from pixelfont import PixelFont class DemoScene: """This module implements an example scene with a traveling pixel""" def __init__(self, display, config): """ Initialize the module. `display` is saved as an instance variable because it is needed to update the display via self.display.put_pixel() and .render() """ self.display = display self.intensity = 32 self.x_pos = 0 self.text = 'example' if not config: return if 'intensity' in config: self.intensity = int(round(config['intensity']*255)) def reset(self): """ This method is called before transitioning to this scene. Use it to (re-)initialize any state necessary for your scene. """ self.x_pos = 0 print('DemoScene: here we go') def input(self, button_state): """ Handle button input """ print('DemoScene: button state: {}'.format(button_state)) return 0 # signal that we did not handle the input def set_intensity(self, value=None): if value is not None: self.intensity -= 1 if not self.intensity: self.intensity = 16 return self.intensity def render(self, frame, dropped_frames, fps): """ Render the scene. This method is called by the render loop with the current frame number, the number of dropped frames since the previous invocation and the requested frames per second (FPS). """ if (frame % fps) == 0: # Only update pixel once every second return True display = self.display intensity = self.intensity dot_x, dot_y = self.x_pos, 0 text_x, text_y = 2, 2 color = intensity display.clear() display.put_pixel(dot_x, dot_y, color, color, color >> 1) display.render_text(PixelFont, self.text, text_x, text_y, self.intensity) display.render() self.x_pos += 1 if self.x_pos == display.columns: return False # signal that our work is done return True # we want to be called again