/*----------------------------------------------------------------------* * Arduino Button Library v1.0 * * Jack Christensen May 2011, published Mar 2012 * * * * Library for reading momentary contact switches like tactile button * * switches. Intended for use in state machine constructs. * * Use the read() function to read all buttons in the main loop, * * which should execute as fast as possible. * * * * This work is licensed under the Creative Commons Attribution- * * ShareAlike 3.0 Unported License. To view a copy of this license, * * visit http://creativecommons.org/licenses/by-sa/3.0/ or send a * * letter to Creative Commons, 171 Second Street, Suite 300, * * San Francisco, California, 94105, USA. * *----------------------------------------------------------------------*/ #include "Button.h" /*----------------------------------------------------------------------* * Button(pin, puEnable, invert, dbTime) instantiates a button object. * * pin Is the Arduino pin the button is connected to. * * puEnable Enables the AVR internal pullup resistor if != 0 (can also * * use true or false). * * invert If invert == 0, interprets a high state as pressed, low as * * released. If invert != 0, interprets a high state as * * released, low as pressed (can also use true or false). * * dbTime Is the debounce time in milliseconds. * * * * (Note that invert cannot be implied from puEnable since an external * * pullup could be used.) * *----------------------------------------------------------------------*/ Button::Button(uint8_t pin, uint8_t puEnable, uint8_t invert, uint32_t dbTime) { _pin = pin; _puEnable = puEnable; _invert = invert; _dbTime = dbTime; pinMode(_pin, INPUT); if (_puEnable != 0) digitalWrite(_pin, HIGH); //enable pullup resistor _state = digitalRead(_pin); if (_invert != 0) _state = !_state; _time = millis(); _lastState = _state; _changed = 0; _lastTime = _time; _lastChange = _time; } /*----------------------------------------------------------------------* * read() returns the state of the button, 1==pressed, 0==released, * * does debouncing, captures and maintains times, previous states, etc. * *----------------------------------------------------------------------*/ uint8_t Button::read(void) { static uint32_t ms; static uint8_t pinVal; ms = millis(); pinVal = digitalRead(_pin); if (_invert != 0) pinVal = !pinVal; if (ms < _lastChange + _dbTime) { _lastTime = _time; _time = ms; _changed = 0; return _state; } else { _lastTime = _time; _lastState = _state; _state = pinVal; _time = ms; if (_state != _lastState) { _lastChange = ms; _changed = 1; } else { _changed = 0; } return _state; } } /*----------------------------------------------------------------------* * isPressed() and isReleased() check the button state when it was last * * read, and return false (0) or true (!=0) accordingly. * * These functions do not cause the button to be read. * *----------------------------------------------------------------------*/ uint8_t Button::isPressed(void) { return _state == 0 ? 0 : 1; } uint8_t Button::isReleased(void) { return _state == 0 ? 1 : 0; } /*----------------------------------------------------------------------* * wasPressed() and wasReleased() check the button state to see if it * * changed between the last two reads and return false (0) or * * true (!=0) accordingly. * * These functions do not cause the button to be read. * *----------------------------------------------------------------------*/ uint8_t Button::wasPressed(void) { return _state && _changed; } uint8_t Button::wasReleased(void) { return !_state && _changed; } /*----------------------------------------------------------------------* * pressedFor(ms) and releasedFor(ms) check to see if the button is * * pressed (or released), and has been in that state for the specified * * time in milliseconds. Returns false (0) or true (1) accordingly. * * These functions do not cause the button to be read. * *----------------------------------------------------------------------*/ uint8_t Button::pressedFor(uint32_t ms) { return (_state == 1 && _time - _lastChange >= ms) ? 1 : 0; } uint8_t Button::releasedFor(uint32_t ms) { return (_state == 0 && _time - _lastChange >= ms) ? 1 : 0; } /*----------------------------------------------------------------------* * lastChange() returns the time the button last changed state, * * in milliseconds. * *----------------------------------------------------------------------*/ uint32_t Button::lastChange(void) { return _lastChange; }