v0.42
- App transistion is now inacitve if there is only 1 app - Adds bargraph to notify and customapps - Every awtrix now gets a unique id for AP, MQTT and HA - Adds firmware as HA sensor - Adds wifi strength as HA sensor - Adds ram usage as HA sensor - Adds version as HA sensor - Adds uptime as ISO 8601 as HA sensot - HA discorvery now gets correct device classes - fixes bug where date formats are not saved closes #24 closes #23 closes #21
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@@ -46,7 +46,7 @@ enum AnimationDirection
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SLIDE_RIGHT
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};
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enum FrameState
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enum AppState
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{
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IN_TRANSITION,
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FIXED
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@@ -58,11 +58,11 @@ struct MatrixDisplayUiState
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u_int64_t lastUpdate = 0;
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uint16_t ticksSinceLastStateSwitch = 0;
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FrameState frameState = FIXED;
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uint8_t currentFrame = 0;
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AppState appState = FIXED;
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uint8_t currentApp = 0;
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// Normal = 1, Inverse = -1;
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int8_t frameTransitionDirection = 1;
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int8_t appTransitionDirection = 1;
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bool manuelControll = false;
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@@ -70,7 +70,7 @@ struct MatrixDisplayUiState
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void *userData = NULL;
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};
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typedef void (*AppCallback)(FastLED_NeoMatrix *matrix, MatrixDisplayUiState *state, int16_t x, int16_t y, bool firstFrame, bool lastFrame);
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typedef void (*AppCallback)(FastLED_NeoMatrix *matrix, MatrixDisplayUiState *state, int16_t x, int16_t y, bool firstApp, bool lastApp);
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typedef void (*OverlayCallback)(FastLED_NeoMatrix *matrix, MatrixDisplayUiState *state);
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class MatrixDisplayUi
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@@ -78,21 +78,19 @@ class MatrixDisplayUi
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private:
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FastLED_NeoMatrix *matrix;
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// Values for the Frames
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AnimationDirection frameAnimationDirection = SLIDE_RIGHT;
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// Values for the Apps
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AnimationDirection appAnimationDirection = SLIDE_RIGHT;
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int8_t lastTransitionDirection = 1;
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uint16_t ticksPerFrame = 151; // ~ 5000ms at 30 FPS
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uint16_t ticksPerApp = 151; // ~ 5000ms at 30 FPS
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uint16_t ticksPerTransition = 15; // ~ 500ms at 30 FPS
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bool setAutoTransition = true;
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AppCallback *AppFunctions;
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uint8_t AppCount = 0;
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// Internally used to transition to a specific frame
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// Internally used to transition to a specific app
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int8_t nextAppNumber = -1;
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// Values for Overlays
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@@ -115,6 +113,7 @@ private:
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public:
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MatrixDisplayUi(FastLED_NeoMatrix *matrix);
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uint8_t AppCount = 0;
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/**
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* Initialise the display
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*/
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@@ -127,12 +126,12 @@ public:
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// Automatic Controll
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/**
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* Enable automatic transition to next frame after the some time can be configured with `setTimePerApp` and `setTimePerTransition`.
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* Enable automatic transition to next app after the some time can be configured with `setTimePerApp` and `setTimePerTransition`.
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*/
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void enablesetAutoTransition();
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/**
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* Disable automatic transition to next frame.
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* Disable automatic transition to next app.
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*/
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void disablesetAutoTransition();
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@@ -143,7 +142,7 @@ public:
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void setsetAutoTransitionBackwards();
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/**
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* Set the approx. time a frame is displayed
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* Set the approx. time a app is displayed
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*/
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void setTimePerApp(uint16_t time);
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@@ -154,22 +153,22 @@ public:
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// Customize indicator position and style
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// Frame settings
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// App settings
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/**
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* Configure what animation is used to transition from one frame to another
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* Configure what animation is used to transition from one app to another
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*/
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void setAppAnimation(AnimationDirection dir);
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/**
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* Add frame drawing functions
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* Add app drawing functions
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*/
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void setApps(const std::vector<std::pair<String, AppCallback>> &appPairs);
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// Overlay
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/**
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* Add overlays drawing functions that are draw independent of the Frames
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* Add overlays drawing functions that are draw independent of the Apps
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*/
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void setOverlays(OverlayCallback *overlayFunctions, uint8_t overlayCount);
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@@ -178,15 +177,15 @@ public:
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void previousApp();
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/**
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* Switch without transition to frame `frame`.
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* Switch without transition to app `app`.
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*/
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void switchToApp(uint8_t frame);
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void switchToApp(uint8_t app);
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/**
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* Transition to frame `frame`, when the `frame` number is bigger than the current
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* frame the forward animation will be used, otherwise the backwards animation is used.
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* Transition to app `app`, when the `app` number is bigger than the current
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* app the forward animation will be used, otherwise the backwards animation is used.
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*/
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void transitionToApp(uint8_t frame);
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void transitionToApp(uint8_t app);
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// State Info
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MatrixDisplayUiState *getUiState();
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