Simplified example to use less calls.

Defaults now to 32-byte payloads, but you can call in with any size under that.  Added example to docs.
This commit is contained in:
james
2011-03-31 21:32:45 -07:00
parent 0dc43ab872
commit e97e0239d7
7 changed files with 376 additions and 77 deletions

View File

@@ -29,13 +29,9 @@
RF24 radio(8,9);
// sets the address (and therefore the role of operation) of this unit.
// lo = node0, hi = node1
const int addr_pin = 7;
// The actual value of the node's address will be filled in by the sketch
// when it reads the addr_pin
int node_address;
// sets the role of this unit in hardware. Connect to GND to be the 'ping' sender.
// Connect to +5V to be the 'pong' receiver.
const int role_pin = 7;
//
// Topology
@@ -47,21 +43,18 @@ const uint64_t pipes[2] = { 0xF0F0F0F0E1LL, 0xF0F0F0F0D2LL };
//
// Role management
//
// Set up address & role. This sketch uses the same software for all the nodes
// Set up role. This sketch uses the same software for all the nodes
// in this system. Doing so greatly simplifies testing. The hardware itself specifies
// which node it is.
//
// This is done through the addr_pin. Set it low for address #0, high for #1.
// This is done through the role_pin
//
// The various roles supported by this sketch
typedef enum { role_rx = 1, role_tx1, role_end } role_e;
typedef enum { role_ping_out = 1, role_pong_back } role_e;
// The debug-friendly names of those roles
const char* role_friendly_name[] = { "invalid", "Receive", "Transmit"};
// Which role is assumed by each of the possible hardware addresses
const role_e role_map[2] = { role_rx, role_tx1 };
const char* role_friendly_name[] = { "invalid", "Ping out", "Pong back"};
// The role of the current running sketch
role_e role;
@@ -69,17 +62,19 @@ role_e role;
void setup(void)
{
//
// Address & Role
// Role
//
// set up the address pin
pinMode(addr_pin, INPUT);
digitalWrite(addr_pin,HIGH);
delay(20); // Just to get a solid reading on the addr pin
// set up the role pin
pinMode(role_pin, INPUT);
digitalWrite(role_pin,HIGH);
delay(20); // Just to get a solid reading on the role pin
// read the address pin, establish our address and role
node_address = digitalRead(addr_pin) ? 0 : 1;
role = role_map[node_address];
// read the address pin, establish our role
if ( digitalRead(role_pin) )
role = role_pong_back;
else
role = role_ping_out;
//
// Print preamble
@@ -87,8 +82,7 @@ void setup(void)
Serial.begin(9600);
printf_begin();
printf("\n\rRF24 pingpair example\n\r");
printf("ADDRESS: %x\n\r",node_address);
printf("\n\rRF24/examples/pingpair/\n\r");
printf("ROLE: %s\n\r",role_friendly_name[role]);
//
@@ -97,32 +91,26 @@ void setup(void)
radio.begin();
// Set channel (optional)
radio.setChannel(1);
// Set size of payload (optional, but recommended)
// The library uses a fixed-size payload, so if you don't set one, it will pick
// one for you!
radio.setPayloadSize(sizeof(unsigned long));
//
// Open pipes to other nodes for communication (required)
// Open pipes to other nodes for communication
//
// This simple sketch opens two pipes for these two nodes to communicate
// back and forth.
// Open 'our' pipe for writing
// Open the 'other' pipe for reading, in position #1 (we can have up to 5 pipes open for reading)
// We will open 'our' pipe for writing
radio.openWritingPipe(pipes[node_address]);
// We open the 'other' pipe for reading, in position #1 (we can have up to 5 pipes open for reading)
int other_node_address;
if (node_address == 0)
other_node_address = 1;
if ( role == role_ping_out )
{
radio.openWritingPipe(pipes[0]);
radio.openReadingPipe(1,pipes[1]);
}
else
other_node_address = 0;
radio.openReadingPipe(1,pipes[other_node_address]);
{
radio.openWritingPipe(pipes[1]);
radio.openReadingPipe(1,pipes[0]);
}
//
// Start listening
//
@@ -139,10 +127,10 @@ void setup(void)
void loop(void)
{
//
// Transmitter role. Repeatedly send the current time
// Ping out role. Repeatedly send the current time
//
if (role == role_tx1)
if (role == role_ping_out)
{
// First, stop listening so we can talk.
radio.stopListening();
@@ -150,7 +138,7 @@ void loop(void)
// Take the time, and send it. This will block until complete
unsigned long time = millis();
printf("Now sending %lu...",time);
bool ok = radio.write( &time );
bool ok = radio.write( &time, sizeof(unsigned long) );
// Now, continue listening
radio.startListening();
@@ -171,7 +159,7 @@ void loop(void)
{
// Grab the response, compare, and send to debugging spew
unsigned long got_time;
radio.read( &got_time );
radio.read( &got_time, sizeof(unsigned long) );
// Spew it
printf("Got response %lu, round-trip delay: %lu\n\r",got_time,millis()-got_time);
@@ -182,10 +170,10 @@ void loop(void)
}
//
// Receiver role. Receive each packet, dump it out, and send it back to the transmitter
// Pong back role. Receive each packet, dump it out, and send it back
//
if ( role == role_rx )
if ( role == role_pong_back )
{
// if there is data ready
if ( radio.available() )
@@ -196,7 +184,7 @@ void loop(void)
while (!done)
{
// Fetch the payload, and see if this was the last one.
done = radio.read( &got_time );
done = radio.read( &got_time, sizeof(unsigned long) );
// Spew it
printf("Got payload %lu...",got_time);
@@ -206,7 +194,7 @@ void loop(void)
radio.stopListening();
// Send the final one back.
radio.write( &got_time );
radio.write( &got_time, sizeof(unsigned long) );
printf("Sent response.\n\r");
// Now, resume listening so we catch the next packets.
@@ -214,3 +202,4 @@ void loop(void)
}
}
}
// vim:ci sts=2 sw=2 ft=cpp