Transition Control
- autotransition can be turn on and of in onscreen menu - autotransition is turned off when only one app is loaded closes #1 closes #2
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@@ -56,20 +56,20 @@ void MatrixDisplayUi::setTargetFPS(uint8_t fps)
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// -/------ Automatic controll ------\-
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void MatrixDisplayUi::enableAutoTransition()
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void MatrixDisplayUi::enablesetAutoTransition()
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{
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this->autoTransition = true;
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this->setAutoTransition = true;
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}
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void MatrixDisplayUi::disableAutoTransition()
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void MatrixDisplayUi::disablesetAutoTransition()
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{
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this->autoTransition = false;
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this->setAutoTransition = false;
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}
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void MatrixDisplayUi::setAutoTransitionForwards()
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void MatrixDisplayUi::setsetAutoTransitionForwards()
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{
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this->state.frameTransitionDirection = 1;
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this->lastTransitionDirection = 1;
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}
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void MatrixDisplayUi::setAutoTransitionBackwards()
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void MatrixDisplayUi::setsetAutoTransitionBackwards()
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{
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this->state.frameTransitionDirection = -1;
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this->lastTransitionDirection = -1;
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@@ -173,7 +173,7 @@ int8_t MatrixDisplayUi::update()
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if (timeBudget <= 0)
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{
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// Implement frame skipping to ensure time budget is keept
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if (this->autoTransition && this->state.lastUpdate != 0)
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if (this->setAutoTransition && this->state.lastUpdate != 0)
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this->state.ticksSinceLastStateSwitch += ceil(-timeBudget / this->updateInterval);
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this->state.lastUpdate = frameStart;
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@@ -205,7 +205,7 @@ void MatrixDisplayUi::tick()
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}
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if (this->state.ticksSinceLastStateSwitch >= this->ticksPerFrame)
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{
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if (this->autoTransition)
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if (this->setAutoTransition)
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{
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this->state.frameState = IN_TRANSITION;
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