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#include <SDL/SDL.h>
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#include "base.h"
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#define DRAW_SCALE 3
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extern SDL_Surface *screen;
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std::vector<simBaseComponent*> simComponentList;
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static const uint8_t lcd_font[] = {
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// font data
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x00'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x01'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x02'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x03'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x04'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x05'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x06'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x07'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x08'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x09'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x0A'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x0B'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x0C'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x0D'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x0E'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x0F'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x10'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x11'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x12'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x13'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x14'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x15'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x16'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x17'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x18'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x19'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x1A'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x1B'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x1C'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x1D'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x1E'
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0x00, 0x00, 0x00, 0x00, 0x00,// '\x1F'
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0x00, 0x00, 0x00, 0x00, 0x00,// (space)
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0x00, 0x00, 0x5F, 0x00, 0x00,// !
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0x00, 0x07, 0x00, 0x07, 0x00,// "
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0x14, 0x7F, 0x14, 0x7F, 0x14,// #
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0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
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0x23, 0x13, 0x08, 0x64, 0x62,// %
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0x36, 0x49, 0x55, 0x22, 0x50,// &
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0x00, 0x05, 0x03, 0x00, 0x00,// '
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0x00, 0x1C, 0x22, 0x41, 0x00,// (
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0x00, 0x41, 0x22, 0x1C, 0x00,// )
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0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
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0x08, 0x08, 0x3E, 0x08, 0x08,// +
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0x00, 0x50, 0x30, 0x00, 0x00,// ,
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0x08, 0x08, 0x08, 0x08, 0x08,// -
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0x00, 0x60, 0x60, 0x00, 0x00,// .
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0x20, 0x10, 0x08, 0x04, 0x02,// /
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0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
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0x00, 0x42, 0x7F, 0x40, 0x00,// 1
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0x42, 0x61, 0x51, 0x49, 0x46,// 2
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0x21, 0x41, 0x45, 0x4B, 0x31,// 3
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0x18, 0x14, 0x12, 0x7F, 0x10,// 4
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0x27, 0x45, 0x45, 0x45, 0x39,// 5
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0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
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0x01, 0x71, 0x09, 0x05, 0x03,// 7
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0x36, 0x49, 0x49, 0x49, 0x36,// 8
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0x06, 0x49, 0x49, 0x29, 0x1E,// 9
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0x00, 0x36, 0x36, 0x00, 0x00,// :
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0x00, 0x56, 0x36, 0x00, 0x00,// ;
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0x00, 0x08, 0x14, 0x22, 0x41,// <
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0x14, 0x14, 0x14, 0x14, 0x14,// =
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0x41, 0x22, 0x14, 0x08, 0x00,// >
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0x02, 0x01, 0x51, 0x09, 0x06,// ?
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0x32, 0x49, 0x79, 0x41, 0x3E,// @
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0x7E, 0x11, 0x11, 0x11, 0x7E,// A
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0x7F, 0x49, 0x49, 0x49, 0x36,// B
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0x3E, 0x41, 0x41, 0x41, 0x22,// C
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0x7F, 0x41, 0x41, 0x22, 0x1C,// D
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0x7F, 0x49, 0x49, 0x49, 0x41,// E
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0x7F, 0x09, 0x09, 0x01, 0x01,// F
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0x3E, 0x41, 0x41, 0x51, 0x32,// G
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0x7F, 0x08, 0x08, 0x08, 0x7F,// H
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0x00, 0x41, 0x7F, 0x41, 0x00,// I
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0x20, 0x40, 0x41, 0x3F, 0x01,// J
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0x7F, 0x08, 0x14, 0x22, 0x41,// K
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0x7F, 0x40, 0x40, 0x40, 0x40,// L
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0x7F, 0x02, 0x04, 0x02, 0x7F,// M
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0x7F, 0x04, 0x08, 0x10, 0x7F,// N
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0x3E, 0x41, 0x41, 0x41, 0x3E,// O
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0x7F, 0x09, 0x09, 0x09, 0x06,// P
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0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
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0x7F, 0x09, 0x19, 0x29, 0x46,// R
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0x46, 0x49, 0x49, 0x49, 0x31,// S
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0x01, 0x01, 0x7F, 0x01, 0x01,// T
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0x3F, 0x40, 0x40, 0x40, 0x3F,// U
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0x1F, 0x20, 0x40, 0x20, 0x1F,// V
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0x7F, 0x20, 0x18, 0x20, 0x7F,// W
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0x63, 0x14, 0x08, 0x14, 0x63,// X
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0x03, 0x04, 0x78, 0x04, 0x03,// Y
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0x61, 0x51, 0x49, 0x45, 0x43,// Z
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0x00, 0x00, 0x7F, 0x41, 0x41,// [
