Files
JCButton/button.cpp
Jack Christensen baff7a8076 tabs and comments
2012-03-21 18:21:06 -04:00

119 lines
4.1 KiB
C++

/*----------------------------------------------------------------------*
* Button.cpp -- Library for reading momentary contact switches like *
* tactile button switches. Intended for use in state machine *
* constructs. Use the read() function to read all buttons in the *
* main loop, which should execute as fast as possible, or at least *
* very frequently. *
* *
* Jack Christensen 11May2011 *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#include "button.h"
//the constructor button(pin, puEnabled, invert, dbTime) instantiates a button object.
//pin is the Arduino pin the button is connected to.
//puEnabled enables the AVR internal pullup resistor if != 0 (can use true or false).
//invert = 0 interprets a high state as pressed, low as released.
//invert != 0 interprets a high state as released, low as pressed (can use true or false).
//dbTime is the debounce time in milliseconds.
//note that invert cannot be implied from puEnabled since an external pullup could be used.
button::button(uint8_t pin, uint8_t puEnabled, uint8_t invert, uint32_t dbTime)
{
_pin = pin;
_puEnabled = puEnabled;
_invert = invert;
_dbTime = dbTime;
pinMode(_pin, INPUT);
if (_puEnabled != 0)
digitalWrite(_pin, HIGH); //enable pullup resistor
_state = digitalRead(_pin);
if (_invert != 0) _state = !_state;
_time = millis();
_lastState = _state;
_changed = 0;
_lastTime = _time;
_lastChange = _time;
}
//read() returns the state of the button 1 (pressed), or 0 (released),
//does debouncing, and also captures and maintains times, previous states, etc.
uint8_t button::read(void)
{
static uint32_t ms;
static uint8_t pinVal;
ms = millis();
pinVal = digitalRead(_pin);
if (_invert != 0) pinVal = !pinVal;
if (ms < _lastChange + _dbTime) {
_lastTime = _time;
_time = ms;
_changed = 0;
return _state;
}
else {
_lastTime = _time;
_lastState = _state;
_state = pinVal;
_time = ms;
if (_state != _lastState) {
_lastChange = ms;
_changed = 1;
}
else {
_changed = 0;
}
return _state;
}
}
//isPressed() and isReleased() check the button state when it was last read,
//and return false (0) or true (!=0) accordingly.
//These functions do not cause the button to be read.
uint8_t button::isPressed(void)
{
return _state == 0 ? 0 : 1;
}
uint8_t button::isReleased(void)
{
return _state == 0 ? 1 : 0;
}
//wasPressed() and wasReleased() check the button state to see if it changed
//between the last two reads and return false (0) or true (!=0) accordingly.
//These functions do not cause the button to be read.
uint8_t button::wasPressed(void)
{
return _state && _changed;
}
uint8_t button::wasReleased(void)
{
return !_state && _changed;
}
//pressedFor(ms) and releasedFor(ms) check to see if the button is pressed (or released),
//and has been in that state for the specified time. Returns false (0) or true (1) accordingly.
//These functions do not cause the button to be read.
uint8_t button::pressedFor(uint32_t ms)
{
return (_state == 1 && _time - _lastChange >= ms) ? 1 : 0;
}
uint8_t button::releasedFor(uint32_t ms)
{
return (_state == 0 && _time - _lastChange >= ms) ? 1 : 0;
}
//lastChange() returns the time of the last state change in milliseconds.
uint32_t button::lastChange(void)
{
return _lastChange;
}