from uos import urandom from pixelfont import PixelFont class FireScene: """This module implements an example scene with a traveling pixel""" def __init__(self, display, config): """ Initialize the module. `display` is saved as an instance variable because it is needed to update the display via self.display.put_pixel() and .render() """ self.display = display self.intensity = 32 self.remaining_frames = self.display.fps<<2 if not config: return if 'intensity' in config: self.intensity = int(round(config['intensity']*255)) def reset(self): """ This method is called before transitioning to this scene. Use it to (re-)initialize any state necessary for your scene. """ self.remaining_frames = self.display.fps<<2 def input(self, button_state): """ Handle button input """ return 0 # signal that we did not handle the input def set_intensity(self, value=None): if value is not None: self.intensity -= 1 if not self.intensity: self.intensity = 16 return self.intensity def render(self, frame, dropped_frames, fps): """ Render the scene. This method is called by the render loop with the current frame number, the number of dropped frames since the previous invocation and the requested frames per second (FPS). """ display = self.display get_pixel = display.get_pixel put_pixel = display.put_pixel intensity = self.intensity width = display.columns max_y = display.stride - 1 # Fire source b = intensity >> 1 for x in range(display.columns): put_pixel(x, max_y, intensity, intensity, b) # Spread fire for y in range(max_y): for x in range(width): # Cool previous pixel r, g, b = display.get_pixel(x, y) if r or g or b: r -= 1 g -= 1 b >>= 1 put_pixel(x, y, max(r, 0), max(g, 0), b) # Spread heat from below r, g, b = get_pixel(x, y+1) spread = (urandom(1)[0]&3) - 1 r -= spread g -= 1 b >>= 2 put_pixel(x+spread, y, max(r, 0), max(g, 0), b) display.render() self.remaining_frames -= 1 if not self.remaining_frames: return False return True