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0x02, 0x04, 0x08, 0x10, 0x20,// "\"
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0x41, 0x41, 0x7F, 0x00, 0x00,// ]
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0x04, 0x02, 0x01, 0x02, 0x04,// ^
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0x40, 0x40, 0x40, 0x40, 0x40,// _
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0x00, 0x01, 0x02, 0x04, 0x00,// `
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0x20, 0x54, 0x54, 0x54, 0x78,// a
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0x7F, 0x48, 0x44, 0x44, 0x38,// b
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0x38, 0x44, 0x44, 0x44, 0x20,// c
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0x38, 0x44, 0x44, 0x48, 0x7F,// d
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0x38, 0x54, 0x54, 0x54, 0x18,// e
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0x08, 0x7E, 0x09, 0x01, 0x02,// f
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0x08, 0x14, 0x54, 0x54, 0x3C,// g
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0x7F, 0x08, 0x04, 0x04, 0x78,// h
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0x00, 0x44, 0x7D, 0x40, 0x00,// i
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0x20, 0x40, 0x44, 0x3D, 0x00,// j
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0x00, 0x7F, 0x10, 0x28, 0x44,// k
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0x00, 0x41, 0x7F, 0x40, 0x00,// l
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0x7C, 0x04, 0x18, 0x04, 0x78,// m
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0x7C, 0x08, 0x04, 0x04, 0x78,// n
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0x38, 0x44, 0x44, 0x44, 0x38,// o
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0x7C, 0x14, 0x14, 0x14, 0x08,// p
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0x08, 0x14, 0x14, 0x18, 0x7C,// q
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0x7C, 0x08, 0x04, 0x04, 0x08,// r
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0x48, 0x54, 0x54, 0x54, 0x20,// s
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0x04, 0x3F, 0x44, 0x40, 0x20,// t
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0x3C, 0x40, 0x40, 0x20, 0x7C,// u
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0x1C, 0x20, 0x40, 0x20, 0x1C,// v
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0x3C, 0x40, 0x30, 0x40, 0x3C,// w
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0x44, 0x28, 0x10, 0x28, 0x44,// x
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0x0C, 0x50, 0x50, 0x50, 0x3C,// y
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0x44, 0x64, 0x54, 0x4C, 0x44,// z
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0x00, 0x08, 0x36, 0x41, 0x00,// {
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0x00, 0x00, 0x7F, 0x00, 0x00,// |
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0x00, 0x41, 0x36, 0x08, 0x00,// }
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0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
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0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
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};
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void drawString(const int x, const int y, const char* str, uint32_t color)
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{
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int _x = x;
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while(*str)
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{
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drawChar(_x, y, *str, color);
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str++;
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_x += 6;
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}
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}
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void drawChar(const int x, const int y, const char c, uint32_t color)
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{
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SDL_Rect rect;
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for(unsigned int n=0; n<5; n++)
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{
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int bits = lcd_font[c * 5 + n];
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for(unsigned int m=0; m<8; m++)
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{
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rect.x = x * DRAW_SCALE + n * DRAW_SCALE;
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rect.y = y * DRAW_SCALE + m * DRAW_SCALE;
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rect.w = DRAW_SCALE;
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rect.h = DRAW_SCALE;
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if (bits & (1L << m))
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SDL_FillRect(screen, &rect, color);
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}
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}
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}
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void drawStringSmall(const int x, const int y, const char* str, uint32_t color)
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{
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int _x = x;
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while(*str)
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{
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drawCharSmall(_x, y, *str, color);
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str++;
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_x += 6 / DRAW_SCALE;
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}
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}
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void drawCharSmall(const int x, const int y, const char c, uint32_t color)
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{
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SDL_Rect rect;
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for(unsigned int n=0; n<5; n++)
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{
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int bits = lcd_font[c * 5 + n];
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for(unsigned int m=0; m<8; m++)
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{
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rect.x = x * DRAW_SCALE + n;
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rect.y = y * DRAW_SCALE + m;
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rect.w = 1;
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rect.h = 1;
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if (bits & (1L << m))
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SDL_FillRect(screen, &rect, color);
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}
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}
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}
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void drawRect(const int x, const int y, const int w, const int h, uint32_t color)
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{
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SDL_Rect rect = {x * DRAW_SCALE, y * DRAW_SCALE, w * DRAW_SCALE, h * DRAW_SCALE};
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if (rect.w == 0) rect.w = 1;
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if (rect.h == 0) rect.h = 1;
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SDL_FillRect(screen, &rect, color);
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}
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