Files
JCButton/examples/LongPress/LongPress.ino
JChristensen 450f95c997 Use pinMode() to enable pullups for ESP8266. Fixes #4.
Change README file to Markdown.
Change example sketches to .ino files.
2017-04-26 11:13:18 -04:00

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4.8 KiB
C++

/*----------------------------------------------------------------------*
* Example sketch for Arduino Button Library by Jack Christensen *
* *
* An example that uses both short and long button presses. *
* *
* A simple state machine where a short press of the button turns the *
* Arduino pin 13 LED on or off, and a long press causes the LED to *
* blink rapidly. Once in rapid blink mode, another long press goes *
* back to on/off mode. *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#include <Button.h> //https://github.com/JChristensen/Button
#define BUTTON_PIN 2 //Connect a tactile button switch (or something similar)
//from Arduino pin 2 to ground.
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
#define INVERT true //Since the pullup resistor will keep the pin high unless the
//switch is closed, this is negative logic, i.e. a high state
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 20 //A debounce time of 20 milliseconds usually works well for tactile button switches.
#define LED_PIN 13 //The standard Arduino "Pin 13" LED.
#define LONG_PRESS 1000 //We define a "long press" to be 1000 milliseconds.
#define BLINK_INTERVAL 100 //In the BLINK state, switch the LED every 100 milliseconds.
Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Declare the button
//The list of possible states for the state machine. This state machine has a fixed
//sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF
//Note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode,
//two extra states are needed in the state machine to transition between these modes.
enum {ONOFF, TO_BLINK, BLINK, TO_ONOFF};
uint8_t STATE; //The current state machine state
boolean ledState; //The current LED status
unsigned long ms; //The current time from millis()
unsigned long msLast; //The last time the LED was switched
void setup(void)
{
pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output
}
void loop(void)
{
ms = millis(); //record the current time
myBtn.read(); //Read the button
switch (STATE) {
//This state watches for short and long presses, switches the LED for
//short presses, and moves to the TO_BLINK state for long presses.
case ONOFF:
if (myBtn.wasReleased())
switchLED();
else if (myBtn.pressedFor(LONG_PRESS))
STATE = TO_BLINK;
break;
//This is a transition state where we start the fast blink as feedback to the user,
//but we also need to wait for the user to release the button, i.e. end the
//long press, before moving to the BLINK state.
case TO_BLINK:
if (myBtn.wasReleased())
STATE = BLINK;
else
fastBlink();
break;
//The fast-blink state. Watch for another long press which will cause us to
//turn the LED off (as feedback to the user) and move to the TO_ONOFF state.
case BLINK:
if (myBtn.pressedFor(LONG_PRESS)) {
STATE = TO_ONOFF;
digitalWrite(LED_PIN, LOW);
ledState = false;
}
else
fastBlink();
break;
//This is a transition state where we just wait for the user to release the button
//before moving back to the ONOFF state.
case TO_ONOFF:
if (myBtn.wasReleased())
STATE = ONOFF;
break;
}
}
//Reverse the current LED state. If it's on, turn it off. If it's off, turn it on.
void switchLED()
{
msLast = ms; //record the last switch time
ledState = !ledState;
digitalWrite(LED_PIN, ledState);
}
//Switch the LED on and off every BLINK_INETERVAL milliseconds.
void fastBlink()
{
if (ms - msLast >= BLINK_INTERVAL)
switchLED();
}