// Arduino Button Library // https://github.com/JChristensen/JC_Button // Copyright (C) 2018 by Jack Christensen and licensed under // GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html // // Example sketch demonstrating short and long button presses. // // A simple state machine where a short press of the button turns the // Arduino pin 13 LED on or off, and a long press causes the LED to // blink rapidly. Once in rapid blink mode, another long press goes // back to on/off mode. #include // https://github.com/JChristensen/JC_Button // pin assignments const byte BUTTON_PIN(7), // connect a button switch from this pin to ground LED_PIN(13); // the standard Arduino "pin 13" LED Button myBtn(BUTTON_PIN); // define the button const unsigned long LONG_PRESS(1000), // we define a "long press" to be 1000 milliseconds. BLINK_INTERVAL(100); // in the BLINK state, switch the LED every 100 milliseconds. void setup() { myBtn.begin(); // initialize the button object pinMode(LED_PIN, OUTPUT); // set the LED pin as an output } // the list of possible states for the state machine. This state machine has a fixed // sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF // note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode, // two extra states are needed in the state machine to transition between these modes. enum states_t {ONOFF, TO_BLINK, BLINK, TO_ONOFF}; bool ledState; // current LED status unsigned long ms; // current time from millis() unsigned long msLast; // last time the LED was switched void loop() { static states_t STATE; // current state machine state ms = millis(); // record the current time myBtn.read(); // read the button switch (STATE) { // this state watches for short and long presses, switches the LED for // short presses, and moves to the TO_BLINK state for long presses. case ONOFF: if (myBtn.wasReleased()) switchLED(); else if (myBtn.pressedFor(LONG_PRESS)) STATE = TO_BLINK; break; // this is a transition state where we start the fast blink as feedback to the user, // but we also need to wait for the user to release the button, i.e. end the // long press, before moving to the BLINK state. case TO_BLINK: if (myBtn.wasReleased()) STATE = BLINK; else fastBlink(); break; // the fast-blink state. Watch for another long press which will cause us to // turn the LED off (as feedback to the user) and move to the TO_ONOFF state. case BLINK: if (myBtn.pressedFor(LONG_PRESS)) { STATE = TO_ONOFF; digitalWrite(LED_PIN, LOW); ledState = false; } else fastBlink(); break; // this is a transition state where we just wait for the user to release the button // before moving back to the ONOFF state. case TO_ONOFF: if (myBtn.wasReleased()) STATE = ONOFF; break; } } // reverse the current LED state. if it's on, turn it off. if it's off, turn it on. void switchLED() { msLast = ms; // record the last switch time ledState = !ledState; digitalWrite(LED_PIN, ledState); } // switch the LED on and off every BLINK_INTERVAL milliseconds. void fastBlink() { if (ms - msLast >= BLINK_INTERVAL) switchLED(); }