendCommand(0x3);
}
for (uint16_t i=0; i < displayBufferSize; i++)
{
Wire.beginTransmission(this->_address);
Wire.write(0x40);
for (uint8_t x = 0; x < 16; x++)
{
Wire.write(buffer[i]);
i++;
}
i--;
Wire.endTransmission();
}
#endif
}
else
{
uint8_t buffer_rotate[displayBufferSize];
memset(buffer_rotate,0,displayBufferSize);
uint8_t temp;
for(uint16_t i=0;i<this->width();i++)
{
for(uint16_t j=0;j<this->height();j++)
{
temp = buffer[(j>>3)*this->width()+i]>>(j&7)&0x01;
buffer_rotate[(i>>3)*this->height()+j]|=(temp<<(i&7));
}
}
#ifdef OLEDDISPLAY_DOUBLE_BUFFER
uint8_t minBoundY = UINT8_MAX;
uint8_t maxBoundY = 0;
uint8_t minBoundX = UINT8_MAX;
uint8_t maxBoundX = 0;
uint8_t x, y;
const int x_offset = (128 - this->height()) / 2;
// Calculate the Y bounding box of changes
// and copy buffer[pos] to buffer_back[pos];
for (y = 0; y < (this->width() / 8); y++)
{
for (x = 0; x < this->height(); x++)
{
uint16_t pos = x + y * this->height();
if (buffer_rotate[pos] != buffer_back[pos])
{
minBoundY = _min(minBoundY, y);
maxBoundY = _max(maxBoundY, y);
minBoundX = _min(minBoundX, x);
maxBoundX = _max(maxBoundX, x);
}
buffer_back[pos] = buffer_rotate[pos];
}
//yield();
}
if (minBoundY == UINT8_MAX) return;
sendCommand(COLUMNADDR);
sendCommand(x_offset+minBoundX);
sendCommand(x_offset+maxBoundX);
sendCommand(PAGEADDR);
sendCommand(minBoundY);
sendCommand(maxBoundY);
byte k = 0;
for (y = minBoundY; y <= maxBoundY; y++)
{
for (x = minBoundX; x <= maxBoundX; x++)
{
if (k == 0)
{
Wire.beginTransmission(_address);
Wire.write(0x40);
}
Wire.write(buffer_rotate[x + y * this->height()]);
k++;
if (k == 16)
{
Wire.endTransmission();
k = 0;
}
}
//yield();
}
if (k != 0) {
Wire.endTransmission();
}
#else
sendCommand(COLUMNADDR);
sendCommand(x_offset);
sendCommand(x_offset+(this->height() - 1));
sendCommand(PAGEADDR);
sendCommand(0x0);
sendCommand((this->width() / 8) - 1);
if (geometry == GEOMETRY_128_64)
{
sendCommand(0x7);
}
else if (geometry == GEOMETRY_128_32)
{
sendCommand(0x3);
}
for (uint16_t i=0; i < displayBufferSize; i++)
{
Wire.beginTransmission(this->_address);
Wire.write(0x40);
for (uint8_t x = 0; x < 16; x++)
{
Wire.write(buffer_rotate[i]);
i++;
}
i--;
Wire.endTransmission();
}
#endif
}
}
void setI2cAutoInit(bool doI2cAutoInit) {
_doI2cAutoInit = doI2cAutoInit;
}
private:
int getBufferOffset(void) {
return 0;
}
inline void sendCommand(uint8_t command) __attribute__((always_inline)){
initI2cIfNeccesary();
Wire.beginTransmission(_address);
Wire.write(0x80);
Wire.write(command);
Wire.endTransmission();
}
void initI2cIfNeccesary() {
if (_doI2cAutoInit) {
Wire.begin(this->_sda, this->_scl);
}
}
};
#endif