Better demo UI, show config name, tune for re-mounted motor
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@@ -3,7 +3,7 @@
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#include "font/roboto_light_60.h"
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DisplayTask::DisplayTask(const uint8_t task_core) : Task{"Display", 8192, 1, task_core} {
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DisplayTask::DisplayTask(const uint8_t task_core) : Task{"Display", 2048, 1, task_core} {
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semaphore_ = xSemaphoreCreateMutex();
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assert(semaphore_ != NULL);
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xSemaphoreGive(semaphore_);
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@@ -78,13 +78,16 @@ void DisplayTask::run() {
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tft_.setRotation(0);
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spr_.setColorDepth(16);
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spr_.createSprite(TFT_WIDTH, TFT_HEIGHT);
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spr_.setFreeFont(&Roboto_Light_60);
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if (spr_.createSprite(TFT_WIDTH, TFT_HEIGHT) == nullptr) {
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Serial.println("ERROR: sprite allocation failed!");
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}
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spr_.setTextColor(0xFFFF, TFT_BLACK);
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KnobState state;
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const int RADIUS = TFT_WIDTH / 2;
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const uint16_t FILL_COLOR = spr_.color565(90, 18, 151);
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const uint16_t DOT_COLOR = spr_.color565(80, 100, 200);
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int32_t pointer_center_x = TFT_WIDTH / 2;
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int32_t pointer_center_y = TFT_HEIGHT / 2;
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@@ -94,42 +97,75 @@ void DisplayTask::run() {
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spr_.setTextDatum(CC_DATUM);
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spr_.setTextColor(TFT_WHITE);
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while(1) {
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{
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SemaphoreGuard lock(semaphore_);
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state = state_;
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}
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spr_.fillSprite(TFT_BLACK);
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if (state.num_positions > 1) {
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int32_t height = state.current_position * TFT_HEIGHT / (state.num_positions - 1);
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spr_.fillRect(0, TFT_HEIGHT - height, TFT_WIDTH, height, spr_.color565(109, 20, 176));
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if (state.config.num_positions > 1) {
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int32_t height = state.current_position * TFT_HEIGHT / (state.config.num_positions - 1);
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spr_.fillRect(0, TFT_HEIGHT - height, TFT_WIDTH, height, FILL_COLOR);
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}
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spr_.drawString(String() + state.current_position, TFT_WIDTH / 2, TFT_HEIGHT / 2, 1);
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spr_.setFreeFont(&Roboto_Light_60);
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spr_.drawString(String() + state.current_position, TFT_WIDTH / 2, TFT_HEIGHT / 2 - 30, 1);
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spr_.setFreeFont(&Roboto_Thin_24);
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int32_t line_y = TFT_HEIGHT / 2 + 20;
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char* start = state.config.descriptor;
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char* end = start + strlen(state.config.descriptor);
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while (start < end) {
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char* newline = strchr(start, '\n');
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if (newline == nullptr) {
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newline = end;
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}
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char buf[sizeof(state.config.descriptor)] = {};
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strncat(buf, start, min(sizeof(buf) - 1, (size_t)(newline - start)));
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spr_.drawString(String(buf), TFT_WIDTH / 2, line_y, 1);
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start = newline + 1;
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line_y += spr_.fontHeight(1);
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}
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float left_bound = PI / 2;
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if (state.num_positions > 0) {
