updated control loop + draw target graph +temps

This commit is contained in:
2021-08-21 22:15:43 +02:00
parent eefe46cae8
commit d0fbc713a5
13 changed files with 1280 additions and 95 deletions

View File

@@ -4,4 +4,64 @@
#include "board.h"
void initButton(void);
void handleButton(void);
void handleButton(void);
void setButton(uint8_t index, bool state);
/*----------------------------------------------------------------------*
* Arduino Button Library v1.0 *
* Jack Christensen Mar 2012 *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#ifndef Button_h
#define Button_h
// #if ARDUINO >= 100
#include <Arduino.h>
// #else
// #include <WProgram.h>
// #endif
#define DPAD_V_FULL 2
#define DPAD_V_HALF 1
#define DPAD_V_NONE 0
class Button
{
public:
Button(uint8_t pin, uint8_t invert, uint32_t dbTime, bool isTouch);
uint8_t read();
uint8_t readAxis();
uint8_t isPressed();
uint8_t isAxisPressed();
uint8_t isReleased();
uint8_t wasPressed();
uint8_t wasAxisPressed();
uint8_t wasReleased();
uint8_t pressedFor(uint32_t ms);
uint8_t releasedFor(uint32_t ms);
uint32_t lastChange();
void setButton(bool state);
private:
uint8_t _pin; //arduino pin number
uint8_t _puEnable; //internal pullup resistor enabled
uint8_t _invert; //if 0, interpret high state as pressed, else interpret low state as pressed
uint8_t _state; //current button state
uint8_t _lastState; //previous button state
uint8_t _changed; //state changed since last read
uint8_t _axis; //state changed since last read
uint32_t _time; //time of current state (all times are in ms)
uint32_t _lastTime; //time of previous state
uint32_t _lastChange; //time of last state change
uint32_t _dbTime; //debounce time
const bool _isTouchButton;
bool _touchState;
};
#endif