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float range_radians = (state.num_positions - 1) * state.position_width_radians;
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if (state.config.num_positions > 0) {
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float range_radians = (state.config.num_positions - 1) * state.config.position_width_radians;
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left_bound = PI / 2 + range_radians / 2;
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float right_bound = PI / 2 - range_radians / 2;
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spr_.drawLine(TFT_WIDTH/2 + RADIUS * cosf(left_bound), TFT_HEIGHT/2 - RADIUS * sinf(left_bound), TFT_WIDTH/2 + (RADIUS - 10) * cosf(left_bound), TFT_HEIGHT/2 - (RADIUS - 10) * sinf(left_bound), TFT_WHITE);
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spr_.drawLine(TFT_WIDTH/2 + RADIUS * cosf(right_bound), TFT_HEIGHT/2 - RADIUS * sinf(right_bound), TFT_WIDTH/2 + (RADIUS - 10) * cosf(right_bound), TFT_HEIGHT/2 - (RADIUS - 10) * sinf(right_bound), TFT_WHITE);
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}
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float adjusted_sub_position = state.sub_position_unit;
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if (state.num_positions > 0) {
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float adjusted_sub_position = state.sub_position_unit * state.config.position_width_radians;
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if (state.config.num_positions > 0) {
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if (state.current_position == 0 && state.sub_position_unit < 0) {
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adjusted_sub_position = -logf(1 - state.sub_position_unit);
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} else if (state.current_position == state.num_positions - 1 && state.sub_position_unit > 0) {
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adjusted_sub_position = logf(1 + state.sub_position_unit);
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adjusted_sub_position = -logf(1 - state.sub_position_unit * state.config.position_width_radians / 5 / PI * 180) * 5 * PI / 180;
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} else if (state.current_position == state.config.num_positions - 1 && state.sub_position_unit > 0) {
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adjusted_sub_position = logf(1 + state.sub_position_unit * state.config.position_width_radians / 5 / PI * 180) * 5 * PI / 180;
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}
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}
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float angle = left_bound - (state.current_position + adjusted_sub_position) * state.position_width_radians;
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spr_.fillCircle(TFT_WIDTH/2 + (RADIUS - 10) * cosf(angle), TFT_HEIGHT/2 - (RADIUS - 10) * sinf(angle), 5, TFT_BLUE);
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float raw_angle = left_bound - state.current_position * state.config.position_width_radians;
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float adjusted_angle = raw_angle - adjusted_sub_position;
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if (state.config.num_positions > 0 && ((state.current_position == 0 && state.sub_position_unit < 0) || (state.current_position == state.config.num_positions - 1 && state.sub_position_unit > 0))) {
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spr_.fillCircle(TFT_WIDTH/2 + (RADIUS - 10) * cosf(raw_angle), TFT_HEIGHT/2 - (RADIUS - 10) * sinf(raw_angle), 5, DOT_COLOR);
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if (raw_angle < adjusted_angle) {
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for (float r = raw_angle; r <= adjusted_angle; r += 2 * PI / 180) {
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spr_.fillCircle(TFT_WIDTH/2 + (RADIUS - 10) * cosf(r), TFT_HEIGHT/2 - (RADIUS - 10) * sinf(r), 2, DOT_COLOR);
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}
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spr_.fillCircle(TFT_WIDTH/2 + (RADIUS - 10) * cosf(adjusted_angle), TFT_HEIGHT/2 - (RADIUS - 10) * sinf(adjusted_angle), 2, DOT_COLOR);
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} else {
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for (float r = raw_angle; r >= adjusted_angle; r -= 2 * PI / 180) {
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spr_.fillCircle(TFT_WIDTH/2 + (RADIUS - 10) * cosf(r), TFT_HEIGHT/2 - (RADIUS - 10) * sinf(r), 2, DOT_COLOR);
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}
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spr_.fillCircle(TFT_WIDTH/2 + (RADIUS - 10) * cosf(adjusted_angle), TFT_HEIGHT/2 - (RADIUS - 10) * sinf(adjusted_angle), 2, DOT_COLOR);
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}
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} else {
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spr_.fillCircle(TFT_WIDTH/2 + (RADIUS - 10) * cosf(adjusted_angle), TFT_HEIGHT/2 - (RADIUS - 10) * sinf(adjusted_angle), 5, DOT_COLOR);
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}
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spr_.pushSprite(0, 0);
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delay(2);
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